Comments by erik
Hello everybody,
I'm interested to participate in this tournament. I would thank Greg for organizing this, and for offering me to join in.
Just a few questions:
- Is the game list definitively adopted, or may be subject to other propositions? (I don't speak of obscure or too experimental games, of course, but games, without being necessarily widely recognized, which are at least popular or recognized on this website.) It's just a question; the games proposed by Greg are okay for me.
- for Chess with Different Armies (if we are led to play this one), is there a list of armies from which we must choose? For example, could we take one that is not Betza's?
In all cases, here is my preference order for the mentioned games:
Chess with a small modification:
Berolina Chess - Marseillais Chess - Extinction Chess - Switching Chess - Fischer Random Chess
Regional variant:
Xiangqi - Janggi - Makruk - Shogi
Capablanca variant:
Janus Chess - Embassy Chess - Grotesque Chess - Victorian Chess - Capablanca Chess
Decimal variant:
Eurasian Chess - Omega Chess - Grand Chess - Opulent Chess - Unicorn Great Chess
Alternate geometry:
Glinski's Hexagonal Chess - Diamond Chess - McCooey's Hexagonal Chess - Cylindrical Chess - Circular Chess
Historical game:
Grande Acedrex - Courier Chess - Shatranj - Los Alamos Chess - Chu Shogi
Recognized variant grab-bag:
Ultima - Wildebeest Chess - Alice Chess - Chess with Different Armies - Pocket Mutation Chess
I think 3 games at a time is good. But 4 games are also OK for me.
Congratulations to all for the first round.
Wouldn't it be possible to give a maximum time for the games in the time settings? We started the first round on June 25, and it has just finished. A time limit of 30 days is possibly too short for most of us, but I think 40-50 days (or max. 2 months) would certainly works. I'm not the best placed to propose that, since my Chinese chess game against Vitya Makov was one of the lengthiest :) but a time limit would be a good thing if we don't want that the 2017 Tournament ends in 2018.
Sure, we can't change the tournament rules during this. My apologies.
Oops, sorry, I was just testing the page for posting new submissions, I didn't notice that the submission was stayed...
Sorry, I come after the flood...
I would have liked to choose the Remarkable Rookies but random assignation is OK for me.
I'm OK to start the third round.
I have a question about a point of rules that seems not to be clarified, if I well understood and not missed anything.
Can a player whose the Dux is in check play in a way to block his last open path (which normally results in a checkmate), if this move performs a Push & Crush attack or a Phalanx that captures in the same time the opposite surrounding enemy Soldier, so that the Dux has a new open path? (In a somewhat similar manner to the Go rule where capture has priority over suicide.)
I hope my question is clear enough.
Sorry, but I can't do my move in my Wormhole game with Sergeï Bugaievski.
Many thanks Fergus, I was able to play my move.
I found the solution. Read my comment in the game.
I see that this page was written by a certain 'erik'. It is not me. Comments on this game go back to 2013, and I create my CVP account at the end of 2015. Was there any bug (or worse) that caused a confusion? Or in the case where a previous homonymous member existed before I went on CVP, is there nothing that prevents to create an accout with the same user ID than an existing one? Nothing serious for me, but if it happens to other people involved in this website it could be more annoying.
Ah ok that's it, CVP is a haunted website... :)
Yes, it is certainly a confusion in the information of the page. I just remarked before you made the modification the very recent date of the page creation, that seemed me strange. Thanks
I don't find any information about Pawn promotion in Wormhole Chess. Do Pawns promote on the last square they can reach, whatever the rank (for example if there are no squares anymore vertically in front of the Pawn, beyond the wormhole, nor diagonally where an opponent's piece could land)? Or do they only on the last rank, meaning that if a Pawn can't reach the 8th rank anymore, because of the disappearing of squares, he can't promote anymore?
This comment gives me the opportunity to rate this game as 'excellent'. Really great concept and gameplay. It would be great to have a larger variant of Wormhole Chess, 10x10 or even 12x12.
Thanks for the clarification about Pawn promotion.
There are certain players who don't read the rules of the game they are playing, so if the preset doesn't display legal moves they do anything regardless the rules. Apparently they don't read either the comment field in the current game page, so they continue to do illegal moves without paying attention to remarks. I don't speak of occasional illegal moves (it happens to anyone) but systematic ones. Yes, the non-automated presets and the use of GC interface can be confusing for new-comers, but if you don't understand something you ask questions or you do something else. Even if they don't understand english this is not an excuse not to read the rules. So I will stop to begin new games with concerned players and delete ongoing games where they don't follow the rules, unless they start to play with the rules. I won't contact them directly by e-mail because - sorry to be paranoiac - I don't know these people and I don't want to be spammed or anything else. I don't have much hope the concerned people will read this comment, but... if you don't understand english, use a translation tool. если вы не понимаете английский язык, используйте инструмент перевода.
And for the others GC players, what do you generally do in this case?
