Check out Alice Chess, our featured variant for June, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments/Ratings for a Single Item

EarliestEarlier Reverse Order LaterLatest
Zwangkrieg. Pieces affect other pieces' movement, including forced movement. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Sun, Nov 12, 2023 05:53 PM UTC:

The pieces section could use an image of each piece as a reminder of which piece it is describing from the diagram.


💡📝Bob Greenwade wrote on Sun, Nov 12, 2023 06:01 PM UTC in reply to Fergus Duniho from 05:49 PM:

Looking at this page on my Kindle Scribe, the dark squares appear a bit too dark compared to the black pieces. So, I would suggest using a lighter color. I don't really like the pink squares, but at least they're white on my Scribe's e-ink screen.

Noted! I'll get a lighter shade of green.

I made the squares pink and green because that's the favorite color combination of the woman who inspired the game.

Addendum: This new color should be an improvement; let me know if it needs more.

The pieces section could use an image of each piece as a reminder of which piece it is describing from the diagram.

I actually was already getting to that today, for pretty much the reason you say. The main reason I waited this long was that I wanted to see if I could use my SVG icons (both there and on the actual diagram) c/o H.G.'s scalable graphics tool, but that's taking a while (understandably so, given all the issues going on at the moment).


💡📝Bob Greenwade wrote on Mon, Nov 13, 2023 10:34 PM UTC:
files=12 ranks=12 promoZone=1 promoChoice=*N*B*R*Q*I*A*KR*W*S*BG*PH*VL graphicsDir=http://winboard.nl/my-cgi/fen2.cgi?s=50&w=FFC1CC&b=70AB44&t=greenwade&p= squareSize=50 graphicsType= lightShade=#FF4444 darkShade=#555555 holdingstype=1 maxPromote=2 standard pawn:PS:ifmnDfmWfceF:pawn:a3,b3,c3,d3,i3,j3,k3,l3,,a10,b10,c10,d10,i10,j10,k10,l10 linebacker pawn:PL:fhmKifmnDifmnAfhmpafabucKifhmpafmpafabucK:linebackerpawn:e3,f3,g3,h3,,e10,f10,g10,h10 relay knight:N:mNxaN:relay--knight:d2,i2,,d11,i11 flash bishop:B:BcuyabpF:bishop--quickpawn:d1,i1,,d12,i12 shoving rook:R:RcafyabuR:americanfootball--rook:a1,l1,,a12,l12 power queen:Q:QcafyabuRcuyabpF:queen--lightning:f1,,f12 impala:I:NYN:impala:b1,k1,,b12,k12 aurochs:A:NFX:ox:c1,j1,,c12,j12 kirin:KR:FD:kirin:a2,l2,,a11,l11 wizard:W:FCudC:wizard:b2,k2,,b11,k11 sorcerer:S:WZudZ:sorcerer:c2,j2,,c11,j11 bodyguard:BG:K2:pause.--guard:e1,h1,,e12,h12 spell=brake phoenix:PH:WA:phoenix:f2,,f11 valkyrie:V:QudQafudQ:valkyrie:g2,,g11 lariat:L:mNcKaibuabcaibQ4:lariat:e2,h2,,e11,h11 king:K:KisO4:king:g1,,g12

💡📝Bob Greenwade wrote on Mon, Nov 13, 2023 10:35 PM UTC in reply to Bob Greenwade from 10:34 PM:

Thank you, Fergus & H.G.! This is pretty close to how I imagined the board looking from the very start.


💡📝Bob Greenwade wrote on Tue, Nov 14, 2023 01:05 AM UTC:

I've updated the Interactive Diagram to the one that I posted in the Comments, but I'm going to have to wait for tomorrow to update the graphics in the Pieces section.

Once I've taken care of that, I think this will finally be ready to publish.


💡📝Bob Greenwade wrote on Tue, Nov 14, 2023 02:55 PM UTC:

OK, those newer icons are uploaded and in the article now.

I'm still considering changing the Flash Bishop to or something similar.

And I'm wondering if the icons in the article shouldn't be white instead of pink (though I kind of like them this way).


💡📝Bob Greenwade wrote on Tue, Nov 14, 2023 04:00 PM UTC:

Confirmed: the Lariat in the ID definitely has more range than the intended four spaces.

The Power Queen also seems to be capable of locust capture, which is not my intent.

Those will need to be fixed, as well as the questions in the previous comment answered (or left be), before this is truly ready to go live.


