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Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Tue, Mar 28, 2023 01:26 AM UTC in reply to H. G. Muller from Mon Mar 27 09:21 PM:

For now, I have made the main set an Alfaerie Chess set with an inverted Rook, because Alfaerie will show up when the page loads.


H. G. Muller wrote on Tue, Mar 28, 2023 08:17 AM UTC in reply to Fergus Duniho from Mon Mar 27 10:04 PM:

In the examples you give of where stretching is helpful, the image is larger than the space. So, perhaps you could check the size of each image and apply stretching only if the image is larger than the space.

This would be ideal, but I am not sure whether it is possible. The JavaScript is only aware of the URL of the image; it does not have access to the actual image data. It passes the URL to the browser by inserting it into the innerHTML of some element on the page, and then the browser takes care of loading and formatting the image. This process can only be controlled through the style specifications, in particular background-size. There doesn't seem to be a directive there to demagnify only if needed. The betzaNew.js script uses contain.

I admit there is a problem here, but I am not sure what the best solution is. To allow the use of overly-large images for zoom friendliness, there will have to be a size specification for the size background image. Otherwise too-large images would be clipped to the size specified for the table cell. I never tried using SVG as background, but I suppose the behavior would be the same there, as such images also have a natural size.

But in the early days of the Interactive Diagram pieces were displayed as cell content (and highlighting could only be done through background color, not by symbols, which made it unsuitable for monochrome displays). This posed the problem that it always tried to make the height of the cells larger than that of the image (apparently to leave space for 'true descenders' of the font). This would lead to expansion and contraction of board ranks depending on whether these were empty or contained a piece, unless the squareSize was specified larger than the piece images. So many Diagrams made in those days would specify squareSize=54 when using the 50x50 Alfaerie GIF set. This is no longer needed now that the standard script displays the images as background; the size of a background image does not affect the size of the cell, like the content does. But it would be undesirable if these Diagrams now started scaling the GIF piece images to 54x54, with loss of image quality.

I could make the inclusion of the background-size:contain style specification dependent on a parameter, so that it gets omitted by default, and would not affect existing Diagrams. But if our future default for this website will use overly large (say 100x100) raster images or SVG for the piece sets to improve quality on zooming, it means we will have to include an extra parameter for this in the Diagram specification for eternity. I don't like that very much. It would be better to just keep the old betza.js script as it was for Diagrams that already use it, and let future Diagrams use the new script, which scales the images by default (but can suppress that through an option). Keeping two versions of the script for eternity is also not ideal, but only the newest version would have to be maintained, as the old version should alreaady satisfy the needs of all existing Diagrams that used it.


H. G. Muller wrote on Tue, Mar 28, 2023 09:16 AM UTC in reply to Fergus Duniho from Mon Mar 27 09:55 PM:

It was using a lowercase prefix, yet the code includes these lines:

whitePrefix=W
blackPrefix=B

I am confused. Which code was containing that? I don't see those lines anywhere. Not in betzaNew.js, and not in the JavaScript embedded in the page. (Except in the buttons, but this is executed only when the buttons are pressed.)

At page load the color prefixes are set to the values specified in the definition of the Diagram, with lower-case w and b as defaults. Anyway, using the piece theme with the inverted Rook seems the right thing to do, as I recall that the original diagram in the article used that representation too (but using the small Utrecht set).

Btw, why is the squareSize in the Diagram's initial specification set to 52, while all the sets seem to need 50x50? The resizing that occurs because of this makes the images appear less crisp than they actually are.

I doubt the wisdom of offering so many different sets through buttons. This could be done in almost any variant, even those that only use orthodox pieces. Offering too many choices will just confuse the reader; standardization is a good thing. I think we should leave it to the author of the page to decide what representation he prefers. So I hope we are not going to do this in every article.

In the case of Ultima there does seem justification to show an alternative: the inverted-rook representation is how many people might be used to playing it 'over the board', but some people (including myself) will find it very annoying to use orthodox piece symbols to represent entirely different pieces. But the original article already does propose an alternative piece set.

I also think we should somehow get rid of the button for choosing between burners and tramplers. This is not something we should bother people with who only want to learn the rules of Ultima. I put that button in the comment, because that comment mainly served the purpose of showing the newly added capabilities of the Diagram, and give people an opportunity to judge the different move-entry methods. I think everyone would agree that for Ultima it is much better to treat the pieces as burners (i.e. all side-effect captures fully automatic, without the need to click any victims). So we should just make the Diagram in the Ultima article always do that. Problem is that the Diagram is not smart enough to judge whether treating pieces as burners would cause ambiguity of the entered moves. So the treatment as burner would have to be requested in the Diagram definition, (and otherwise default to shooter/trampler). And I have not implemented a method for doing that yet.


