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Comments by RobertoLavieri

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Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Cells: 91) (Recognized!)[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Wed, Mar 15, 2006 11:57 PM UTC:
I have not confident data available, but I have seen a few results in high-level tournaments, by curiosity. I can´t conclude, but it seems, more or less, as drawish as Chess. It means: very drawish, as FIDE-Chess is, when played at very high level of play.

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Roberto Lavieri wrote on Wed, Mar 15, 2006 11:12 PM UTC:
This variant tries to balance the skills of players. It is a very simple
idea:
A drink can be given to the attacker once a piece is taken. If the
attacker has to drink for every piece taken and for every check, the game
creates a natural handicap for the more skilled player, as he is going to
get drunk faster.
Feel free to add as many variations as the game can sustain.
Use different amounts or just plain different alcohols for different
pieces, and depending on the opponent. As an example, soon you'd begin to
identify the bishop with red wine and the knight with a frosty beer. Put
the strong drink in the queen as a further reward for taking the coveted
most-powerful piece. If you are going to face Topalov, I suggest you
select Vodka for him, and orange juice for you, and amounts depend on the
taken piece, I suggest you must be widely generous with him. You have only
to resist enough, don´t allow a fast checkmate.

About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Mon, Mar 13, 2006 09:58 PM UTC:
Thank you, Fergus

Roberto Lavieri wrote on Sat, Mar 11, 2006 11:02 PM UTC:
I`m talking about borders around the whole board. I agree that borders around squares are not very nice, regardless you can visualize better the things, but reasonable contrast is, almost all the time, enough for good visualization. Aesthetic is also important, and majority of people would not be gained for such borders in every square. I agree.

Roberto Lavieri wrote on Sat, Mar 11, 2006 09:07 PM UTC:
I am talking about Ultima boards, but it applies to any other board without borders of any kind

Roberto Lavieri wrote on Sat, Mar 11, 2006 09:05 PM UTC:Good ★★★★
I like there are new (automatic and alternative) boards and sets available,
but I have an observation: I think it is much better a (perhaps very thin)
border for some of the boards, like the CSS tiled background images and
the PNG's. I feel that some squares, more those at the corners, vanishes
to my eyes sometimes, producing me a bad sempsation. Well, my case is
somewhat particular, I have some known moderate troubles with my vision, I
don´t expect it affects other players in any way, but if it is the case,
can anybody add a thin border (simple lines can be enough) to those boards
and observe the effect?.

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Roberto Lavieri wrote on Mon, Mar 6, 2006 06:51 PM UTC:
I have modified the Maxima Preset for a game against Matthew, using Casaux
graphics, because Matt does not like the original pieces in the available
preset. I´m not sure what happened, but I see now abstract graphics, and,
certainly, not very suggestive. My vision is not very good, so I expect I
can play it with almost every kind of icons without noting great
difference, it is sufficient I can diferentiate the pieces in a good
manner, but I don´t know Matt´s opinion yet.

Roberto Lavieri wrote on Sun, Mar 5, 2006 12:53 PM UTC:
I am not editor, so I can´t prepare alternative Maxima Graphics for the
Preset. If you use other sets editing the actual preset automatically,
there are some troubles with the icons for the pieces, because they are
not suggestive. But it would be good an alternative Preset using Alfaerie
graphics.

K4 ZIP file. Missing description[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sun, Mar 5, 2006 12:35 PM UTC:
It looks very nice!. Comments and ratings after testing (I expect today or tomorrow)

Grander Chess. A variant of Christian Freeling's Grand Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Mon, Feb 27, 2006 01:08 AM UTC:
As David, I´m also mathematician, and I also prefer avoid claims of
'maximal logical consistency', by various reasons, but, fundamentally,
because I don´t understand what exactly it means.

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Roberto Lavieri wrote on Sun, Feb 26, 2006 07:18 PM UTC:
And about the case in question, I`m not making comments about the game
itself, I have not tested it, but it does not look bad. Nevertheless, I
agree: proliferation of variant-numberings is not desiderable in any case.

