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Comments by silverpie

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I'm a Wazir, Get Me Out of Here. A variant in which pieces disappear if left too long in the wrong place. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
J Andrew Lipscomb wrote on Thu, Jan 19, 2006 03:25 PM UTC:
Actually, on a plain 8-by-8 board, the Wazir with the opposition can force victory by simply closing in on each move and eventually cornering its foe. This may not be true on the board at hand, though; there is a possibility that the defender could thwart that plan by making proper use of the quicksand center region.

Transmitter Chess. Drone pieces have no movement until activated by one of three friendly Transmitters. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
J Andrew Lipscomb wrote on Mon, Nov 28, 2005 09:45 PM UTC:
You also failed to allow Wazir Kings to move in any of the actions. Presumably they should move instead of a pawn/drone/engineer?

EEEEEEEEEEEEEEEEEEEEEEEX! Chess. A game designed to be as different to chess as possible while still being the same as chess. (1x72, Cells: 72) [All Comments] [Add Comment or Rating]
J Andrew Lipscomb wrote on Thu, Nov 3, 2005 03:17 AM UTC:
Two other notes. First, ShoppingCarts should be able to promote on the square where a Rex began, as well as those you list. Second, you only need 71 squares--the last Fire is irrelevant to the play.

Capablanca's chess. An enlarged chess variant, proposed by Capablanca. (10x8, Cells: 80) (Recognized!)[All Comments] [Add Comment or Rating]
J Andrew Lipscomb wrote on Wed, Sep 28, 2005 04:30 AM UTC:
'Uncovered pawns are not that problematic because any situation will
have to be set up randomly very short before a game starts. 

Looking at the Shogi game there are indeed three uncovered pawns in the
beginning and the game still does exist today.

Capablanca's chess is somehow different to that because of the huge
number of possible starting arrays viewing all shuffled combinations.'

I think the problem is more a matter of the piece set and shape of the
board. Even if a pawn is undefended in a Fischerandom setup, it can't be
attacked instantly, unless it's an a/b/g/h pawn and the piece on its
diagonal is a bishop or queen. But an archbishop or chancellor has a
pretty good chance of being able to make an instant attack on that pawn by
jumping over its own pawn row (as the chancellor can indeed do to the
i-pawn in Capablanca's setup), and the diagonal discovered attack can
affect 80% of the pawns instead of half.

Upon further review, we're discussing opposite ends of the issue. The
points I just made are why the no-undefended-pawn rule is desirable; the
large number of positions is what makes it practical (i. e. you still have
a huge pool of positions to choose from).

Proximity Chess. Players must move pieces nearest to the arrival square of the last piece moved. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
J Andrew Lipscomb wrote on Wed, May 4, 2005 08:33 PM UTC:
How is 'distance' defined in this context? Number of King-steps, number of Wazir-steps, Cartesian distance?

Bario. Pieces are undefined until they move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
J Andrew Lipscomb wrote on Mon, Mar 28, 2005 02:45 PM UTC:
My suggestion for castling would be as follows: the corner disk must not
have moved, and must have the potential to be a rook (castling will reveal
it to be a rook).

Pawn promotion is also potentially awkward. I propose a variant of the
Grand Chess rule (a pawn may not move to the last if the owner already has
seven quantum pieces, revealed or unrevealed, but may still give check). I
also propose that pawns promote revealed.

I would also note that this variant can be combined with many others, such
as Capablanca/GrandChess, Different Armies, or even Jetan (to practice the
mechanics, you could also go the other way and apply it to Los Alamos
Chess).

Cross Chess. Game played on a cross-shaped board. (Cells: 64) [All Comments] [Add Comment or Rating]
J Andrew Lipscomb wrote on Mon, Jul 26, 2004 11:35 PM UTC:
Hmm... all bishops are bound to the light squares?

Triangle Chess. Chess for three players. (Cells: 144) [All Comments] [Add Comment or Rating]
J Andrew Lipscomb wrote on Mon, Jul 26, 2004 11:33 PM UTC:
Actually, vertex-then-side does not allow a knight to land on the same
color. It will pass through its own color, then land on a different one.

Also, what is the logic behind which three lines a rook/queen may use? The
diagrams show three lines, but there are three others that equally fit the
description of the move.

Chess JesterBROKEN LINK!. 4-player variant with two new pieces.[All Comments] [Add Comment or Rating]
J Andrew Lipscomb wrote on Sat, Jul 3, 2004 02:29 AM UTC:Poor ★
I can't comment particularly on the quality of the game (not having played it), but ya gotta wonder about inventors who think a Camel (which its Jester is) is the equal of a Rook...

Imperial Chess. Large variant with new pieces and victory by capture of royal pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
J Andrew Lipscomb wrote on Tue, Jun 15, 2004 04:44 PM UTC:Good ★★★★
One source of confusion in the terminology. Normally, the term 'royal' in chess variants is used to indicate those pieces that form the victory conditions. Perhaps the non-decisive royals in this game should be demoted to merely noble ranks.

Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
J Andrew Lipscomb wrote on Wed, Jun 9, 2004 02:05 AM UTC:Good ★★★★
As far as using different piece sets: the 'eccentric' sets of a lot of variants would be bad choices, but I could see applying these rules to Grand Chess (the Nightrider power seems more workable on the 10x10) or to Chu Shogi with Schmittberger's hierarchy (a piece taken out of the promotion zone would promote either to anything in the next category up, or to its own natural promoted form).

ZZ-Chess A game information page
. Large variant with a new zig-zag piece.[All Comments] [Add Comment or Rating]
J Andrew Lipscomb wrote on Fri, Jun 4, 2004 01:05 PM UTC:
The new piece in this game is more commonly known as the Crooked Bishop (fou tordu) or the Boyscout.

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