[ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]
Comments by silverpie
Actually, on a plain 8-by-8 board, the Wazir with the opposition can force victory by simply closing in on each move and eventually cornering its foe. This may not be true on the board at hand, though; there is a possibility that the defender could thwart that plan by making proper use of the quicksand center region.
You also failed to allow Wazir Kings to move in any of the actions. Presumably they should move instead of a pawn/drone/engineer?
Two other notes. First, ShoppingCarts should be able to promote on the square where a Rex began, as well as those you list. Second, you only need 71 squares--the last Fire is irrelevant to the play.
'Uncovered pawns are not that problematic because any situation will have to be set up randomly very short before a game starts. Looking at the Shogi game there are indeed three uncovered pawns in the beginning and the game still does exist today. Capablanca's chess is somehow different to that because of the huge number of possible starting arrays viewing all shuffled combinations.' I think the problem is more a matter of the piece set and shape of the board. Even if a pawn is undefended in a Fischerandom setup, it can't be attacked instantly, unless it's an a/b/g/h pawn and the piece on its diagonal is a bishop or queen. But an archbishop or chancellor has a pretty good chance of being able to make an instant attack on that pawn by jumping over its own pawn row (as the chancellor can indeed do to the i-pawn in Capablanca's setup), and the diagonal discovered attack can affect 80% of the pawns instead of half. Upon further review, we're discussing opposite ends of the issue. The points I just made are why the no-undefended-pawn rule is desirable; the large number of positions is what makes it practical (i. e. you still have a huge pool of positions to choose from).
How is 'distance' defined in this context? Number of King-steps, number of Wazir-steps, Cartesian distance?
My suggestion for castling would be as follows: the corner disk must not have moved, and must have the potential to be a rook (castling will reveal it to be a rook). Pawn promotion is also potentially awkward. I propose a variant of the Grand Chess rule (a pawn may not move to the last if the owner already has seven quantum pieces, revealed or unrevealed, but may still give check). I also propose that pawns promote revealed. I would also note that this variant can be combined with many others, such as Capablanca/GrandChess, Different Armies, or even Jetan (to practice the mechanics, you could also go the other way and apply it to Los Alamos Chess).
Hmm... all bishops are bound to the light squares?
Actually, vertex-then-side does not allow a knight to land on the same color. It will pass through its own color, then land on a different one. Also, what is the logic behind which three lines a rook/queen may use? The diagrams show three lines, but there are three others that equally fit the description of the move.
I can't comment particularly on the quality of the game (not having played it), but ya gotta wonder about inventors who think a Camel (which its Jester is) is the equal of a Rook...
One source of confusion in the terminology. Normally, the term 'royal' in chess variants is used to indicate those pieces that form the victory conditions. Perhaps the non-decisive royals in this game should be demoted to merely noble ranks.
As far as using different piece sets: the 'eccentric' sets of a lot of variants would be bad choices, but I could see applying these rules to Grand Chess (the Nightrider power seems more workable on the 10x10) or to Chu Shogi with Schmittberger's hierarchy (a piece taken out of the promotion zone would promote either to anything in the next category up, or to its own natural promoted form).
The new piece in this game is more commonly known as the Crooked Bishop (fou tordu) or the Boyscout.
12 comments displayed
Permalink to the exact comments currently displayed.