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Omega Chess. Rules for commercial chess variant on board with 104 squares. (12x12, Cells: 104) (Recognized!)[All Comments] [Add Comment or Rating]
David Short wrote on Sat, Apr 6, 2002 03:34 AM UTC:Excellent ★★★★★
I would like to announce that I am going to be running an Omegachess
tournament by email on Richard's Play By Email server at
http://www.gamerz.net/pbmserv
In order to play in the tournament you must have a PBM userid.
Check out http://www.gamerz.net/tutorial.html and
http://www.gamerz.net/commands.html 
if you are new and want to sign up for a free userid and password
on the server. You do not have to have ever played Omegachess before
on the server to compete in this tournament. If you would like to play
in the event please email me your PBM userid to [email protected]
I have not yet decided exactly how I am going to structure the Omega
tournament. It will probably be a round robin tournament, with between
4 to 8 games in the first round, and a certain number of players 
advancing to a second and final round.

I would also like to announce that I am also going to run a chess
tournament on PBM too. This is traditional orthodox chess!
This tournament is open to the first 25 players who email me to enter.
I will be creating five 5-man sections. Each player will play a total
of 4 games, 2 as white and 2 as black, one game against each of the
other players in the tournament. The 5 section winners will then
advance to a final 5-man section for the championship of the tournament.
In the event of a tie for first place in a section the first tiebreaker
is head-to-head result. In the event of a draw or a 3-way tie where
A beat B, B beat C and C beat A, all tied players advance to the finals
and a larger final section will be created. Again, to compete in this
tournament you must have a PBM userid. You may enter both tournaments
if you like. When emailing me please make sure to specify which
tournament you are entering. Thanks again and good luck!!

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Jere wrote on Sat, Apr 6, 2002 12:13 PM UTC:Excellent ★★★★★
I had not played chess in 40 years. It was a great refresher; covered all the rules in a straight-forward manner. Nice job.

King with a Shotgun. Twice each game, the King can make a non-moving Rook capture. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Adam Norberg wrote on Sat, Apr 6, 2002 08:21 PM UTC:
Just as a note from the author: Ed's variant of doing queen attacks does
work well, also. But don't get too trigger-happy- it's good defense. Make
sure you don't get blindsided by a bishop in the classic variant!

The major downside to the queen shot variant is that then you can't
reasonably use a bishop to move in for the kill; you pretty much have to
lose two pieces to the shotgun, unless you use knights well...

-- Adam Norberg (sgamer [att] swbell [dott] net )

Space Chess. Three dimensional commercial chess variant. (3x(8x8), Cells: 192) [All Comments] [Add Comment or Rating]
Isaac wrote on Sun, Apr 7, 2002 02:32 AM UTC:Excellent ★★★★★
thank you for the rules for space chess. I too lost the directions to my set years ago. My set was purchased at a game store in 1994as well, looks extactly like the one you have placed on the web, but the box it came in says 1981 Pacific Game Company,INC. no. 1420

Chatter Chess. Variant based on the idea of line chatter where rider pieces can switch to other friendly pieces' lines of movement. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Sun, Apr 7, 2002 11:18 PM UTC:
I think I was a little unclear about my idea. A stepping piece would move on a chatter line if one of the squares that it could move to was on that chatter line. Thus, a player with a King on <b>a3</b>, and a Bishop on <b>a1</b>, with the Bishop having a clear move to <b>h8</b> could move the King all the way to <b>h8</b>. Which is why it could be hard to run down the King without disposing of the Bishop first. <p> But in any case, your suggestion to exclude the King and Pawns from this behavior is probably wise, leaving it for various Faerie and CDA pieces in their stepping moves.

Chain of Fools. Game with a Chess set where the goal is form chains of defended pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Mon, Apr 8, 2002 01:55 AM UTC:Excellent ★★★★★
This appears to be an excellent game, with a lot of thought and effort.

Is it a chess variant? Not really, even though it uses chess pieces. It's a
mathematical (topology) abstract game, and you might find many fans for it
in rec.games.abstract -- give it a try!

Many abstract mathematical games become popular and widely played, but the
market for them is not 'chess variant' people. 

I haven't tried Chain of Fools, but if it's as good as it looks you'd be
doing yourself a big favor by taking the game over to rec.games.abstract,
where you can find folks who will really appreciate it.

Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Mon, Apr 8, 2002 02:54 AM UTC:Excellent ★★★★★
I recently sent in a nomination to make this game--a well-established, widely-disseminated, thoroughly-played design--a 'recognized' variant. If you agree, send the editors an email. :)

Tron Chess. Every square passed by the queen creates a wall that hinders movement. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Adam Norberg wrote on Mon, Apr 8, 2002 03:38 PM UTC:
Author's note: I'd like to see this in Zillions.
--Adam Norberg

Overprotection Chess. If an attacked piece is more often defended than it is attacked, it gains extra powers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Mon, Apr 8, 2002 07:37 PM UTC:Excellent ★★★★★
This looks like fun! I particularly like that once you overprotect a Pawn by two (easy enough -- just take an unattacked Pawn and give it two supporters), suddenly it captures forward and to the side. <p> I find myself wondering if overprotection is calculated recursively. That is, when determining overprotection, is overprotection taken into account? <p> Consider the following: <blockquote> White Pawns at <b>a3</b>, <b>b4</b> and <b>c3</b>; <p> Black Pawns at <b>a6</b>, <b>b5</b> and <b>c6</b>. </blockquote> Assume white's move. Can the white Pawn on <b>b4</b> capture the black Pawn on <b>b5</b>? If you apply white's Wazir capture first, then it can (since it is overprotected by two, black not having a Wazir capture as it is only overprotected by one), if you apply black's Wazir capture first, it can not (since then the white Pawn will only be overprotected by one). Curious, no?

gnohmon wrote on Tue, Apr 9, 2002 01:55 AM UTC:Excellent ★★★★★
A Pawn or piece must be attacked in order to be overprotected. I said that,
right?

'and dynamic' ... 'where checkmating the opponent could also checkmate
you!' means that the enemy K is defended several times (but of course not
attacked) so that when you attack the enemy K it becomes overprotected and
gives check to your nearby King. I could have made that clearer, right? But
you're correct, even the closest reading of this doesn't really say whether
it's recursive. Yes, why not recursive, gosh darn it and gosh darn it
again?

If you could overprotect an unattacked piece, this would 'merely' be a new
(and perhaps an excellent) form of Relay Chess.

So, should add a line that the powers gained by an overprotected piece can
be used to overprotect another piece.

Should add a line 'therefore you can destroy your opponent's overprotection
by moving your attacker away'.

And should add the explanation of how giving check[mate] can check[mate]
yourself.

Better now?

Tron Chess. Every square passed by the queen creates a wall that hinders movement. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Tue, Apr 9, 2002 02:00 AM UTC:Excellent ★★★★★
When Nemoroth finally appears, you will be amazed by the piece called the
Wounded Fiend, and the distant resemblance to the Tron Queen.

There must be something in the air that makes people come up with similar
ideas at nearly the same time.

Overprotection Chess. If an attacked piece is more often defended than it is attacked, it gains extra powers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Apr 9, 2002 03:41 PM UTC:
Busy editorial beavers have made the requested edits to this page, all the while whistling the 'Happy Editor' song. <p> Ok, I read the part about having to be attacked to be overprotected, but somehow it didn't sink in. But there's still a lovely paradox here. <p> Consider: <blockquote> White has Pawns on <b>a3</b>, <b>b4</b> and <b>c3</b>, and a Rook on <b>b1</b>. <p> Black has Pawns on <b>a6</b>, <b>b5</b> and <b>c6</b>, a Rook on <b>b8</b>, and a Bishop on <b>d6</b>. </blockquote> The white Pawn on <b>b4</b> is attacked by one piece, and defended by three, so it can move and capture as a Wazir. Which means it attacks the black Pawn on <b>b5</b>. The black Pawn is then attacked by one, and defended by three, so <em>it</em> can now move and capture like a Wazir. But this reduces the white Pawn on <b>b4</b> from being overprotected by two to being overprotected by one, which means it can no longer capture the black Pawn at <b>b5</b>. But if it can not capture the black Pawn at <b>b5</b>, the black Pawn isn't attacked, and so can't capture the white Pawn which suddenly overprotected by two, which means it <em>can</em> capture the black Pawn. But it can't . . .

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Howe wrote on Tue, Apr 9, 2002 03:45 PM UTC:Excellent ★★★★★
I've heard vague rumours that this game, or a game very much like it, is
still played at Miskatonic University...

The excellent rating applies to presentation and originality. I have not
playtested this game (yet). Truth be told, I'm not sure I *want* to! :)

Slanted Escalator Chess. Chess on an asymmetric board with interesting connectivity. (8x8, Cells: 60) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Apr 9, 2002 04:05 PM UTC:Excellent ★★★★★
This is something new in a way, or at least something not often done. It is a game where the two sides, while having the same movement, have different board topologies to deal with in the opening and midgame, and I think it an interesting idea. Now, if there was just some way to determine if it was balanced . . .

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Tue, Apr 9, 2002 05:41 PM UTC:Excellent ★★★★★
Absolutely great, in coherence of theme and originality!