Roberto Lavieri wrote on Sun, Feb 26, 2006 07:05 PM UTC:
Well, it is not only a name´s matter. Yes, our site is growing fast, and no
one is taking in account that many, many variants can come without any
quality control, and the names can be less suggestive than supposed in a
lot of cases. Do you imagine series of poorly designed 'Improved Chess'
variants?, say: 1, 2, 3, etc, or even worse, with roman numbers.

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Roberto Lavieri wrote on Sun, Feb 26, 2006 12:58 PM UTC:
Today finishes Morelia Tournament, and if you are not following it, I bet
you can´t guess what is happening: Topalov is the tail-ender right now
!!!. Leko is ahead with an entire point of advantage.

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Roberto Lavieri wrote on Wed, Feb 22, 2006 12:59 PM UTC:
The LOGS for the games of Altair (2 against Carlos
Carlos) and the LOG for the game of Great Chess (against Bogot Bogot) are
also corrupted. In the Great Chess log are even pieces missing.

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Roberto Lavieri wrote on Wed, Feb 22, 2006 12:51 PM UTC:
The graphics in the Ultima LOG I´m playing with Matthew Montchalin:
/play/pbm/play.php?game=Ultima&log=matthew_montchal-cvgameroom-2006-46-987
ARE CORRUPTED. Can somebody give a hand with this?. You can see the
position of the pieces, although somewhat distorted, but you can´t see the
board. Instead, you see superposed multiple boards forming a wall. HELP,
PLEASE!

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Roberto Lavieri wrote on Sun, Feb 19, 2006 02:02 PM UTC:
Yesterday in Morelia Tornament, Mexico, Peter Svidler beated Vesselin
Topalov in the first round, in a beautiful and very interesting game.

The Travelers ZIP file. Missing description[All Comments] [Add Comment or Rating]
💡📝Roberto Lavieri wrote on Fri, Feb 17, 2006 12:50 PM UTC:
Finally, it is here, 'The Travelers' Zillions rules file. It was not easy: at first, I was unable to implement the Displacer´s capabilities in a good manner. Antoine Fourriére and Larry Lynn Smith sent to me solutions, being that of Larry very nice and perfectly functional for the way I figured the best for the players point of view, so I have chosen it for the project, and many optimizations of the code made by Larry. After that, the ZRF played correctly, but fatally poorly. We have had two problems: The ZRF undervaluated the Displacer´s value, the AI recognizes, for that purpose, the mobility of the Displacer, but it does not consider the moved enemy piece to an usually bad position, I believe this is part of the movement of the Displacer, and a very important part of its power. Undervaluated, the ZRF tendence was exchange the Displacer by a small piece, falling in inferior positions quickly and losing the games without great fight. I have had to inflate the value of the Displacer, but augmenting the number of positions analyzed by the AI a lot; taking onto the balance, I preferred this alternative. But there was another big problem: The Travelers´s tendence was to stay in their initial positions, without clarity on the fact thay it have to advance to the goals if they want a victory. After many ideas from Larry and me, all of them unsuccessful, I ideated a very artificious trick that worked, using some very complex 'win and loss conditions'. The final ZRF is a very, very decent opponent, as you can see. Try it!.

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Roberto Lavieri wrote on Tue, Feb 14, 2006 08:56 PM UTC:
Thanks to Antoine Fourriere and Larry L. Smith, for the valious hand given.
Great job, Larry, coding correctly the Displacer´s capabilities. The ZRF is
now complete, it is going to be posted here soon...

Hex Shogi 91. A hexagonal Shogi variant on a 91-space board.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sun, Feb 12, 2006 02:32 PM UTC:Excellent ★★★★★
I have tested this variant using Zillions. Hexagonal variants are not of my main preferences, but I have found this variant enjoyable. Nice game play, and the original Shogi flavor is preserved.