🕸📝Fergus Duniho wrote on Tue, Mar 28, 2023 01:22 PM UTC in reply to H. G. Muller from 09:16 AM:

I am confused. Which code was containing that?

Old code that's no longer on the page. When I switched the main set from Motif to Alfaerie, I removed those two lines.

Btw, why is the squareSize in the Diagram's initial specification set to 52, while all the sets seem to need 50x50?

I was testing the stretching of images.

In the case of Ultima there does seem justification to show an alternative: the inverted-rook representation is how many people might be used to playing it 'over the board', but some people (including myself) will find it very annoying to use orthodox piece symbols to represent entirely different pieces. But the original article already does propose an alternative piece set.

I much prefer my own Abstract set to the Alternative set David proposed, but I wanted to keep sets other people have preferences for. I could remove the Motif set, as I don't think we need multiple Chess set setups for this game. I think the Galactic set is ugly and has only a few images that make sense to me, but it was the default set for the previous Ultima preset for Game Courier, and I guess it got used a lot. The Alfaerie sets could be reduced if SVGs and high-resolution PNGs were made of some of the pieces not yet supported, such as Pincer Pawns, Spiders, and Kangaroos. Then there would be no need for using the Templar pieces for Pincer Pawns, and Alfaerie3 could be merged into Alfaerie1, and Alfaerie2 could use higher quality images.

I also think we should somehow get rid of the button for choosing between burners and tramplers.

I was just copying that from your original Interactive Diagram for Ultima. I would like to get rid of it myself, but from the rest of what you were saying, it sounds like we're not ready to do that yet.


🕸📝Fergus Duniho wrote on Tue, Mar 28, 2023 01:50 PM UTC in reply to H. G. Muller from 08:17 AM:
This would be ideal, but I am not sure whether it is possible. The JavaScript is only aware of the URL of the image; it does not have access to the actual image data.

I looked up the solution and got this:

  var img = document.getElementById('imageId'); 
  var width = img.naturalWidth;
  var height = img.naturalHeight;

Here is a test:


MSdatingchess[All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Tue, Mar 28, 2023 04:58 PM UTC:

Why does it take so long to get a game published? My game description is complete.


Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Tue, Mar 28, 2023 05:32 PM UTC:

I was examining what the individual Interactive Diagram for each piece reveals, and it gets some things wrong. For the Long Leaper, it indicates that it can capture a Pawn at the edge of the board, yet it cannot, because there is no space behind it to land on. For the Chameleon, it works the same as a Long Leaper, yet the Chameleon cannot capture the Pawn with the powers of the Long Leaper.

For some pieces, the individual Interactive Diagram just isn't that helpful. Since there is no King on the board, the Coordinator shows the same inability to capture as the Immobilizer. Also, both are given the Betza code `mQ`.

When I played a game, Coordinators captured as they should. This game didn't provide the same opportunity to test Immobilizers. At one point, it let me move into check and captured my King to win. After taking back some moves, it declared mate for a position I don't think is mate. Here is that game:

1. c3 a3 2. b4 Ca4 3. ff3 cxc4 4. Lb4 ch4 5. f5 hxc4 6. c5 Le5 7. Ixc3-b2 Lexc5-b5 8. Ib4 bc7 9. Kc2 cxc4 10. ?d5=P Lbxd5-e5 11. Wd2 Lexc3-a1 12. Xfxd2-d1 cg4 13. gf2 ag3 14. Cxc8-a8 Cxa8-a7 15. Kb1 Laxa2-a5 16. Wd6 Lh5 17. Wxe7-a3 Lhxh2-h1 18. Le1 W-h6-g5 19. ?a2=P W-e3-d2 20. Kb2 Wxe1-b4 21. Xd7 Kxd7

When I continued the game by moving my King into the corner, it did not capture my King, because the King was in fact safe.


H. G. Muller wrote on Tue, Mar 28, 2023 05:34 PM UTC in reply to Fergus Duniho from 01:50 PM:

I looked up the solution and got this:

  var img = document.getElementById('imageId'); 
  var width = img.naturalWidth;
  var height = img.naturalHeight;

This could offer an approach to the problem, but I don't expect tit to be simple. The piece images on the board have no ID, as they are background, and not independent HTML elements. But the images in the piece table are foreground, in HTML img tags. I could assign an ID to those (they currently don't have one), and access their properties in the way you indicate.

