Check out Grant Acedrex, our featured variant for April, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments by streetmansd

LatestLater Reverse Order EarlierEarliest
Monster Chess. White's normal army faces Red's king and four pawns; Red moves twice per turn.[All Comments] [Add Comment or Rating]
Steven Streetman wrote on Sat, Dec 4, 2010 03:48 PM UTC:Good ★★★★
I have always liked the idea of unbalanced sides in chess variants. Similar games like the Fox and Hounds and Peasants Revolt are fun games and great teaching tools for beginners. 

But me being me, if I have invented this variation I would have called it Thermopylae Chess with each pawn representing 75 Spartans.

And yes, pay no attention to the AI, it plays a very poor game for all variants and should, in my opinion, play no part in a variants evaluation.

[Subject Thread] [Add Response]
Steven Streetman wrote on Fri, Dec 3, 2010 05:03 PM UTC:
The first Spartan chess set has been crafted by Calvin Daniels! Note that the Persians are on Square blocks, their images displayed upon a Persian figure-8 shield. The Spartans on round blocks, their images displayed upon their round shield the hoplon.

If you have a Facebook account you may view images highlighting the process involved here:
  Mr. Daniels at work.

You may download a zipped pdf file of the artwork he used here:
  Spartan Chess Piece Artwork

Way to go Calvin! Excellent job!


Spartan Chess. A game with unequal armies. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Steven Streetman wrote on Sat, Nov 20, 2010 12:37 AM UTC:
Thanks Jorge for pointing me to the page with the discussion of chess with different pawns. This article has gotten me to thinking about the play balance dynamics of Spartan Chess.

Spartan Chess uses a slightly modified version of a berolina pawn for the hoplites which do get stronger as the game goes on and as the board clears; just what the article points out. Spartan Chess stays balanced because as the hoplites get stronger the Persian pieces also get stronger than the Spartan pieces, on average. Their bishops and rooks are definitely stronger as the board clears and they can exercise their full power on long clear diagonals and files. 

I would share the complex calculus and ground-breaking mathematical calculations that went into balancing the game given these two off-setting dynamics but I cannot since there is none. 

But seriously, having read the article and having time to reflect on the asymmetric play-balance dynamics of Spartan Chess I am delightfully surprised that it has worked out.

[Subject Thread] [Add Response]
Steven Streetman wrote on Sun, Nov 14, 2010 07:10 PM UTC:
Just how strong a game does Fairy-Max play? 

I have had some friends download and use it and we are all impressed with how strong it seems.

Spartan Chess. A game with unequal armies. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Steven Streetman wrote on Sun, Nov 14, 2010 06:08 PM UTC:
This is the fourth of four parts on Spartan Chess:
  1. Spartan Chess – The Dream
  2. Spartan Chess - The Difference
      (Waiting for the other Shoe to Drop)
  3. Spartan Chess – The Process
  4. Spartan Chess - The Business

  --------------------------------------------------------------

SPARTAN CHESS – THE BUSINESS

My Business Background
I have been around business a bit. You my read about my background in my profile should you wish: http://www.chessvariants.org/index/displayperson.php?personid=streetmansd 

When I introduced version 1.08 of Spartan Chess to my circle of gaming friends we played a few very fun games. I was soon asked the question, “Do you plan on marketing this invention?” 

I answered something like this: I have seen they type of thing done before. Some chess variants I know have been marketed. Omega Chess looks like a modest success. Gothic Chess, which I followed for years, appears to have fared poorly. The large tournaments that were conceived of did not materialize. Their web site contains many broken links and their Blog page peeked in activity a couple of years ago; both usually a bad sign. And the game King’s Battlefield appears to have been a complete disaster. There were marketing tag lines, testimonials, mouse pads, coffee cups, and bumper stickers; a full promotional effort that just needed a market.