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Roberto Lavieri wrote on Sun, Feb 12, 2006 11:59 AM UTC:
I have found this contest in Internet, see the article:

“Chess desperately needs some glamour,” says Vladislav Tkachiev,
explaining why he hosts World Chess Beauty Contest, 1wcbc.com, a website
that ranks female chess players based not on their winnings, but on their
looks, reports Dylan Loeb McClain in The New York Times (11/27/05). His
website isn’t the only one objectifying women in the name of promoting
chess. The Internet Chess Club, chessclub.com, is also known to judge
female players based on their looks as well as their moves. And at least
one female player, Alexandra Kosteniuk, kosteniuk.com, “uses her website
to sell photos of herself posing in bikinis next to giant chess pieces.”

Most of this trend emanates “from Eastern Europe, whose players have long
dominated the sport and where cheesecake displays are less likely to draw
complaints.” Vladislav Tkachiev totally defends it, saying that it’s
important for people to realize that brains and beauty are not mutually
exclusive: “They think that it is only a game for those who are quite
inactive and unattractive and aged,” adding: “There are a lot of
attractive people, whether female or male. We decided to show this side of
chess.” And, in fact, some of the better-looking players are also the
better players period: Maria Manakova “is the fourth-ranked woman in
Russia … and is ranked eighth on the Beauty Contest site.” Alexandra
Kosteniuk “is ranked fifth in the world among women,” athough she’s only
525th overall.

Meanwhile, Jennifer Shahade, 'a two-time United States women’s champion
who has published a book about her experiences as a woman playing a game
dominated by men,' and declares herself a feminist, says Alexandra
Kosteniuk is 'good for chess' but acknowledges that the chess beauty
site 'isn’t very classy.' As for the guys, many of whom aren’t exactly
beefcake material themselves — some of them complain of being distracted
by the growing numbers of pretty opponents. However, Maria Manakova, for
one, denies she’s a distraction: 'I don’t need to distract my opponent or
do something. I can do it after the game if I want. During the game I just
want to play good chess.' ~ Tim Manners, editor

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Roberto Lavieri wrote on Sat, Feb 11, 2006 10:57 PM UTC:
The Cuernavaca Tournament, in Mexico, has finished one hour ago. Ten of the
world´s strongest young players were in. Final results for the first
positions:

1. Vallejo Pons, Francisco gm ESP 2650......... 6.5   
   Ponomariov, Ruslan gm UKR 2723.............. 6.5
3. Nakamura, Hikaru gm USA 2644 ................6.0
4. Dominguez, Lenier gm CUB 2638 ...............5.5
This Tournament was horrible for Serguei Karjakin, who finished near the
bottom. The other Ukranian, Volotikin, did also relatively poor.

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Roberto Lavieri wrote on Sat, Feb 11, 2006 07:54 PM UTC:
I give up. I´m throwing the towell, it does not work properly with any idea
I have tried.

Roberto Lavieri wrote on Wed, Feb 8, 2006 01:36 PM UTC:
Hello, everybody. I have had big troubles trying to implement the game
'The Travelers' using Zillions Rules File Language, Displacer
capabilities is a headache, I can´t find a good way to manage it using
Zillions. I could implement tht Traveler movement, but I´m not sure what
is the best way to do that. Has anyone idea about how to make a reasonable
implementation of the Displacer´s movement and capabilities?. IF someone
can give a kind hand in the implementation, I´ll be very pleased. Thanks,
anticipated.

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Roberto Lavieri wrote on Tue, Feb 7, 2006 03:06 PM UTC:
It is time to put the Ratings page in a visible sector. Also the next
Tournament Page.

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Roberto Lavieri wrote on Tue, Feb 7, 2006 03:03 PM UTC:
A few days ago, I sent a Preset and rules for the game: 'The Travelers',
to be posted in Game Courier. I´ll be pleased if an Editor may help me a
bit with it, posting the game. Thanks.

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