But it is a problem that this entire table is generated by the script. In your test you apply the code to an image that was already present in the page source. So it will be available by the time the code gets executed. In the Interactive Diagram the tags specifying the source URL for the images would only be created during execution of the code. And in my experience changes in the HTML brought about by the code would not be processed by the browser until after the code stops executing. (E.g. in the Checkmating Applets, when the End-Game Table is being generated, if I add a row to the results table after every iteration, all rows appear at once, only after all iterations have been done.)

So control would have to be returned to the browser after the HTML for the table with piece images has been generated and inserted into the page, for the HTML to be interpreted y the browser, and make the newly defined HTML elements exist and become accessible. Otherwise getElementById would think the element does not exist, and return null.

This would completely upset the way the Diagram script works now. Which is creating the board first (including the style instructions to scale background images or not), and only then the table. Another problem is that the decision to resize or not can be dependent on the piece: in a set with variable image size some images might be larger than squareSize, and others might be smaller.

I think this opens a can of worms. Which is not worth it for makikng it possible to handle an occasional sloppily designed piece set.


H. G. Muller wrote on Tue, Mar 28, 2023 06:05 PM UTC in reply to Fergus Duniho from 05:32 PM:

I was examining what the individual Interactive Diagram for each piece reveals, and it gets some things wrong.  ...

Well, this is partly to be expected. Move diagrams are for indicating how pieces move. For replacement captures this happens to coincide with how they capture. For other capture modes, these become entirely different aspects of the piece. Even if there was a King on the board, I would have no idea how to show all coordinator moves and captures in a single diagram, and the 'dynamic probing' by dragging a potential victim over the board is unlikely to discover the squares where it can be captured unless you already understand the move. For Long-Jumper capture we are at least lucky that the victim has to be in the path of the non-capture move.

It is indeed a bit strange that the Long Leaper's move diagram indicates capture of an edge piece is possible. The highlighting of moves in the move diagrams is now done by a completely different routine (namely the old one) than that for entering moves (which uses a move list generated by the AI). This because it really should highlight different squares, or use different markers for the same square. (For instance, the move diagram for Pawns must indicate the possibility to capture on squares that are empty.)

I suppose that the 'spell zone' of the Immobilizer could be indicated in the diagram. But it would require some additional explanation for an uninaugurated user to know what it means. Immobilization is not the only type of 'spell' the Diagram now supports. The problem here is that one would really be interested in the moves (or survival) of the piece that is being dragged around, rather than in the move of the Immobilizer.

I think that in cases of such exotic rules as Ultima, the rules can only be properly illustrated by showing dedicated diagrams with carefully set-up positions. The Interactive Diagram can assist in this by allowing the user to experiment with arbitrary positions in its main display.

As to moving your King in check: the ID would allow you to make any move, you could start with Ke8-d4 if you wanted. There is no rule enforcement, and moving your King into check is no exception to that. And of course it will capture it in that case. For some variants King capture is actually the goal. It should allow you to take back the moves, though, and continue play from an earlier position. If that did not work properly there must be a bug in taking back moves. There seems to be a problem with notation as well, as for some moves it indicates the piece by a question mark. And it seems to think promotion is possible, which could be a configuration error (e.g. wrong value for maxPromote) or a bug in the generation of move notation.

I will look at those problems; the betzaNew.js script is not fully finished yet. I am already glad that the newly added features allow it (with the aid of some custom scripting) to have the AI play something as non-chess-like as Ultima without making illegal moves.


Great Whale Shogi. Great Whale Shogi by R. Wayne Schmittberger. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
Edward Webb wrote on Tue, Mar 28, 2023 09:24 PM UTC in reply to Fergus Duniho from Mon Mar 27 04:17 PM:

There is a larger version of the image which looks better.

Though the movement grids are difficult to discern for my colourblind eyes.


MSdatingchess[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Tue, Mar 28, 2023 09:45 PM UTC:

I am not an editor but I would like to make some comments. Having a feedback on the 27, and complaining the 28, without answering the request, that it is too long to come is not fair.

Coming on a website where people love chess variants to say "I have created this game because I don't like most of the chess variants. They only add exotic pieces with crazy moves, and the games are too complex, while lacking in strategy." is not friendly. If you don't like most chess variants you don't need to lose your time here.