The market for chess variants is small, maybe a few hundred people. Americans don’t play much chess and far fewer play chess variants. So, my marketing analysis is this: I could invest between $20,000 and $40,000 into a serious business effort and make, based on my observations and analysis, upwards of $300. So no, I do not plan on marketing Spartan Chess. I have done this, like most chess variant inventors, just for fun. 

Synopsis…
Marketing a product to such a small potential customer base is at least tough business if not a suicidal business proposition. 

I would like to hear about any marketing experiences, both those contradicting and those confirming, this terse business analysis.

💡📝Steven Streetman wrote on Fri, Nov 12, 2010 07:28 PM UTC:
This is the third of four parts on Spartan Chess:
   1. Spartan Chess – The Dream
   2. What makes Spartan Chess Different? 
      - Waiting for the other Shoe to Drop
   3. Spartan Chess – The Process
   4. Spartan Chess - The Business

   --------------------------------------------------------------

SPARTAN CHESS – THE PROCESS

I thought about a chess variant for some time and there were a number of considerations I had in mind. These included: 1) historical rationale, 2) asymmetry, 3) different pieces on both sides, 4) different pawns on both sides, 5) play balance, and 6) fun. When I arrived at the overall idea for Spartan Chess I added one additional consideration and that was 7) two Kings one side.

1) Historical Rationale
Spartans vs. Persians is really all that needs to be said about the historical rationale. 

2) Asymmetry
In orthodox chess you can make a lot of equal trades. You can trade a Knight for a Knight or a Rook for a Rook for example. By design, every time you make a trade in Spartan Chess you have to consider how you are shifting the balance of power since there are no “equal trades”. From the start the “power hierarchy” of the pieces was created to enforce asymmetry. These piece values are still being worked on but rough values for the pieces in Spartan Chess are:

Queen		9
Warlord	        8
General	        7
Rook		5
King		5-  (the extra Spartan King)
Bishop	        3+  (plus 1/2 point pair bonus)
Lieutenant	3+
Knight		3
Colonel	        3+-

Just after winning a game as the Persians one play tester commented something like, “This is irritating. I never knew where I stood, what trades to make. Things just aren’t equal. I think this is a problem.” I said “Yeah, that is a good point” while thinking to myself “He just won a hard fought game and is grumbling about the asymmetry. Mission accomplished!”

3) Different pieces on both sides
First there was the consideration of what army to use for the Persians? It’s already done, the FIDA army is the Persians. The Persians had highly mobile fast moving army with such pieces as their chariots and elephants (rooks and bishops) and is quite regular and beautiful. I suppose that you might expect this after more than 500 years of development and play test :)

For the Spartans I thought about achieving two goals; asymmetry and what I call “Spartaness”. 

In my early designs I used the Chancellor and Archbishop from Capablanca chess on the Spartan side as the Warlord and General. Thus the Persians had the most powerful piece, the Queen. The next two most powerful pieces were the Warlord and General. The next 2 most powerful pieces were the Rooks. Asymmetry was well underway. 

Next the Captain and Lieutenant were created as pieces to fight very well with their hoplites. They were slow moving, supportive and capable. So with two Spartan Kings, hoplites in place of pawns, and the minor pieces the Captain and Lieutenant I felt I had a good degree of Spartaness on the black side. 

4) Different pawns on both sides
The Spartan have hoplites in place of pawns. Hoplites are a form of berolina pawns that differ in that they can jump, not just slide, two squares on their first move. Six different configurations for pawns were tried before settling on the modified berolina pawn. The first was a hoplite that moved like a pawn and captured like a checker. That was quickly discarded. Getting the hoplite “right” took the most work.

7) Two Kings one side
The Spartans have two Kings and their second King, based on testing, is nearly as valuable as a Rook.

What makes the two Kings work is their situational check immunity, duple-check and duple-mate. These rules just naturally evolved as we realized that the rules being play tested just were not good enough. We tried total check immunity when the Spartans had 2 kings and we tried no check immunity at all. The first was somewhat OK and the second a complete disaster for the Spartans. 