Thanks Aurelian for your reply, I feel less alone :) I didn't find your comments about it, from when are they dated and in wich thread? But I saw that a player who don't respect the rules in games I have with him had issues with automatic russian translation that alter commands in the game log (if I well understood - and maybe there was bugs then in the website, I don't know). And in addition to the question of language, some functions in Game Courier could be complicated and difficult to understand for people nor very accustomed to this interface (but not for everyone). But this is not the problem: the problem is not to respect the rules of the game you are playing, or even not to try to read them at all. Maybe I appear a little 'psychorigid' (don't know if this word exist in english), but rules is the condition of existence of this type of games, which are defined by them. But above all I don't see the interest for those people of trying to play a game without knowing its rules, except for ruining the website.
I made two presets for Cheshire Cat Chess and its 10x10 subvariant:
https://www.chessvariants.com/play/pbm/play.php?game%3DCheshire+Cat+Chess%26settings%3Dcheshire
The Jocly website isn't accessible for several days (I don't know exactly how much time), nor embeded games on other websites; and the Jocly Android apps seem to have disappear from Google store. It would be a pity if Jocly wasn't working anymore; it had a graphically beautiful interface. It was a great work from its developers.
I had made a non rule-enforcing preset for Metamachy (https://www.chessvariants.com/play/pbm/play.php?game%3DMetamachy%26settings%3Dmetamachy), but I don't know how to make for it to appear in the menu and the index.
I might be interested to participate at the tournament.
Sorry to return to that, but would it possible to have shorter time settings? I recall that the 2017 tournament took 10 (!) months. (And there were also a few games where one player just stopped to play, instead of resigning, making the others wait for a long time until the game finished.) What I would like to suggest is to set a Max time (30 days for example seems good to me) without Grace time, so we could know the day when a round is finished at the latest, and the global duration of the tournament.
OK, what you propose is certainly more suited for correspondence play. I was just wondering how the duration of the tournament could be reduced.
Finally I've decided not to participate in the tournament. Good luck to all!
While I play Black in the Double Chess game against Dmitry Streletsky, the board appears from White's point of view. It doesn't prevent me to play my moves, but I would be of course preferable if the board appeared from the right orientation.
Yes, I am viewing the game as a player (there is no control for the orientation) and I can play my move, but with the opposite point of view. That's strange.
I made a Game Courier preset for Hayward's Double Chess here.
I don't know if it is really useful to draw attention on that game, given my really poor playing and my terrible errors... but the playing level was OK in the beginning.
This game looks interesting. It would be good if it had a Game Courier preset.
In my Omega chess game against Sergei Bugaievski, I cannot castle in this rule-enforced preset.
If it is not possible to fix that, I believe there is a non rule-enforced preset of Omega Chess. We could continue the game with it, starting with the actual position. Otherwise never mind, I won't castle in this game!
Hello Fergus,
I believe you are the autor of the Omega Chess preset, in which it is impossible to castle (wether it be by clicking on the King or by entering in the 'moves' field). Would it be possible to fix that? Thanks if you can do it (I would have no idea how to do that). If you don’t have the time, no worries.
The Jocly Apps are actually still available on the Apple App Store (but not on the Google Play Store). Of course connection to the server isn't possible anymore, but the IA works.
Since the old GC preset for Odin's Rune Chess doesn't seem to work anymore, I've created a new one which can be accessed here.
I am currently playing a game of Odin's Rune Chess, and I really like it, as much the rules and gameplay, as the runic theme. The Forest Ox is a terrific piece, maybe too powerful... I like the rather strong Pawns. I generally appreciate modern variants that use non-conventional Pawns, it effectively renews the dynamics of a chess game. And their initial colorboundness isn't a default at all, for me.
I was wondering if Pawn promotion could be integrated in this game - even if it is not necessary since Pawns can go back and the need for new material is less crucial, since the vulnerabiliy of the Kings without moving possibilities makes situations of insufficent material less likely. Promotion possibilities should be limited, since Pawns can reach the last rank in only four moves; for example, they could only promote to previously captured pieces of his own colour; or there could be limitations to the maximum number of pieces of each type present on the board (4 Valkyries, and 4 Forest Oxen, for example - which is already a lot). One can also think of the opportunity to permit the promotion to King (here too, the maximum number must be limited or promotion be only to previously captured Kings). But the game plays already well, I don't think it needs a promotion rule. I was just wondering how promotion could affect the gameplay, and if it could be interessant as a variant.
Edit: my comment about the possibility of promotion wasn't very pertinent. Promotion doesn't make much sense in this game.
The orthography 'Wildebeast' could be intentional from its author.
It seems that posting kibbitz comments isn't available anymore?
The definitive name of this game is 'Wildebeest Decimal Chess'. Is it possible to change the name of the corresponding preset (which I had called 'Wildebeest Chess Decimal') for the definitive name, without destroying ongoing and finished games?