Your comment is very subjective. Exotic is not problem, exotic from which point of view? Everyone is exotic to someone else. Crazy, well, not sure that your proposal is less crazy than many other. Same for complex, there are many variants less complex than yours, and by the way, complex is not a problem for those who loves complexity. Lacking in strategy: how do you know (if you know what strategy is)?

If I was an editor, I would not publish your game with such an introduction, there are enough forums on the web where narrow-mind exclusive comments against chess variants can be made.


Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Tue, Mar 28, 2023 09:53 PM UTC in reply to H. G. Muller from 05:34 PM:

It has occurred to me that there is a use for stretching normal sized GIFs and PNGs. One of the issues the Interactive Diagrams have had on my phone is that as the spaces get smaller than the pieces, the pieces get cropped, which looks really bad. For example, the one I made for Chess has this problem. But the one for Ultima does not have this problem, because the pieces are shrinking to fit the smaller space. This greatly improves the appearance of Interactive Diagrams on phones, and it removes one nagging issue I had with using Interactive Diagrams in place of static images. (The one remaining issue is that the spaces become rectangular on my phone. It would help to include some CSS for preserving the aspect ratio of spaces as they shrink to fit a small space.)

With this in mind, I had XnView do some mass file conversions on the Abstract and Motif pieces, and I uploaded these to new directories to test them out. I updated the Interactive Diagram to use them, and the extra space added to each image appears to be transparent. All I did, though, was set it to #00FF00, the same color used for the transparent color, and hoped that was good enough. So, I'll do some more testing later.


MSdatingchess[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Tue, Mar 28, 2023 11:50 PM UTC in reply to Jean-Louis Cazaux from 09:45 PM:

I don't mind the introduction as much, although I'll note that this game is much more complex than a large number of variants here. I won't be the editor to approve this though, because I find the theme needlessly offensive (the king wins by forcibly marrying the queen, and then something about gender and political affiliation?). Furthermore, most of the rules are unclear to me.

As to time for editorial review, the average is a number of months, not hours, due primarily to lack of time of the (volunteer!) editors. Submissions that require more editorial work will take longer, while those needing nothing more than a quick review might get published a short time after coming to our attention. You may have noticed a recent problem brought to our attention involving extremely old submissions that had fallen through the cracks (which have still not entirely been addressed; I hope to have a little time this week).


H. G. Muller wrote on Wed, Mar 29, 2023 07:29 AM UTC:

Perhaps an editor who knows how to do this can move this comment to the Dating Chess discussion? Currently it is an off-topic comment on Pink Chess.


Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Wed, Mar 29, 2023 08:50 AM UTC in reply to Fergus Duniho from Tue Mar 28 09:53 PM:

There is an aspect-ratio style, but it seems to be ignored. When I use aspect-ratio:1/1 in the style of the td elements of the board, instead of specifying a height, I get this:

Here none of the dimensions of the table was 'under pressure'. But it seems to base the row heights on what is needed for the coordinate font in the left board margin, rather than making it equal to the width as requested.

This could be a problem associated with the board being generated by the JavaScript rather than being in the original page source.

[Edit] The problem seems to be more fundamental. The entire Diagram in the case above was again within a cell of a larger table and a div within that. These HTML elements were present in the originally loaded page. But if I request some aspect ratio for those (and leave the board cells with specified height), it also is ignored.

[Edit2] It seems I finally found something that does have an effect. In the routine Display(), for displaying the current board position, where it loops over all squares to specify their new background image (i.e. the piece), I can put

cell.style.height = cell.clientWidth;

This adapts the height to the actual width that the browser gave to the td table cell. The problem is that it doesn't work when you merely resize the browser window (as no JavaScript is called by doing that). But the next time you click in the board this will trigger a call to Display(), and restore the aspect ratio of the squares. If the browser window was already narrow when the page gets loaded (as should be the case when you view the page on a phone), the proper aspect ratio will be used immediately.

I suppose it should be possible to attach an event listener to the page that would call a handler on resizing; If this handler would call (or be) Display(), I suppose it would even adjust the height when the width gets squeezed by a resize.

[Edit3] OK, I now uploaded a betzaNew.js script that does this (including the resize handler). Flush the browser cache to test it.


