Tron Chess
This variant bears great similarity to my previous creation, Rubble Chess.
Remember the "rubble piece" in Rubble Chess? That thing you had to get out
of your way? It's back. In Tron Chess, whenever the queen moves, then any
space she moves over(and the one she moved from) is covered with a "wall": a
piece that has no allegiance, but blocks movement all the same, and is
captured normally, but it slows you down. It's a simple change, but it makes your queen an interesting piece. If you
use her too much, you'll slow yourself down- badly, but you can also make
walls against your opponents.
Optional Rules
- Pawns do not capture Walls diagonally; they move normally to clear it.
- Pawns cannot clear walls and are... walled. (This is unplayable in
practice.)
- Walls do have allegiance, but you're still blocked by them and can still
take your own- but twice a game, you can remove all of your own walls.
- Start out with Walls in the middle two ranks.
- Start all unoccupied spaces with Walls. (The starting configuration will
look like Rubble Chess.)
- Use other pieces besides (or as well as) the Queen to drop walls.
Notes
If someone implements this in Zillions, this can easily be done by making a
"tron-queen" different from a queen in game- maybe mark it with a circle.
That way, this variant wouldn't require a seperate board; just reconfigure
the pieces. A tron-piece should be marked somehow.
Strategies are wildly different; the game does
move more slowly.
Overall, your queen is weaker in this game when you are attacking, and
stronger when you are trying to hang on for dear life.
Written by Adam Norberg.
WWW page created: April 8, 2002.
Last modified: Sunday, April 1, 2012