I also just downloaded Chess V2.2. Great job. Thank you Greg for having included my game. No matter if you have it under its old name; but if it is a Release Candidate version, if the name could be also changed it would be more coherent with this page (even if the 2 names are nearly identical).
This page can be deleted, as for my two other empty submissions. Could the editors delete them? Thanks.
Hello, I'm interested to participate in this tournament.
Hello, Having tried the Metamachy preset with a personal invitation to myself, when I click "... to move" for the first move, I have the message "The invitation to play this game hasn't been accepted yet." and it is impossible to do a move, even after going back to the menu and returning to the game log. Is it that? Maybe you can try to send an open invitation, that your opponent could accept. I seem to remember that there could have been issues with personal invitations in GC.
It's ok for me. But maybe you could wait a little more to see if other people are interested. Not everyone who could be potentially interested reads regularly the comments section. You could also already create an 'official' page for the tournament (I don't know how to do that).
And what about Firebird and Thunderbird for bent-riders? With these you keep the mythical bird theme for bent-riders (even if they aren't from the same cultural origin: the Firebird is from slavic folklore, the Thunderbird from North American idigenous culture). And, even if they have been certainly used for fairy pieces in recent variants, these names are not already used in a historical game, a fortiori for the original naming of a well-known fairy piece (Aanca-Gryphon).
For the Rook/Nightrider, you could use Teutonic Knight. It is related to the crusader, which you have already for the Nightrider. (Templar or Templar Knight is also possible, since it's also semantically related; but this name is already used for the augmented Knight in Omega Chess Advanced).
For one of the two first pieces (the Rook/Nightrider or the Rook/Cannon/Ferz), I also thought of Dragoon. The Dragoon is an mounted infantryman who uses horses for mobility, but fights on foot. Since this name is derived from the handgun 'dragon', it can refer to a Cannon-related as well to a Knight-related piece. (And you can obviously use a dragon picture for this piece.)
I like very much short-ranges games, even with not very strong pieces, and this game falls into this category. Here the piece set (only of max 2-square range) is logical and works well, and the presence of 4 Kings, of which one must be checkmated (with the consequence of a unstoppable fork on several Kings being a checkmate), is here to help the outcome of the game. However, even with the 4 Kings, the game seems to take a very long time to finish; the two games in this website that had been led to a conclusion took 85 and (for the game that ended with checkmate) more than 110 turns, which seems too much for a game of that type. And I am a little bit sceptical concerning the mating potential: when most pieces have been exchanged, the four Kings can more easily prevent the Pawns to promote.
One solution would have been stronger 2-square range pieces, in a game closer to a short-range version of Sac Chess, with a KNAD being the strongest piece (or at least Centaurs, or KADs). The presence of the KNAD, able to force checkmate without assistance, would obviously make the game faster and more decisive, but in the same time maybe less balanced and tactically interesting. (In Metamachy, the power of the KNAD/Lion is well balanced by powerful long-range pieces.) And I wouldn’t suggest a change in the piece set of this game; it works well as it is, and a like it.
Another idea is making a game with 2 moves per turn. With the same pieces and victory condition, not only this would make the game shorter, but also the attacks more dangerous and less easy to counter (and the possibility of double check with two pieces). This solution seems to me more interesting, while keeping the character and the concept of the game, than to have stronger pieces.
Just a little remark on language: it is 'en passant', not 'en passé'. ('En passé' is grammaticaly wrong in french).
In our game the preset doesn't let me do the move I want, because it says that I am in check (while I am not). So I cannot play my move as I intended.
Sorry, but now when I try to click on the log I arrive on an error page. Maybe I should not have played the last move and I should have waited that the problem is solved.
Ok, so the round 3 has begun!
By the way, what is the result of the second round?
Round 4 already finished? You're getting fast guys :) (joking)
I'm back for the round 5.
So far the classification:
erik 7 points
Daniel 6 points
Aurelian 3 points
Oisin 0 points
Hello Aurelian,
Sorry I didn't see that the last round has begun. It's true that my e-mail is not visible. I could have given it to you (or you could have asked me:) at the start of the tournament...
Sorry, I don't play long-term correspondence games anymore. So I resign for my last games and I give the victory to my opponent Daniel. Congratulations for all the participants, and for Aurelian for creating Apothecary Chess! The 3rd round games I play against Daniel were particularly intense from beginning to end.
@HG: it seems that there is a new limitation to the play-test applet, I suppose this is a bug. It is not possible anymore to set more than 10 files wide for the board format (while it is still possible for the number of ranks). Beforehand I could do with more than 10 files several times. I tried with Firefox, Safari and Opera, same result.
Ok thanks, it works now.
Another excellent 10x10 game that was not mentioned by Kevin but was very much played on this website (but I don't think it is played elsewhere) is Rococo, even it differs a little more from chess than the other mentioned variants. Rococo is also a "recognised variant" on the CVP (for what it's worth). But I suppose that accustomed chess players would more easily be interested in more "conventional" variants.
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