The first game where we tried duple-check (if both Spartan Kings are under attack one must escape attack on the next move) there was very entertaining and dynamic game. The Spartans had 2 Kings, some hoplites and their two Captains marching across the center of the board. With no duple-check rule there was nothing to stop them on their slow path to promoting their hoplites. With duple-check the Persians were able to zip around both flanks and rear of the Spartans delivering duple-check after duple check eventually out maneuvering the Spartans and winning a still close fought the game. Further play tests proved the duple-check rules good ones. And this game seemed to underscore the historical point that if the Spartans let the Persian outmaneuver them then the Spartans should loose.

5) Play Balance
We kept tweaking the rules play test after play test until we achieved at what we felt was play balance. The rules we arrived at were exactly the same as we final version except that the General moved like a Chancellor rather than a Crowned Rook. 

Fortunately Mr. H.G. Muller entered the picture and modified his Fairy-Max to be able to play Spartan Chess. We soon discovered from running hundreds of computer vs. computer matches that Spartan Chess favored the Spartans 2:1. 

Both Mr. Muller and I altered the major Spartan pieces, the General and Warlord in attempts to achieve balance. He tried them both as crowned and I tried making one or the other a Bishop + Dababa or a Rook + Afil and so on. Coincidentally we both tried the General as a Crowned Rook and the Warlord as an Archbishop and as if by magic equality was achieved. The last 100 games I ran with this configuration yielded this result: 39 Persian wins/40 Spartan wins/ 21 Draws. Mr. Muller had similar results.

I shed a few tears over electing to make the General a crowned Rook rather than a Chancellor but play balance is THE BOSS. I bowed to him.

6) Fun
I have had fun creating and the play testers have had fun playing Spartan Chess. I hope you have some fun too.

**Interesting factoid from my research**
Did you know that the commander of the Kings 300 man bodyguard was given a rank that indicated he commanded a cavalry unit?

💡📝Steven Streetman wrote on Thu, Nov 11, 2010 06:43 PM UTC:
This is the second of four parts on Spartan Chess:
   1. Spartan Chess – The Dream
   2. What makes Spartan Chess Different? 
      - Waiting for the other Shoe to Drop
   3. Spartan Chess – The Process
   4. Spartan Chess - The Business

   --------------------------------------------------------------

WHAT MAKES SPARTAN CHESS DIFFERENT?
    - Waiting for the other Shoe to Drop

There are several unusual features of Spartan Chess and a couple that are (maybe) unique.

1. Unusual – Different Armies
Spartan chess pits two completely different chess armies against each other. With the exception of their Kings, every Spartan piece differently than that of the Persians (FIDA). While this is by no means unique, only a percentage point or two of chess variants vary the chess pieces between sides.

2. Unusual – Historical Rationale
There is a historical rationale for the opposing sides; Spartans vs. Persians. While the origin of Chess is debated (did it originate in India or Persia?) I naturally accepted the FIDA army as the Persians. While designing the Spartans I tried to capture the flavor of a more slowly moving, solid, mainly foot-soldier army. Of the chess variants with different armies only a fraction of those try to represent historical armies. A historical rationale is an unusual feature, not a unique one.

3. Unique – Spartan Hoplites or Spartan pawns
Spartan Chess features pawns on the two sides with different capabilities. The Persian uses traditional pawns of course. The Spartan uses hoplites in place of pawns and move differently than pawns. The use of different types of pawns on opposing sides is, it seems, unique.

4. Unique – Two Kings
In Spartan Chess the Spartans field a chess army with two Kings. This is a part of the historical rationale owing to the fact that the Spartans did, in fact, have two Kings. Placing two fully royal Kings on one side along with rules to make that work, including situational check immunity and duple-check, is a unique feature of Spartan Chess.

