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Lumberjack. Pieces move depending on the column they are on. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Fri, Mar 8 06:40 AM UTC in reply to Bob Greenwade from Thu Mar 7 06:54 PM:

The recommended way for making Querquisite-like pieces is morphing. This game is in fact a special version of Avatar Chess, with a more regular morphing patters. Except that in Avatar the King was not morphing, because it was too difficult to checkmate it in thet case.

This seems to be solved here by making checking the King the goal here, rather than checkmating it? Wouldn't that be to easy?

The Interactive Diagram doesn't support checking as a winning condition. Currently the AI is not even aware that it is in check. (Except sometimes in nodes that would otherwise be leaves, when the last-moved piece delivers the check.) Perhaps I should change that, at least in the non-leaf nodes. (It is a rather large computational effort to detect every check and doing it in leave nodes would severely reduce the search speed.) Then for games where checking is the goal it could declare game end when it detects one.

In fact there could be two flavors of this: checking with a pseudo-legal move could be enough (as for King capture), the move would have to be legal (as for baring). In the variant 3-checks only the third check wins. I suppose the whole thing could be implemented by subtracting one royalty quantum from the royalty counter that the I.D. keeps track of incrementally whenever there is a check, which otherwise only happens when a royal is captured.