Overprotection Chess. If an attacked piece is more often defended than it is attacked, it gains extra powers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tony Paletta wrote on Tue, Apr 9, 2002 06:24 PM UTC:
Apart from the paradox problem, the need to take into account temporary
powers makes assessment of overprotection a bit complicated. 

I would suggest ignoring temporary powers in assessing overprotection.

Chigorin Chess. White has knights instead of bishops and a chancellor for his queen; black has bishops instead of knights. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tony Paletta wrote on Tue, Apr 9, 2002 06:48 PM UTC:
This variant seems to favor Black materially by at least a pawn.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
meee wrote on Tue, Apr 9, 2002 11:14 PM UTC:Excellent ★★★★★
I thought this page was good becuase it gave you all the rules.  They wer
eeasy to understand and showed diagrams for furthur clarification

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Apr 10, 2002 12:08 AM UTC:Excellent ★★★★★
Wow!!  

Who said theme doesn't count in abstract games?  I want to play this, but I
think I'm going to be disapointed when the pieces remain silent.  I want to
see a ZRF, but not too soon.  Whoever does it needs to do a good job on the
graphics, not to mention audio, to do the game justice.

'What eldritch noise did I hear?'  Perhaps the screech of the El.

Overprotection Chess. If an attacked piece is more often defended than it is attacked, it gains extra powers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Wed, Apr 10, 2002 04:01 AM UTC:Excellent ★★★★★
You have trapped me and won the game of game-making!

You suggested recursive, and I said 'sure, okay', and then you hoisteded me
with me own petard by pointing out a most ingenious paradox, more ingenious
than Doctors Einstein and Schweitzer. I am bereft, like an apprentice to
Pilate.

Where can I find an mp3 of busy editorial beavers whistling the 'Happy
Editor' song as they undo a previous change?

Peter Aronson wrote on Wed, Apr 10, 2002 04:08 AM UTC:
Shall we go with Tony Paletta's suggestion, and avoid all temporary powers when calculating overprotection? It does make it simpler, and importantly improves clarity.

Chigorin Chess. White has knights instead of bishops and a chancellor for his queen; black has bishops instead of knights. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Wed, Apr 10, 2002 04:18 AM UTC:
'Favors Black, you think? Then perhaps you will be willing to offer me
substantial odds as we play a game for some enormous stake of money, 
perhaps a penny on a1 doubled on each successive square?'

I had almost put the above statement into the story of getting a regular
chessplayer to play Chigorin Chess, somewhere after the part where 'variant
rhymes with deviant and that starts with d and rhymes with t and stands for
trouble.', and way after the part where the regular chessplayer says with a
sneer is that some kind of fairy chess.... (I'm not suggesting that
you're
the offensive non-PC 'regular chessplayer'; the misinformation
about relative values of N and B is part of general unwisdom, that's
all.)

Read any monograph on the Chigorin Defense. You'll find that many 
players now believe the N to be superior in the early stages of the game,
which agrees with my findings on the theory of chess values so I think
it must be right.

Given the advantage of the first move to go with the advantage of fast
development, the *white* side in Chigorin Chess probably has a large
advantage. In order to Castle K-side, Black needs to move two Pawns and two
Bishops; and one of those P moves looks suspiciously like a weakening
move.
White can go 5.O-O at the earliest, but Black can choose to go 3...O-O;
think about it!

And, of course, this is the whole point of Chigorin Chess! You can get a
'regular chessplayer' to play, because he will want to prove that the
Bishops are so much superior...

Overprotection Chess. If an attacked piece is more often defended than it is attacked, it gains extra powers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Wed, Apr 10, 2002 04:23 AM UTC:
Yes, I'm afraid that recursion (drat and drat again) must be explicitly forbidden, which is too bad because it sounded like fun.

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Wed, Apr 10, 2002 04:30 AM UTC:
It recently occurred to me that I might have named the Zombie an Iron
Golem so that its dissolution by ichor would be a nethack reference.

But perhaps that would have been inappropriate after all. Lovecraft never
played a game of Nethack in his life.

Slanted Escalator Chess. Chess on an asymmetric board with interesting connectivity. (8x8, Cells: 60) [All Comments] [Add Comment or Rating]
gnohmon wrote on Wed, Apr 10, 2002 04:55 AM UTC:Excellent ★★★★★
Very interesting.

1. At first sight, the board seems unbalanced because a Black R at b6
attacks
both b2 and c2, but a WR b3 does not get its power doubled.

I would suggest that in the long run this advantage is much greater than
W's advantage of first move.

2. The Bf1 can't go to c4, right? Perhaps Bishops should be replaced by
something else. (Not zFF, that would increase Black's advantage.)

3. A Knightrider on a6 attacks both f2 and e2, right? And a Rose on h6
attacks both d3 and e3, and therefore... interesting.

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