Check out Grant Acedrex, our featured variant for April, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments by catugo

LatestLater Reverse Order EarlierEarliest
@ Mirko Mirko[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Dec 17, 2022 02:58 PM UTC in reply to Mirko Mirko from 02:07 PM:

Aren't the Capablanca clearly stronger?


ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Dec 17, 2022 10:20 AM UTC in reply to Aurelian Florea from 06:45 AM:

Oh,

also in the KJvK endgame the AI does not know how to mate. It manages the heard the king to the corner, but then it does not give the final blow.


Checkmating Applet. Practice your checkmating skill with fairy pieces.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Dec 17, 2022 07:08 AM UTC in reply to H. G. Muller from Mon May 23 07:52 AM:

I was trying to setup KWWvsK endgame (W stands for wizard), but the ai makes knight moves for some reason.


ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Dec 17, 2022 06:45 AM UTC in reply to Greg Strong from Wed Dec 14 05:31 PM:

Hello Greg, More questions from me I'm afraid. How do I tell the AI that a piece is minor or major? I noticed the ai knows that KBvK is a draw, probably also KNvK too. I do not know about KNNvsK. I am interested in KMvK,vwhere M stands for mamluk(CW).


Aurelian Florea wrote on Wed, Dec 14, 2022 05:49 PM UTC in reply to Greg Strong from 05:31 PM:

The rest I'm leaving them as they are no enpassant. Thanks for your help!


Aurelian Florea wrote on Wed, Dec 14, 2022 05:46 PM UTC in reply to Greg Strong from 05:31 PM:

No, for historical purpose I think they should remain the same.


Aurelian Florea wrote on Wed, Dec 14, 2022 05:17 PM UTC in reply to Greg Strong from 04:12 PM:

Don't worry about that. I just wanted to know how it works, because of the reasons I have stated earlier. I'll allow the double move from the proper rank.


Aurelian Florea wrote on Tue, Dec 13, 2022 08:25 PM UTC in reply to Greg Strong from Sun Dec 11 11:04 PM:

Hi Greg,

In the five games I have published the joker imitating a pawn gains only it's regular move power, no double step, no en passant, no promotions. In the games that I am testing now with ChessV the double step is allowed to the joker if on the proper rank. The double step move is implemented as a move of a pawn on the second rank and, not as a first mover property. I'm prepared to change the rule here so that double step is allowed. It is not very important, and anyway it works this way and I have sample games like that. What are your thoughts on the matter so far?

Next, do you foresee any related problems? What scares me is to publish the game with a set of rules and then someone finds an exception or to implement my own program a slightly different game because of that.

I thought it would help if you can provide the code of the joker. But it is not only that it is also how the joker connects with other classes in your design. This is why I ask the broader question.


Aurelian Florea wrote on Mon, Dec 12, 2022 08:24 AM UTC in reply to Greg Strong from Sun Dec 11 11:04 PM:

Guys, I think that both sides of the argument have merit. But it is important to have one standard. Anyway I know how to implement the NmAY in chessV so that is the most important thing. I also don't think that very long leaps will often be used, but the antelope and the giraffe should appear often enough on 12x12-16x16 boards.


Aurelian Florea wrote on Sat, Dec 10, 2022 12:21 PM UTC:

I think the X and Y in XBetza are not implemented. For NmAY I actuially get an NmA.


Aurelian Florea wrote on Thu, Dec 8, 2022 12:49 PM UTC in reply to Greg Strong from Tue Dec 6 07:40 PM:

Just for the record. I have watched twenty engine vs engine games, and there were no crashes, there were no bugs and the games were fun to watch. You deserve all the praise!


Aurelian Florea wrote on Tue, Dec 6, 2022 08:05 PM UTC in reply to Greg Strong from 07:40 PM:

Thanks! This is so useful!


Aurelian Florea wrote on Tue, Dec 6, 2022 07:14 PM UTC in reply to Aurelian Florea from 04:37 PM:

And by the way Greg, I have decided to remove the rule that there shouldn't be more than one joker for a player on the board. It happened once, and in the endgame, when this happens it was not as game breaking as I thought!


Aurelian Florea wrote on Tue, Dec 6, 2022 04:37 PM UTC in reply to Greg Strong from Mon Dec 5 02:58 PM:

Does the joker evaluation include all pieces or all piece types? How are pawn taken into account?


Aurelian Florea wrote on Mon, Dec 5, 2022 03:03 PM UTC in reply to Greg Strong from 02:58 PM:

Thank you very much!


Aurelian Florea wrote on Sat, Dec 3, 2022 11:54 PM UTC in reply to Greg Strong from 08:53 PM:

I still don't understand why adding antelope or giraffe powers work but zebra or camel do not. Is that because of the Vulture?


Aurelian Florea wrote on Sat, Dec 3, 2022 11:54 AM UTC:

Hello Greg!

I have encountered a very weird bug. It happens when I try to add a piece that has camel or zebra moves to a new fairy piece. Curiously is that when deleting the AddPiece from the Siege elephant or Mamluk the problem goes away and everything is going according to plan. Also adding Giraffe or antelope works fine all the time. The error message is index out of bounds. Any Idea?


Aurelian Florea wrote on Mon, Nov 28, 2022 12:32 PM UTC in reply to Aurelian Florea from Thu Nov 24 08:26 AM:

Hello Greg,

I had 2 questions earlier this month:

1.How does the colourbound pieces bonus/penalty work when more pairs of colourbound pieces are involved?

2.Does the endgame value of a piece influence opening exchanges, or is it just the middlegame value?

You probably missed them.

I have seen that you have programmed beautiful sun chess. Why not Xiangqi also?


Aurelian Florea wrote on Thu, Nov 24, 2022 08:26 AM UTC:

Hello Greg,

I have 2 questions:

  1. How does the colourbound pieces bonus/penalty work when more pairs of colourbound pieces are involved?
  2. Does the endgame value of a piece influence opening exchanges, or is it just the middlegame value?

Aurelian Florea wrote on Sun, Nov 20, 2022 03:56 PM UTC in reply to Greg Strong from 03:37 PM:

Thanks, Greg!


Aurelian Florea wrote on Sun, Nov 20, 2022 12:34 PM UTC:

Hello Greg,

How can I add evaluations for the maasai pawn pushes?


Aurelian Florea wrote on Sun, Nov 13, 2022 03:57 PM UTC in reply to Greg Strong from 03:38 PM:

Ok, Thanks


Aurelian Florea wrote on Sun, Nov 13, 2022 07:37 AM UTC in reply to Greg Strong from Sat Nov 12 02:39 PM:

@Greg,

I'd like to make chessV play custom variants against another chessV copy where the small parameter would yield different results. May you write a small guide on how to do that?


Aurelian Florea wrote on Sat, Nov 12, 2022 04:11 PM UTC in reply to Greg Strong from 02:39 PM:

Ok! Thanks for everything!


Aurelian Florea wrote on Sat, Nov 12, 2022 12:23 PM UTC in reply to Aurelian Florea from Thu Nov 10 01:45 PM:

@Greg, Please notice my previous comment!


25 comments displayed

LatestLater Reverse Order EarlierEarliest

Permalink to the exact comments currently displayed.