Comments by Snowmoondaphne
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Can this be published please?
- Promoted Incense. It moves as a Rook or moves 1 square orthogonally.
- A Rook already moves orthogonally, so this only describes a Rook. Did you mean diagonally? Also, you sometimes describe this move as "Rook" and sometimes as "Incense" although I think they are the same. Using "Rook" would help most people here to understand, but either way you should be consistent. You could still call the piece "Incense" while describing its movement as that of a Rook.
= Ah I'm sorry. I wrote wrong... I fixed it.
- Cannon - It moves as a Rook but it must hop over a intervening piece.
- Ok. Just to be clear - it cannot move or capture without hopping?
= Yes.
- Van - It moves as a Rook but it must hop over a intervening piece to capture enemy.
- Ok. So like a Cannon in Chinese Chess... (You already used "Cannon" for something else so our readers will find this confusing.) And then:
= Yes. the Van is same as the Cannon from Xiangqi. but i already used name Cannon, so I felt the need to create a new name. that is Van.
- Copper - Promoted Van. It moves as a Cannon or as a Van.
- Either I do not understand Cannon and Van or this does not make sense. A Cannon is just a Van with fewer options. So Cannon + Van is just a Van.
= So, It can move like the Cannon. and It can also move like the Rook but cannot capture with this move.
- Cassia - it can leap over piece, but if there is a piece in the path, it cannot move in that direction.
- This is a contradiction. Can it leap or not?
= Ah it cannot leap. I wrote wrong. I fixed it.
- Pieces that reach the enemy camp (7th to 9th rank) are promoted.
- Is this automatic or can a player chose not to promote?
= Both players can chose not to promote.
- Cannon, Van, Incense, and Angle are counted as 5 points and the remaining pieces are counted as 1 point each. When becoming Jishogi, the player with a total score of less than 35 loses.
- I do not understand this. Are you saying that as soon as a player has less than 35 points worth of pieces, they lose immediately?
= Yes. he lose. it is same as Jishogi from Shogi, but only the point calculation is different.
Iron and Copper have the same movement. Iron/Copper can move like the Van or Cannon.
so, as Betza notation,
< Cannon = pR >
< Van = mRpcR >
< Iron/Copper = mRpR >
dax00 / ?? nope;
Miller / Yes. Cannon and Van keep their names. Thank you.
Are you having trouble getting this published please?
Really thank you for your answer!! but can this be published please?
I've edited all!
thank you !!
The placement of the pieces was referred to Old Sittuyin. Except for the Cannon and Van, which can change positions with each other, unlike the modern Sittuyin, you cannot change the position of the pieces.
(Old Sittuyin link : https://billyoung.tistory.com/?page=102)
Thank you for asking!
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Thanks for the comments. But, as you said, I made it closer to Shogi, so I'm going to keep the piece as it is. (Knight referred to 八方桂.)
Thank you!
The reason I posted the Korean link is because I want to reveal what it actually looks like. The description is the same as here.
And there is no piece shape that matches the promoted move. So I temporarily made the promoted shapes of pawn, knight, cardinal, marshal like that. It's hard to find other shapes to replace...
To make the Gilding, Apricot, and Whole similar in shape (since the move is Queen), I referred to -rider icon and withdrawer icon. Because the two have similar lines. Of course, if there is a better icon, I will change it.
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Ah I solved the problem by changing 'nN' -> 'asfW'