Waiting for the other Shoe to Drop
Everything around chess has already been done before, hasn’t it? Over the years, as I thought about chess pieces and game variants, I would come up with an idea. I would then visit the various wikis and the CV website and find that it had already been done (*sigh*). Not so with different pawns on different sides. “Why?” I thought, “Was it just too hard?” I stuck with this idea until I came up with the additional idea of the Spartan army and two Kings and then developed this chess variant. There is still, a part of me that is waiting for someone to step forward and say something like “Well, this has all been done before. See my web link to Mr. T. H. Chesserman’s game Lacemedonian (i.e. Spartan) Chess invented in 1884”. So I sit, “Waiting for the other shoe to drop”.

[Subject Thread] [Add Response]
Steven Streetman wrote on Wed, Nov 10, 2010 10:25 PM UTC:
George Duke…

I see no reason why a Spartan army could not take on Nutty Knights or
Colourbound Clobberers. Might prove interesting. With your experience in
piece evaluation would it be play-balanced; on paper anyways?

BTW – have you considered creating a version of Bughouse Chess for CDA? I
searched for one, not extensively, and did not find one. It seems that it
would be interesting.

I have just made a submission for Bughouse Spartan Chess that is pending
approval. Having a Spartan army on one of the four sides makes things
pretty crazy.

Spartan Chess. A game with unequal armies. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Steven Streetman wrote on Wed, Nov 10, 2010 07:54 PM UTC:
This is the first of four parts on Spartan Chess:
   1. Spartan Chess – The Dream
   2. What makes Spartan Chess Different? 
      - Waiting for the other Shoe to Drop
   3. Spartan Chess – The Process
   4. Spartan Chess - The Business
   --------------------------------------------------------------

SPARTAN CHESS – THE DREAM

Some people count sheep to get to sleep... 

Having played tournament chess when I was in college, back when Bobby Fisher was winning a World Championship, a few years ago I started thinking about creating a chess variant. The variant needed to have two completely different sides with different strategies while still being fun and balanced. Must already have been done I thought as I poked around the internet and “Zounds!” found the Chess Variants web site. Yahoo!

There was the very fine Chess with Different Armies and others but not too terribly many such variants. And I found none at all that featured the pawns on one side moving differently from the pawns on the other. My conclusions were that making a play-balanced chess variant with different armies was difficult and that putting different types of pawns on both sides was perhaps impossible. Otherwise someone would have already done it.

What to do, what to do? I would go to bed, think of chess, and would soon be asleep dreaming of chess pieces and chess variants. I dreamt of pieces called legionnaires, bodyguards, berserkers and the pawns, always different types of pawns, what to do about the pawns? The sleep was good but progress was slow. 

After having watched the highly entertaining although grossly ahistorical movie “300” and the Military Channel’s “Thermopylae, the Real Story of 300” I awoke one morning. A voice whispered to me “Two Kings. The Spartans had two Kings!' 'Would that even work; chess with two Kings on one side?” I asked myself. Well it would certainly be unusual, maybe even unique. Chess with different pieces, different pawns, two Kings on one side? After at least five years of dreaming it suddenly had become just too appealing to me. I had to try it.

After some design, some research, several rules reworks and a lick of play testing a version of Spartan Chess was created that was playable. The dream was over and the period of rational analysis was well underway. 

Spartan Chess has been the stuff of dreams, a small labor of love, and it’s been fun. Hope its fun for you too.

I am retired now and have the time for this sort of thing and I’m still not counting sheep to get to sleep.

💡📝Steven Streetman wrote on Wed, Nov 10, 2010 04:09 PM UTC:
Haaa! :)

The first end game study, made to clarify rules concerning check and duple-check, contained a flaw! Well, it did serve it purpose and it did clarify the point. 

This reminds me of the play testing we did. Because we placed “testing the game” as more important than “ruthlessly beating our opponent” we allowed liberal amounts of take-back-zies. It was not infrequent that we would make a move and then moments later say “Whoops, your piece can move like that, my move was dumb” and we would take the move back. Sometimes we would backtrack 3 or 4 moves because the error someone made was so glaring. We could easily do this recording the game in reversible long algebraic notation.

Wow! Duple-check and mate and 5 moves. We have yet to have a duple-check and mate in an actual game.

