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Game Reviews by MatsWinther
Modern Chess was invented by Gabriel Maura in 1968. In 1972 a controlling body (FENDAM) was formed with delegates representing 16 countries. The first Modern Chess World Championship was held in Puerto Rico 1974. The World Correspondence Championship of Modern Chess was held in the years 1976-1983. Organized events seized in 1983. Although a fully playable variant, it is curious why 'Modern Chess' attracted that much attention. If the Prime Ministers (Cardinals) are exchanged, what remains is a slow and drawish version of orthochess. The pawns cannot meet immediately in the middle of the board. The fact that the bishops move on the same colour depletes the strategical content, I suppose. /Mats
The reason why this form of 9x9 variant will never become popular is because it's too slow, and that's why it's difficult for white to develop an initiative, something which makes the game drawish. Should the Chancellors be exchanged, then it's nothing but a slow and drawish standard chess. This is, however, better than Maura's Modern Chess in that the black squared bishops are retained. Horne's proposal, where the game is played on a 9 by 8 board, is better I suppose. /Mats
No, I cannot agree. I usually wouldn't rate a variant as 'poor' because the creator perhaps tries to express something else than mere chesslike qualities. But here I must use 'poor' because this variant employs 30 pieces with the capacity to move like knight/knightrider. How on earth is a human brain going to figure out all the forks and double-threaths? So it doesn't matter if the game has some clever qualities. It cannot be played in real life. It is hugely over-the-top. Generally, I think there are too many variants that greatly overestimate the capacity of chessplayers. /Mats
This is interesting. Only by changing the the board shape we get a wholly different game than orthochess. /Mats
The underlying reason for this dropping method is that the external pieces are forced to make an entry soon. It creates a flow in the game. If all the pieces develop and no entry is done, then the pieces cannot be introduced. If they were allowed to stay outside and enter at any time, then the game would be strategically unclear. It wouldn't be possible to decide for a plan because you wouldn't know what forces the opponent has prepared. It is not proper for Western chess which demands planning and foresight. So it's a good idea. In my Pioneer Chess I go even further. The players, in their first move, must decide from which file they aim to introduce the external piece. http://hem.passagen.se/melki9/pioneerchess.htm /Mats
Charles, the common sense rule in chess is that the heavy pieces are best kept in the reserve. The heavy Capablanca pieces are awkward when surrounded by light enemy pieces on this small board. Strategically, it is more clever to keep them in the reserve until the situation is cleared up. This is coupled with the great flexibility of the introduction square. But this would create a game that is unconstrained and allows the players to play with hidden cards. It is destructive to the clarity of the game. Planning becomes very difficult. Generally, free introduction of heavy pieces is not a good idea. /Mats
I think it's appalling. It is incredibly over the top complicated and makes no sense at all. /Mats
I don't get it. This is not playable, nor is it interesting. So why do people keep inventing these over-complicated variants? Nor does 'crooked' piece movement make any sense. This site is flooded with this type of variant, so the good variants, which are *playable*, and can have an impact in the future, gets drowned in all this muck. Such creations only serve to deter people from taking an interest in chess variants. If some of the chess hardliners want to make variant enthusiasts stand out as unrealistic fools, then they need only link to this type of variant. /Mats
The expanded palace removes most of the traditional mating methods. The elbow horse check is rendered almost useless. The standard cannon mate on the last rank (when the king is surrounded by the mandarins) doesn't exist anymore. The added bishops can probably not compensate for this as both bishops move on the same diagonal colour, and the opponent's bishops move on the other diagonal colour. As a result the opponents control half of the squares each, a questionable circumstance. So there is no real bishop pair. The horse is even weaker now on this longer board, and the dragon is almost useless. A rook is even stronger, probably worth three horses. A bishop is probably worth almost two horses. I suspect this game is much more drawish than Xaingqi as it is not easy to invade the squares controlled by the opponent's bishops (and which cannot be controlled with one's own bishops). I suspect mate is much more difficult to achieve. /Mats
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