Check out Glinski's Hexagonal Chess, our featured variant for May, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Game Reviews by PeterAronson

LatestLater Reverse Order Earlier
Colorboundmost and Nearly Colorboundmost Chess. Games with all pieces either completely or almost completely colorbound. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Aug 6, 2002 10:36 PM UTC:Excellent ★★★★★
You could have a version of Castlingmost Chess with captures -- when castling with a friendly piece not separated from the castling piece by friendly pieces, any opposing pieces between them are captured. You may still castle with opposing pieces, just not capture in those cases.

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Mon, Aug 5, 2002 06:21 PM UTC:Excellent ★★★★★
Honestly! See Jean-Louis Cazaux's page on the relative ages of 2-handed and 4-handed Chaturanga. It can be found at: <ul> <li><a href='http://www.chez.com/cazaux/chaturanga.htm'>http://www.chez.com/cazaux/chaturanga.htm</a> </ul> Neither Forbes nor Cullen are considered exactly up-to-date sources, you know.

Captain Spalding Chess. Find an Elephant in your Pajamas.[All Comments] [Add Comment or Rating]
Peter Aronson wrote on Thu, Jun 20, 2002 06:09 AM UTC:Excellent ★★★★★
This does look like fun! It's an interesting question if it is better to play your Rhino and Headless Rhinos early, or to keep them safe in the box. Elephants and Great Elephants of course should come out and play as soon as possible. <p>As for Lint to Dust Bunny to Dust Demon -- you may have found another great train of evolution to rival Paperclip to Coathanger to Bicycle. <p>As for the credits, your stuff has long and often had a light-hearted (and erudite) touch -- you didn't really get it from me.

Not a Dodgson System Chess. Four player variant, using Alice chess movement. Win by taking most of the eliminated players pieces. (2x(7x6), Cells: 84) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Wed, Jun 5, 2002 04:48 PM UTC:Good ★★★★
This looks amusing.  It does seem that the scoring system encourages the
other players to turn on the first player significantly damaged like 
starving wolves, lest they be left without any pieces of the eliminated
player when it comes time to score.  Not a game to play with someone who
takes attacks personally!

An omnidirectional Pawn is actually mWcF -- mFcW is an omnidirectional
Berolina Pawn.

This page might benefit from an ASCII diagram to backup the Javascript --
I first looked at it with Javascript turned off and was puzzled.

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, May 28, 2002 01:20 PM UTC:Excellent ★★★★★
Actually, this ought to be Excellent to the Nth Power!  I am glad to see
this game on a prominent page of its own, for while it's been on this site
for years, you had to know where to find it, and as a Chess variant
designer this (and the associated work that Ralph did to support it) has
been one of the games that has influenced me the most.  

Bravo!

The Fair First Move Rule in Chess. Every turn you flip a coin to see who goes first.[All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, May 21, 2002 10:09 PM UTC:Excellent ★★★★★
<blockquote> 'The only other rule I can think of is that if it's your move and the other player is already in check, you cannot capture the King but you can play any other legal move you choose' </blockquote> This also deals with the discovered check problem in multiplayer variants: that is, when player A moves a piece that was blocking player B's piece, so now player B's piece attacks player C's King, and the turn sequence is A-B-C so player C never gets a chance to move out of check before being captured.

Elevator Chess. Multiple boards with simultaneous games are linked through central elevator squares.[All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Apr 30, 2002 05:17 PM UTC:Good ★★★★
I could see times when you might send a piece up or down the elevator just to clear an attack lane.

ICBM Chess. I(inter)-C(hess)B(oard) M(issle) Chess, where you can throw a piece to capture as well as make normal moves. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Apr 30, 2002 05:09 PM UTC:Good ★★★★
I would recommend safety goggles and a digital camera (to record board positions) as useful equipment for this game.

Spinal Tap vs Terror Chess. The Spinal Tap Chess army vs the Terror Chess army in the battle of the 11x11 variants. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Apr 30, 2002 05:07 PM UTC:Good ★★★★
It's nice to see a game of different armies on a large canvas. It's hard to tell if it is balanced or not, but I wonder if balance is as important at this scale: both sides possibly having more material than they can effectively use. Or is 11x11 with 22 pieces a side too small for that sort of effect?

Warp Point Chess. Knights are replaced by Warp Points that other pieces can move between. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Apr 30, 2002 05:05 PM UTC:Excellent ★★★★★
A very clean design with lots of tactical interest.