💡📝Steven Streetman wrote on Wed, Nov 10, 2010 11:03 AM UTC:
Concerning Mr. David Cannon’s comment about claims that cannont be substatiated…

I see your point and have removed these claims. Just so any future readers will not wonder just what claims were remove here they are:
  • No opening book
  • No end game studies

I keeping with the spirit of this point I offer the following.

What is the quickest checkmate possible in Spartan Chess?
I believe this is it.

   
Persian Fools Mate
 No.    Persian     Spartan  
1. g2-g4 Wg8-f6
2. f2-f3 Wh4 #

This was prepared by H.G. Muller to clarify Spartan Chess rules concerning check and duple-check.

Black to play.
   



Black has two possible moves: Kg1-f1 and
g2-f1. Since either move will expose both Spartan Kings to attack they are illegal. Therefore the situation is a draw due to stalemate.

[Subject Thread] [Add Response]
Steven Streetman wrote on Tue, Nov 9, 2010 03:58 PM UTC:
Spartan Chess Set - Help Sought

I have been asked a time or two about Spartan Chess sets; is there a plan to make one? At this time the answer is no.

Then I received an email from a person called CD who suggested that I develop a graphic that could be printed on a sticky back sheet that would then be applied to game disks. The Spartan pieces would then similar to Xiang Qi eastern style pieces. This is an idea inexpensive enough that I might do it seeing that after the graphics were developed it could be done on any scale with as little as a computer, a printer and some cardboard.

Not being much of an artist myself, if you had any resources, tools, tutorials, advice or other help to offer or contribute I would not say “No”.

Any help you have to offer is most welcome!

Spartan Chess. A game with unequal armies. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Steven Streetman wrote on Tue, Nov 9, 2010 03:24 PM UTC:
All things Spartan Chess
You can follow the lively discussion of Spartan Chess at: Spartan Chess Discussion. Here play balance, development and methodology, piece values and even Spartan poetry are discussed.

[Subject Thread] [Add Response]
Steven Streetman wrote on Mon, Nov 8, 2010 05:30 PM UTC:
I continued to analyze, test and speculate about the relative value of Spartan Chess pieces when Mr. Muller wrote: ------------------------ “As to the piece values: I did several tests, and came out approximately as I expected: *) C ~ N *) G+C > Q *) G <~ B+B+P *) K > B+P *) K <~ R” ------------------------ Note: C=Captain, G=General, K=Spartan King and of course N=Knight, Q=Queen, B=Bishop, P=pawn My thoughts using these values: pawn= 1 Knight=3 Bishop= 3.25 Rook=5 Queen=9 I take only some liberties, I believe, and arrive at this.... Captain C ~ N therefore C ~ 3 or C = 3 General G <~ B+B+P (3.25+3.25+1=7.5) therefore G <~ 7.5 G + C (?+3) > Q (9) therefore G > 6 therefore G ~ 7.25 Related note Sarratt 1813 put rook at 5 and king at 2.2 Extra Spartan King and providing immunity from simple check K > B+P (3.25+1=4.25) K <~ R (5) therefore 5 >~ K > 4.25 therefore K is more than 4.25 and about or a bit less than 5 therefore K is around 4.75 Warlord With Q=9 we are figuring a value of around 8.25 for the Warlord if I am not mistaken. Synopsis C = 3 G = 7.25 K = 4.75 W = 8.25 Well, not mathematically perfect but these numbers do square with my feelings. To the extent these figures are useful this leaves the matter of the Lieutenant and the hoplite. Lieutenant My guts have told me this figure is worth around 3.1 to 3.2 points and I have absolutely nothing substantial to back this up. Perhaps a lower value is justified. hoplite I ran some tests with 8 pawns + King vs. 8 hoplites + King and the pawns get the better of the game. The pawns are usually able to breakthrough and promote first. I am about to put some of the minor pieces back into the game and expect the hoplites do better in the context of being supported by their jumping Spartan minor pieces. What I have observed in an end game; with only few pieces and a few pawns and hoplites on the board, the hoplites fare better. In general, the emptier the board the stronger the hoplites become with their superior mobility and threat to promote.

