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The three characters in the movement description are the three squares
in front of the pawn. The letters indicate if a pawn can move or
capture to that space. X= Cannot move there. M= Move only. C= Capture
only. O= Move or capture.
For example, the chess Pawn is CMC (6) and the Berolina Pawn is MCM (3).
| Number Rolled |
Movement |
Number Rolled |
Movement |
| 1 |
MMM |
11 |
OMX |
| 2 |
MMC |
12 |
OCX |
| 3 |
MCM |
13 |
XOM |
| 4 |
MCC |
14 |
XOC |
| 5 |
CMM |
15 |
MOX |
| 6 |
CMC |
16 |
COX |
| 7 |
CCM |
17 |
MXO |
| 8 |
CCC |
18 |
CXO |
| 9 |
OXM |
19 |
XMO |
| 10 |
OXC |
20 |
XCO |
Notation: You could probably notate it the same way as normal, but to
keep an accurate record of the game, you have to describe what movement
abilities the pawns were given. You could do this like a2=MCC, b2=COX,
etc. at the beginning.
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Created on: April 12, 2003. Last modified on: April 12, 2003.
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Last modified: Monday, December 22, 2008 WWW page created: March 23, 2003.