The site has moved to a new server, and there are now some issues to fix. Please report anything needing fixing with a comment to the homepage.

# Cheskers

There are several games, that can be seen as a cross-over between chess and checkers. This game, invented in 1948 by Solomon W. Golomb, is one of the most well known of these.

## Rules

The game is played on the black squares of the board only, starting with the following opening setup:

White
Kings c1, e1; Bishop a1; Camel g1; pawns a3, b2, c3, d2, e3, f2, g3, h2.

Black
Kings d8, f8, Bishop h8; Camel b8; pawns a7, b6, c7, d6, e7, f6, g7, h6.

Pawns move as pieces in checkers: they move, without taking, one square diagonally forward, but take by jumping two squares diagonally forward over an enemy piece to an empty square, thereby removing the enemy piece. When a pawn can take, it is obligatory to make a capture (either with a pawn or with an other piece; when there is a choice, the player can choose with which type of piece he takes.) Also, as in draughts and checkers, a pawn can (and when possible must) take more pieces in one turn: when after a first taking of an opponent piece, the pawn can make another jump over an enemy piece, the move continues with such a taking move, until no such type of move is possible. When there is a choice between a move where a single piece or where multiple pieces are taken, the player must make a move with multiple captures. Reaching the last row of the board always ends a pawns move, and the pawn can promote to king, bishop or camel.

A king moves as a promoted checkers piece: this is the same type of move as a pawn in this game, but now the king can move and take also diagonally backwards. When a player can capture with a king, a capturing move is also obligatory.

The bishop moves and takes exactly as in normal chess. The camel has a kind of extended knights move: it goes one diagonal and two straight. With this move, he can jump over other pieces, (like a knight jumps), but the camel takes by moving to the square on which the enemy piece is located. When a player can only capture with a bishop or a camel, it is not obligatory to capture.

The player that captures all opposing kings wins the game. Also, a player that is stalemated (cannot move) loses the game. Black starts.

## Sources

This information is mainly based on the description in Pritchard's Encyclopedia of Chess Variants.

Written by Hans Bodlaender
WWW page created: 1995 or 1996. Last modified: May 1, 2013. ﻿