Steven Streetman wrote on Sat, Nov 6, 2010 03:27 PM UTC:
Spartan Chess News

CV Submission
Some of you were wondering why or where the Spartan Chess Variant posting to our web site was. It turns out that editor in charge of this was on vacation! Who authorized that? :) The editor was very helpful in getting my variation posted. You might have seen Spartan Chess listed in the “What’s New” news. If not you can find the posting here:
 http://www.chessvariants.org/index/msdisplay.php?itemid=MSspartanchess

Computer Play Download
Mr. H.G. Muller who collaborated on this project has modified the Spartan Chess Fairy-Max download. I believe the dedicated Spartan Chess playing package is in its final and correct form.
- Play a game against the computer.
- Watch the computer play against itself.
- You may get your copy here:
--- http://hgm.nubati.net/Spartan.zip

Web Site
The Spartan Chess web site, which has turned out to be a small hobby of mine, can be viewed here:
 http://spartanchessonline.com/

Spartan Quotes
Here is a collection of my favorites...

'Now I know why the Spartans do not fear death.'
 -- A visitor to Sparta having eaten a Spartan meal.

Lay down your arms and Xerxes will allow you to leave peaceably.
-- 'Come and take them!'
---- King Leonidas at Thermopylae

'The walls of Sparta are its young men; its borders the points of their spears.'
---- King Agesilaos

'Come home with your shield or upon it.'
---- Spartan mothers to their sons

Why are Spartan swords so short?
--  'Because we fight close to the enemy.'
---- King Agesilaos

Persian archers can blank out the sun with their arrows.
    'Good, then we shall have our battle in the shade.'
---- Dienekes at Thermopylae

Spartans renounced wealth and good food. There was a banquet where a gourmet
Persian meal was laid out amongst Persian finery alongside a meager Spartan meal.
--  'These Persian have come to steal from us our poverty.'
---- Spartan King



Steven Streetman wrote on Thu, Nov 4, 2010 04:01 PM UTC:
Yes, I see your point regarding the hoplite. 
I am making the change now.

Unnecessary and certainly not used in sample game.

Steven Streetman wrote on Thu, Nov 4, 2010 02:08 PM UTC:
Question
I have zipped a copy of the Spartan Chess web page I wrote, in the Chess Variants Style,
along with its related GIF file images and send the zip file to [email protected]. Is this the
right way to go about making a submission to Chess Variants?

A copy of my chess variants submission can be viewed here:
http://spartanchessonline.com/spartanchess.html


Steven Streetman wrote on Thu, Nov 4, 2010 01:35 PM UTC:
Yes, submission is progress.....

Chess Variants Submission
You can find the copy of the pending chess variants submission here:
http://spartanchessonline.com/spartanchess.html

Web Site
Alternatively you can visit the Spartan Chess web site here:
http://spartanchessonline.com/

Computer Play
You can get a copy of H.G. Mullers adapatation of Spartan Chess to fMax here:
http://hgm.nubati.net/Spartan.zip
(unzip to root directory)


Steven Streetman wrote on Wed, Nov 3, 2010 08:09 PM UTC:
Testing Continues
I am running another 100 games with the General changed to B+K. The results will take a while but so far are looking good.

RULES VERSION 1.09
I am getting ready to create version 1.09. I am waiting, however, for the results from the testing now underway.
The way things now stand I will be making these changes:

1. General changed to crowned rook, R+K
Changed from R+N. This is the only change impacting game play.

2. Dropping notation for duple-check
This inclues d+, !d and d#. The term is still useful but the notation is unnecessary.

3. Changing the name of the piece the Colonel to Captain
The Greek/Spartan name remains unchanged as Tyntagmatarchos but I don’t imagine that will get much use outside of Sparta. I am making this change since the term Colonel is already defined among the Fiery-Chess pieces found on this wiki page: http://en.wikipedia.org/wiki/Fairy_chess_piece and I am trying not to duplicate the names of pieces already defined.