💡📝Bob Greenwade wrote on Mon, Nov 20, 2023 09:17 PM UTC:

The only difference between this ID and the one in the main article is that this one replaces  http://winboard.nl/my-cgi/fen2.cgi with /cgi-bin/fen2.php (and I did capitalize "Greenwade"):

files=12 ranks=12 promoZone=1 promoChoice=*N*B*R*Q*I*A*KR*W*S*BG*PH*VL graphicsDir=/cgi-bin/fen2.php?w=FFC1CC&b=70AB44&t=Greenwade&p= squareSize=50 graphicsType= lightShade=#FF4444 darkShade=#555555 holdingsType=1 maxPromote=2 standard pawn:PS:ifmnDfmWfceF:pawn:a3,b3,c3,d3,i3,j3,k3,l3,,a10,b10,c10,d10,i10,j10,k10,l10 linebacker pawn:PL:fhmKifmnDifmnAfhmpafabucKifhmpafmpafabucK:linebackerpawn:e3,f3,g3,h3,,e10,f10,g10,h10 relay knight:N:mNxaN:relay--knight:d2,i2,,d11,i11 flash bishop:B:BcuyabpF:bishop--quickpawn:d1,i1,,d12,i12 shoving rook:R:RcafyabuR:americanfootball--rook:a1,l1,,a12,l12 power queen:Q:QcafyabuRcuyabpF:queen--lightning:f1,,f12 impala:I:NYN:impala:b1,k1,,b12,k12 aurochs:A:NFX:ox:c1,j1,,c12,j12 kirin:KR:FD:kirin:a2,l2,,a11,l11 wizard:W:FCudC:wizard--swap:b2,k2,,b11,k11 sorcerer:S:WZudZ:sorcerer--swap:c2,j2,,c11,j11 bodyguard:BG:K2:plus--guard:e1,h1,,e12,h12 spell=brake phoenix:PH:WA:phoenix:f2,,f11 valkyrie:V:QudQafudQ:valkyrie:g2,,g11 lariat:L:mNcKaibuabcaibQ4:lariat:e2,h2,,e11,h11 king:K:KisO4:king:g1,,g12

💡📝Bob Greenwade wrote on Tue, Nov 21, 2023 12:41 AM UTC in reply to Bob Greenwade from Mon Nov 20 09:17 PM:

By the way, opening the piece overview shows the icons as expected. It's only on the board where everything looks like the Alaferie White King.


🕸Fergus Duniho wrote on Tue, Nov 21, 2023 01:48 AM UTC in reply to Bob Greenwade from 12:41 AM:

By the way, opening the piece overview shows the icons as expected. It's only on the board where everything looks like the Alaferie White King.

I fixed this. It was a matter garbage in, garbage out. Because of something to do with posting this in a comment, each ampersand was replaced with &. So, I added some code to replace amp; with an empty string before passing the data to fen2.cgi.


💡📝Bob Greenwade wrote on Tue, Nov 21, 2023 01:56 AM UTC in reply to Fergus Duniho from 01:48 AM:

It doesn't look fixed from here. I also tried putting it into the main article again, with the same result.


H. G. Muller wrote on Tue, Nov 21, 2023 09:34 AM UTC:

I don't know where you posted the case that did not work, but it seems to work for me:

satellite=orth ranks=8 files=9 maxPromote=1 promoZone=1 promoChoice=QNRB graphicsDir=/cgi-bin/fen2.php?t=Greenwade&w=ff4040&p= graphicsType= squareSize=50 firstRank=1 lightShade=#FFFFCC darkShade=#669966 holeColor=#663300 rimColor=#663300 coordColor=#D6DEAD whitePrefix=w blackPrefix=b useMarkers=1 borders=0 enableAI=1 newClick=0 handSwap=1 symmetry=rotate pawn::::a2-i2 knight:N:::b1,h1 bishop::::c1,g1 rook:::*>%rook:a1,i1 queen::::d1 hawk::RAG:bird--rook:f1 king::KisO2::e1

Chess


💡📝Bob Greenwade wrote on Tue, Nov 21, 2023 03:19 PM UTC in reply to H. G. Muller from 09:34 AM:

I compared the page source from your diagram to the one from mine, and saw that mine had the s=50 argument where yours did not. I removed it and it works fine now (as you may be able to see for yourself), so that was clearly the culprit.

@Fergus: Once my two latest updates are in my SVG directory, I'll be a happy camper, and be able to stop pestering you for a while. :) (Especially if at least one or two of my "unprocessed submissions" get published. But not the Icon Clearinghouse pages, yet!)

PS: While I was experimenting last night I found that the | function doesn't work (yet) in the local fen2. Most likely you're already aware and working on it, but I thought I'd let you know just to be sure. (There's no rush, at least for me; I'm not going to need it for a little while.)


H. G. Muller wrote on Tue, Nov 21, 2023 03:45 PM UTC in reply to Bob Greenwade from 03:19 PM:

I was not aware of it, but I understand why it gave trouble: the | is also a character that in the eyes of the shell terminates the command. I changed the fen2.php script now to also escape that with a backslash.

This still doesn't make it usable in an ID, however, as there is no trick similar to the -- to derive the color of the second piece from the first. This could be implemented in fen2.cgi, of course. But the result of the | is often quite ugly; perhaps it wasn't such a good idea to have it at all.