Mideast chess. Variant on 10 by 10 board, inspired by ancient Tamerlane chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Fri, Apr 19, 2002 03:50 PM UTC:Good ★★★★
I would have to agree that the Cavalier (Gryphon + Aanca) is a kind of extreme piece, but if you look at Ralph Betza's note on the value of such <a href='../piececlopedia.dir/bent-riders.html'>Bent Riders</a>, you will see that he rates such a piece as being worth slightly less than an Amazon (Queen + Knight) on an 8x8 board [Although honestly requires me to add that Ralph himself is not entirely convinced of his piece evaluation system, although in my experiance it is at least approximately right most of the time]. On a 10x10 board the Cavalier gains some additional value, while the Amazon would probably break even (Queen components gain in value, Knight components lose in value) -- so call the Cavalier a rough equivalent of an Amazon. <p> Now, would two Amazons be too strong for a 10x10 board? It comes down to a matter of taste I suppose, but I have to suspect that as Tony Paletta noted in a comment on <a href='../large.dir/full-double-chess.html'>Full Double Chess</a>, their presence would tend to reduce the minor pieces to cannon fodder (although there is fun to be had with weak pieces). <p> In any case, I rather like your idea of substituting Cooked Bishops -- the world needs more games with Crooked Bishops (and where, you may ask are <em>your</em> games with Crooked Bishops, Mr. Aronson? Err, well, the <a href='../dpieces.dir/fighting-fizzies.html'>Fighting Fizzies</a> have a WzFF as a Queen, and otherwise, they're all in the future . . .) <hr> I'm commenting on your comment here, rather than by e-mail as you suggested as that way other people can join in the discussion and have fun.

Monochromatic Chess. Pieces remain on squares of the same color. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Wed, Apr 10, 2002 08:10 PM UTC:Excellent ★★★★★
Here's an amusing possible solution to the problems with this variant: combine it with <a href='../other.dir/alice.html'>Alice Chess</a>. <p> Here's how it might go. You add a second board, like in Alice Chess, except the 2nd board has reversed checkering: a1 is white, not black. When a piece's move would otherwise cause it to move to a square of a different color, it instead lands on the equivalent square of the other board. Thus Knights always switch boards when they move, and Bishops never switch boards. <p> There are a number of ways to handle switching boards: <p> <ul> <li>Alice Chess-style. The move on the board on which the piece starts must be legal as in orthochess, and the square on the other board must be empty.</li> <p> <li>The Plunge. A piece moving to another color may only to move to a square that is empty on their current board, then they plunge through the board to the equivalent square on the other board, capturing any opposing pieces they land on, except for Pawns who may not plunge to occupied squares.</li> <p> <li>The Switch-a-roo. A piece makes a normal orthochess move on the board on which it starts, and then, if the destination square is of a different color than the piece's starting square, it moves to an equivalent position on the other board. If the space on the other board is occupied, then the piece occupying that space is moved to the space just landed on on the board that the moving piece started on. This version actually allows Bishops on the 2nd board.</li> <p> <li>The Last Square. The piece's move is as normal, except that if the piece would land on a color of square different from which it started, the last square of its move is the equivalent space on the other board, and the move does not pass through what would be the final square of its move in orthochess. The last square on the board on which the board-changing piece moved from may be occupied by a friendly or opposing piece -- it doesn't matter as the moving piece does not pass through it. </ul> <p> I don't know which would be best.

Slanted Escalator Chess. Chess on an asymmetric board with interesting connectivity. (8x8, Cells: 60) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Apr 9, 2002 04:05 PM UTC:Excellent ★★★★★
This is something new in a way, or at least something not often done. It is a game where the two sides, while having the same movement, have different board topologies to deal with in the opening and midgame, and I think it an interesting idea. Now, if there was just some way to determine if it was balanced . . .

Overprotection Chess. If an attacked piece is more often defended than it is attacked, it gains extra powers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Mon, Apr 8, 2002 07:37 PM UTC:Excellent ★★★★★
This looks like fun! I particularly like that once you overprotect a Pawn by two (easy enough -- just take an unattacked Pawn and give it two supporters), suddenly it captures forward and to the side. <p> I find myself wondering if overprotection is calculated recursively. That is, when determining overprotection, is overprotection taken into account? <p> Consider the following: <blockquote> White Pawns at <b>a3</b>, <b>b4</b> and <b>c3</b>; <p> Black Pawns at <b>a6</b>, <b>b5</b> and <b>c6</b>. </blockquote> Assume white's move. Can the white Pawn on <b>b4</b> capture the black Pawn on <b>b5</b>? If you apply white's Wazir capture first, then it can (since it is overprotected by two, black not having a Wazir capture as it is only overprotected by one), if you apply black's Wazir capture first, it can not (since then the white Pawn will only be overprotected by one). Curious, no?

Chatter Chess. Variant based on the idea of line chatter where rider pieces can switch to other friendly pieces' lines of movement. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Fri, Apr 5, 2002 05:40 PM UTC:Excellent ★★★★★
You know, I can't see any reason (aside from restraint) why stepping pieces couldn't take advantage of chatter even if they can't create it (sort of like a low-power line mixed in with higher-power lines). Then, if a stepper could move to a square containing a rider's line, it could ride away on it! In that case, castling and Pawn-double-step could definitely generate chatter lines (and we'd have to distinguish between capturing and non-capturing chatter lines). Of course, chasing down a King supported by a Bishop could be rather difficult . . . <p> The above would probably result in a fairly crazy game, but it would also come closer to working with different armies. <p> And for the list of possibly unplayable games, I'd like to add <u><a href='../d.betza/chessvar/confu01.html'>Confusion 1b</a> Chatter Chess</u>.

15 comments displayed

LatestLater Reverse Order Earlier

Permalink to the exact comments currently displayed.