Hoplite Note
We went through 5 different versions of the hoplite before we settled on the hoplite moving like a berolina pawn that could jump 2 squares diagonally on the first move. The hoplite was the hardest game element to make playable.

The Elephant
I am very satisfied with the image for all the pieces except the elephant which is very un-Spartan-like. Perhaps after we are done with our testing which is, of course, a much higher priority you can point me to how to make a change in this graphic.

Contributor
I would like to credit you (H.G. Muller of course) as a contributor to this game. Your help has been very important. I will write you separately concerning this via email. Hmm, I don’t see your address. Perhaps you could write me here: [email protected].


Steven Streetman wrote on Wed, Nov 3, 2010 01:01 PM UTC:
I ran 100 games overnight with:
G = R + K
W = B + N

Result was (W/B/d):
39/40/21

Steven Streetman wrote on Tue, Nov 2, 2010 08:36 PM UTC:
Relative Strength
I meant to pose this question in my last post but it slipped my mind. What
do you have to say about the relative strength of these two sets of
pieces?
1. Crowned Rook: R + K vs. R + Afil (jumps 2 squares diagonally)
2. Crowned Bishop: B + K vs. B + Dababa (just 2 squares orthogonally)

At first blush I though the jumping piece in each pair would be stronger
but now I am not so sure.

Steven Streetman wrote on Tue, Nov 2, 2010 08:12 PM UTC:
Setup
With the set up of the back rank not mattering so much I am standardizing
on using the setup in the rules: l g k c c k w l

Download Fiery-Max
I just downloaded Fiery-Max and it has the Warlord as uncrowned B+N and the
General the same way, that is R+N. I will change the General to a crowned
general by changing fmax.ini and start running games.

Weakening General and Warlord
My weakening both the the General to a (R + Afil) and the Warlord to a (B +
Dababa) is certainly too much a shift in favor of the Persian.

Knife Edge
It does not take much to change the balance a lot, just has to be the
change.

Steven Streetman wrote on Tue, Nov 2, 2010 06:12 PM UTC:
54% winning advantage for white sounds great. 

If I understand correctly
General = R+N
Warlord = B+K

I will download your new version and find out.

Also, it seems you have a faster computer than I do :)

Steven Streetman wrote on Tue, Nov 2, 2010 05:53 PM UTC:
We have messages passing each other :)

Shuffling Pieces
Yes, that is the way it is working out. Changing the back rank changes the balance only very slightly if at all and certainly not enough.

Hoplite pin
We play tested pinning hoplites and removed it for pretty much the reasons you stated, unnatural. This is now a dead consideration.

Weakening General and/or Warlord
I have shuffled the starting position back to one more favored early ones:
c l k g w k l c

Based on your suggestion to reduce the power of the General and/or Warlord I have reduced the power of both of them and running games with them having these characteristics:
General = Rook + Afil
Warlord = Bishop + Dababa

If this is still too strong then the jump can be blocked for the Afil and Dababa portion of the move. Or if this is too weak then only one might be changed rather than both. Alternatively one or both might better as the crowned versions you are testing.

From among the Royal versions of the pieces you suggested, which gave rise to my thinking about these, perhaps we will find a variation that is sufficiently balanced. Play testing for balance will be the judge.

Hoplite Promotion
I understand and have experience your point. I am tempted to say lets go ahead and try your suggestion, promote to a Colonel or King.

Steven Streetman wrote on Tue, Nov 2, 2010 03:11 AM UTC:
Here is what I think I have deduced so far…

For second part of vector:
3 = Any distance slide to move or capture
5 = capture only
6 = move only
7 = Jump to move or capture
64 = first move only, movement no capture
E4 = first move only, jump, no capture

Now I just have to figure the first part, the destination square.

25 comments displayed

LatestLater Reverse Order EarlierEarliest

Permalink to the exact comments currently displayed.