MSdatingchess[All Comments] [Add Comment or Rating]
Carlos Cetina wrote on Wed, Mar 29, 2023 01:03 PM UTC:

With the aim of clarifying Florin Lupusoru's proposal a bit, I insert the following diagram that I think would reflect his idea well. I have placed the Divorce Lawyers (knight guards) provisionally on b3/b7 and h3/h7 where I think it would be more appropriate, subject to the author's approval.

dating chess setup

Later I will comment something on this matter, at this moment I run out to meet a commitment.


Conquer the opponent's army[Subject Thread] [Add Response]
Gerd Degens wrote on Wed, Mar 29, 2023 02:54 PM UTC:

I would like to present my new variant Conquer the opponent's army for discussion.


Omega Chess. Rules for commercial chess variant on board with 104 squares. (12x12, Cells: 104) (Recognized!)[All Comments] [Add Comment or Rating]
David Paulowich wrote on Wed, Mar 29, 2023 03:25 PM UTC:

Back on 2009-02-20 Nuno asked the question:

"What if they were mixed on the other form? Substitute wazir by ferz (so the champion is now colorbound) and the ferz by wazir (so now the wizard is not colorbound)."

Jeremy Gabriel Good has played a few games here with a variety of camel-compounds. Quoting from his Grand Combination Courier preset page:

"Promoted form of the Camel-Ferz is the Caliph or Camel Bishop."

"Promoted form of the Camel Wazir is the Canvasser or Camel Rook."


Conquer. Captured pieces change sides immediately, occupying the square the capturer moved from. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Wed, Mar 29, 2023 04:06 PM UTC:

I presume there is no such thing as check, which allows the King to move to or through (in the case of castling) a space it could be captured on.


💡📝Gerd Degens wrote on Wed, Mar 29, 2023 05:33 PM UTC in reply to Fergus Duniho from 04:06 PM:

In between I had the thought to make a distinction to the position of the king, then I lost sight of it.

In the description of my variant, a distinction is now made between variant 1 (king without special status) and variant 2 (king with special status).
Thanks for the hint.


🕸Fergus Duniho wrote on Wed, Mar 29, 2023 06:14 PM UTC in reply to Gerd Degens from 05:33 PM:

Should I presume that in variant 1, a King may move to or stay on an attacked space, and in variant 2, a King may not move into or remain in check?


H. G. Muller wrote on Wed, Mar 29, 2023 08:18 PM UTC in reply to Fergus Duniho from 06:14 PM:

Saying a captured piece returns to the 'starting position' is a bit confusing, as one could easily understand it to mean 'the square where it was in the initial setup'. Better just say that a captured piece is 'put on the square its capturer came from'.

The name of the variant seems a bit lengthy. Perhaps you should call it just 'Conquer'. (Or perhaps 'Abduct', 'Convert' or 'Bribe' would describe it better.) That you would be fighting the opponent's army is sort of self-evident.

This way of recycling pieces is a nice alternative to piece drops. It does seem to invite perpetual recapture, though. E.g. if a Rook is attacked as well as protected by a Rook, these Rooks could continue capturing to the same square forever, while not capturing could leave you down a Rook. Perhaps some rule against repetition is needed. Like that you cannot make the same move as the previous times the same position occurred.


Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Wed, Mar 29, 2023 09:30 PM UTC:

I got a Kindle Scribe yesterday, and I've been looking at this site in its web browser. Because it's a 300 PPI e-ink device with a large screen, it fits a lot of pixels on its screen, and various elements whose size has been defined in pixels appear small. Based on its 1860 screen width and 2480 screen height, I calculate that it is just about 6.2 inches wide and about 8.26 inches tall, and those values are very close to the less precise measurements I took with a ruler.

One step I've taken is to give HTML a font-size of 12pt in the CSS files. This doesn't change the appearance on my desktop, but it makes text a more comfortable size for reading in the Scribe's browser. One thing that's much smaller on the Scribe's screen is the Interactive Diagram. Since the screen has 300 pixels per inch, an 8x8 board with 50 pixel squares should be less than 1.5 inches wide, and that is in fact what I'm measuring. As long as the pieces are going to stretch to fit the size of the space, maybe you could make an Interactive Diagram increase in size on a large (in terms of pixels) mobile screen.


Featured Chess Variants. Chess Variants Featured in our Page Headers.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Thu, Mar 30, 2023 02:08 AM UTC:

April is almost upon us. Does anyone have a nomination for a game to feature in April?


Daniel Zacharias wrote on Thu, Mar 30, 2023 05:08 AM UTC in reply to Fergus Duniho from 02:08 AM:

I suggest Shako


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