Comments by catugo
Oh,
also in the KJvK endgame the AI does not know how to mate. It manages the heard the king to the corner, but then it does not give the final blow.
I was trying to setup KWWvsK endgame (W stands for wizard), but the ai makes knight moves for some reason.
Hello Greg, More questions from me I'm afraid. How do I tell the AI that a piece is minor or major? I noticed the ai knows that KBvK is a draw, probably also KNvK too. I do not know about KNNvsK. I am interested in KMvK,vwhere M stands for mamluk(CW).
The rest I'm leaving them as they are no enpassant. Thanks for your help!
No, for historical purpose I think they should remain the same.
Don't worry about that. I just wanted to know how it works, because of the reasons I have stated earlier. I'll allow the double move from the proper rank.
Hi Greg,
In the five games I have published the joker imitating a pawn gains only it's regular move power, no double step, no en passant, no promotions. In the games that I am testing now with ChessV the double step is allowed to the joker if on the proper rank. The double step move is implemented as a move of a pawn on the second rank and, not as a first mover property. I'm prepared to change the rule here so that double step is allowed. It is not very important, and anyway it works this way and I have sample games like that. What are your thoughts on the matter so far?
Next, do you foresee any related problems? What scares me is to publish the game with a set of rules and then someone finds an exception or to implement my own program a slightly different game because of that.
I thought it would help if you can provide the code of the joker. But it is not only that it is also how the joker connects with other classes in your design. This is why I ask the broader question.
Guys, I think that both sides of the argument have merit. But it is important to have one standard. Anyway I know how to implement the NmAY in chessV so that is the most important thing. I also don't think that very long leaps will often be used, but the antelope and the giraffe should appear often enough on 12x12-16x16 boards.
I think the X and Y in XBetza are not implemented. For NmAY I actuially get an NmA.
Just for the record. I have watched twenty engine vs engine games, and there were no crashes, there were no bugs and the games were fun to watch. You deserve all the praise!
Thanks! This is so useful!
And by the way Greg, I have decided to remove the rule that there shouldn't be more than one joker for a player on the board. It happened once, and in the endgame, when this happens it was not as game breaking as I thought!
Does the joker evaluation include all pieces or all piece types? How are pawn taken into account?
Thank you very much!
I still don't understand why adding antelope or giraffe powers work but zebra or camel do not. Is that because of the Vulture?
Hello Greg!
I have encountered a very weird bug. It happens when I try to add a piece that has camel or zebra moves to a new fairy piece. Curiously is that when deleting the AddPiece from the Siege elephant or Mamluk the problem goes away and everything is going according to plan. Also adding Giraffe or antelope works fine all the time. The error message is index out of bounds. Any Idea?
Hello Greg,
I had 2 questions earlier this month:
1.How does the colourbound pieces bonus/penalty work when more pairs of colourbound pieces are involved?
2.Does the endgame value of a piece influence opening exchanges, or is it just the middlegame value?
You probably missed them.
I have seen that you have programmed beautiful sun chess. Why not Xiangqi also?
Hello Greg,
I have 2 questions:
- How does the colourbound pieces bonus/penalty work when more pairs of colourbound pieces are involved?
- Does the endgame value of a piece influence opening exchanges, or is it just the middlegame value?
Thanks, Greg!
Hello Greg,
How can I add evaluations for the maasai pawn pushes?
Ok, Thanks
@Greg,
I'd like to make chessV play custom variants against another chessV copy where the small parameter would yield different results. May you write a small guide on how to do that?
Ok! Thanks for everything!
@Greg, Please notice my previous comment!
25 comments displayed
Permalink to the exact comments currently displayed.
Aren't the Capablanca clearly stronger?