Another problem for use in the ID is that a rotation specifier before a combined piece does not act on the second piece. But it seems unlikely that anyone would ever want to rotate combined pieces.

If you refer to your diagram a few comments earlier in this thread, I don't think the s=50 could have been the culprit. For one, this would be a legal request, (even though it is also default). And it did work when I added it to my Diagram below. This morning the board of your Diagram was completely empty. But after I created mine, I suddenly noticed that the pieces were also displayed in yours. So I think browser caching has been fooling us here, and that the only thing the removing of s=50 did was bypass the browser cache, which still must have contained corrupted images from before we fixed the ampersand problem.


💡📝Bob Greenwade wrote on Tue, Nov 21, 2023 04:09 PM UTC in reply to H. G. Muller from 03:45 PM:

I actually had tried flushing my cache a few times while working on that; but the important thing is that it looks good now.

I do like how the combined pieces are implemented in this version better than the original. It's clearer, and one is less likely to lose details. One could, instead of the old | system, use a compound with one piece inverted (though it's actually the second piece that's affected, not the first). For example, for a charging rook.

BTW I do have a hawk icon in place , though I acknowledge that you may have used the compound to demonstrate the use of compounds or because you don't like how this hawk looks.


🕸Fergus Duniho wrote on Tue, Nov 21, 2023 04:23 PM UTC in reply to Bob Greenwade from 03:19 PM:

@Fergus: Once my two latest updates are in my SVG directory, I'll be a happy camper, and be able to stop pestering you for a while. :)

I have now unzipped Greenwade7.zip and Greenwade8.zip.


💡📝Bob Greenwade wrote on Tue, Nov 21, 2023 04:39 PM UTC in reply to Fergus Duniho from 04:23 PM:

Thanks! :)


H. G. Muller wrote on Tue, Nov 21, 2023 04:53 PM UTC in reply to Bob Greenwade from 04:39 PM:

Indeed, I just wanted to show a compound. Hawk was an improper name anyway, originally I wanted to show Lion + Bishop (Tenjiku Shogi's Lion Hawk), but it did not look so nice. I was too lazy to look up which pieces you actually had, but I figured you would have 'bird' in analogy with Alfaerie.


💡📝Bob Greenwade wrote on Tue, Nov 21, 2023 04:55 PM UTC in reply to Bob Greenwade from Tue Nov 14 04:00 PM:

Despite the misbehavior of the Lariat and Power Queen in the ID (which we can work on later), I think this is suitable for publication.

Addendum: I also updated the IDs for Vanguard Chess and Hundred Acre Chess.


💡📝Bob Greenwade wrote on Tue, Nov 21, 2023 05:20 PM UTC in reply to H. G. Muller from 04:53 PM:

I don't think it looks so bad.

Not as good, but still not horrible.


💡📝Bob Greenwade wrote on Tue, Nov 21, 2023 06:37 PM UTC in reply to Fergus Duniho from 04:23 PM:

I have now unzipped Greenwade7.zip and Greenwade8.zip.

Turns out, there are some errors, so I'll be sending one more file.

Probably not today, though. Likely tomorrow.

My apologies (the errors are my own fault).


💡📝Bob Greenwade wrote on Tue, Nov 21, 2023 11:19 PM UTC in reply to Bob Greenwade from 04:09 PM:

One could, instead of the old | system, use a compound with one piece inverted (though it's actually the second piece that's affected, not the first). For example, for a charging rook.

And that turns out to be not such a great solution after all. It works fine for a piece illustration such as the above, but there's not really a way to implement that for an Interactive Diagram or anything else that appends a prefix. So, something else will have to be figured out. (Maybe an asterisk could be a wildcard for the color prefix, so _*rook becomes an inverted Rook? I have no idea whether that or anything like it would actually work; I'm just throwing out ideas.)

But like I said previously, there's no rush. My first time actually using such pieces will be for the Spears Expansion in Dealer's Chess, which won't be introduced to Game Courier until I do the 10x10 version; I'll have to finish the 8x8 version first, and that could take quite a while.


🕸Fergus Duniho wrote on Fri, Nov 24, 2023 05:17 PM UTC:

I published this. Since it doesn't use the usual equipment, I unchecked the two usual equipment categories it had checked.


💡📝Bob Greenwade wrote on Sat, Dec 2, 2023 02:54 PM UTC:

@Fergus: This game is still not in the alphabetical index.

That's not super surprising, as there isn't a page for Zw; but I did think that, by now, one would've been created.


🕸Fergus Duniho wrote on Sat, Dec 2, 2023 04:11 PM UTC in reply to Bob Greenwade from 02:54 PM:

That's not super surprising, as there isn't a page for Zw;

I've corrected that.

I did think that, by now, one would've been created.

No, it helps a lot to draw things to our attention. As the only one with a game starting with Zw, you were the natural one to notice this omission first.


25 comments displayed

EarliestEarlier Reverse Order LaterLatest

Permalink to the exact comments currently displayed.