Comments by vickalan
Wow, this rule change makes a big difference to the game of chess!
The sample games were finished in 4, 7, 18, and 13 moves - each move certainly has much more influence on the game play.
I've been trying to think of ways to "add power" to the game "Chess on an Infinite Plane" without adding more or stronger pieces. This might be a good way to do it (but maybe with some limitations).
Is there anyone who would like to try such a game? I'm open to any new and innovative ideas. If you have any favorite pieces, we can try those also (but I'm looking for more than just a mix of new pieces).
The games in play for Chess on an Infinite Plane are going well so far. I'm just interested in a version which might somewhat amplify the game power a little.
Ok, Thanks Kevin. I didn't know there was a diagram maker on this site. I'm impressed that it can make diagrams with hexagonal shapes. Your diagram also appears to be an interesting start to a new game. Thanks for the info.
Thanks Kevin, that helps a lot!
Here's my first chess diagram made by HTML code (which I'm pretty sure is an illegal position):
<IMG SRC="/play/pbm/drawdiagram.php?code=RnbqkbnRpPpPpPpP32pPpPpPpPrNBQKBNr">
Your information is a big help.:)
It showed up correctly at Diagram Designer. Not sure what's missing here.
(That is, it showed correctly an illegal chess position).
Well, for now, at least I can make diagrams at the Designer page.:)
Here is the code which represents the starting position for "Chess on an Infinite Plane":
<IMG SRC="/play/pbm/drawdiagram.php?code=1p1e1p8p1e1p3p1p10p1p5p12p86profnbqkbnforp7pppppppppppp88PPPPPPPPPPPP7PROFNBQKBNFORP86P12P5P1P10P1P3P1E1P8P1E1P1&cols=20&point=22&bcolor=FOFFFO&colors=D3D3D3+FFFACD+F5DEB3&tcolor=FFFACD">
Kevin: Thanks for your help with using Diagram Designer. (I'm still trying to learn how "colors" works, and if there is a reference somewhere that shows selections available with code to use).
I will submit this soon so it's shown here also in the ChessVariants Pages. It's already being played at the chess.com forum. (I recently lost a rook in one game, putting me behind):(
Also, can anyone tell me why the code does not display in these threads? It works at the Designer Page. Am I missing something to make it display here?
Thanks,
I have one more question I hope someone can help me with:
I would like to switch the colors of the black and white squares of the chessboard in this diagram:
<IMG SRC="/play/pbm/drawdiagram.php?code=1p1e1p8p1e1p3p1p10p1p5p12p86profnbqkbnforp7pppppppppppp88PPPPPPPPPPPP7PROFNBQKBNFORP86P12P5P1P10P1P3P1E1P8P1E1P1&cols=20&point=22&bcolor=FOFFFO&colors=D3D3D3+FFFACD+F5DEB3&tcolor=FFFACD">
The pattern colors are specified by:
D3D3D3 FFFACD F5DEB3
But when I move sections around, I can't get the colors to switch as expected. Can anyone explain how this works?
It's just a minor detail, but I would prefer if I can make the diagram so that the queen is on her own color. (I like to keep with tradition, except for the variant rules that are actually being revised).
Thanks if anyone can help.:)
"Chess on an Infinite Plane"
Hawk (H) - Leaps exactly 2 or 3 squares in any orthogonal or diagonal direction. The leaping move means it can jump over other pieces.
Guard (G) - Moves and captures the same as a king but is not affected by check.
Pawns play the same and promote at the same rank as in classical chess. (Using the board coordinates shown in the diagram, white pawns promote at rank 15, and black pawns promote at rank 8). Pawns can promote to chancellor, hawk, or guard in addition to queen, rook, bishop, or knight. Pawns may capture en passant with the same rules as in classical chess.
Thanks Kevin, you've been a big help! I just added the game to a new thread. I was even able to switch the square colors so the queens are now on her own color. Fergus Duniho's abstract (and cubist) piece images were also very helpful to make the chess diagram have a nice appearance.
I have many questions about this game, which I hope people on these forums might be able to answer. (For example what are some example of pieces required to checkmate on an infinite plane?)
And I also hope someone will play me in a game.
Thanks again!
I'm now posting the rules for a sub-variant of "Chess on an Infinite Plane:
"Chess on an Infinite Plane with Huygens Option"
Hawk - Leaps exactly 2 or 3 squares in any orthogonal or diagonal direction. The leaping move means it can jump over other pieces.
Guard - Moves and captures the same as a king but is not affected by check.
Pawns play the same and promote at the same rank as in classical chess. (Using the board coordinates shown in the diagram, white pawns promote at rank 14, and black pawns promote at rank 7). Pawns can promote to chancellor, hawk, or guard in addition to queen, rook, bishop, or knight. Pawns may capture en passant with the same rules as in classical chess.
Thanks Aurelian! I read about your variant Enep. I like the short and succint name. I know it means Enhanced Knight Exrtra Pawn, but the name also sounds Norse or Scandanavian (I think that might be where gnomes came from).
I also like the simplicity of the game. Chess can already be very complicated, so only a minor rule change is needed to make a good variant. Your variant sounds intriguing. When I finish one or two other games (I'm usually playing about 5-7 games concurrently, one move per day), I might want to play Enep.:)
I also submitted a variant (Chess on an Infinite Plane using classical chess pieces) on 2/16, but haven't seen or heard anything yet.
I'm interested in seeing yours:)
Hi Aurelian,I'm not sure why my name shows up with question marks. I see it that way too.
Btw, did you finish any more work with Enap? Are you testing it by playing for real, or by testing it some other way?
:)
Oh that's cool!
I noticed in the notes you said you only played one game. Can you make the engines play multiple times (like 50 games)? If you can play a game cpu vs. cpu why not a bigger study?
Also, if you're moving around pawns to balance the game, have you thought about adding two pawns to each side? For example, you give one side pawns in weak positions (a and h?) and the other side strong (c and f?). This MIGHT let the setup be symmetrical (althought that doesn't really have a benefit except for aesthetics).
I think it's cool that you are doing experimentation to improve the game. I'm not sure how much fine-tuning is possible. You might be able to get it so that it is so balance that white's first move advantage is gone. (that means one side will always get the knightwa.
Unfortunatelly for me, I don't think there are any engines that play chess on an infinite board. So I can't test "Chess on an Infinite Plane" with an engine. But my games with three real people are going well (I think I'm winning in won, near tie in another, and losing one).
I am starting to study a new version. It might have a few more pieces, but in certain situations TWO pieces can be moved in one turn. For example, moving two pawns in one move, moving two bishops together when they are adjacent to each other, or moving two pieces if they are still in their original positions but engaged in different localized battles. My goal is to help the opening game move faster, and add new dynamics.
When playing by correspondence (1 move per day), I think a 50-100 move game is OK, but if the game last more than 200 moves that might be getting too long.
Suggestions by anyone are welcome!:)
Ok great, keep me updated if you find a new variation of Enap!
Like I said before, I really like the name, and the simplicity of the initial setup is very elegant I think.
In fact, I think the name, and the game match each other very well.
Here is the setup I am considering for my next game. It uses the "huygens" which is a piece which jumps prime numbers of squares. That's the piece with a triangular outer shape and cross-shaped cutout (from icons by Furgus Duniho).
A more detailed description of the huygens is here .Thanks for sharing info about Enap!
Enep, that's right! I'm very sorry.
The huygens will add more trouble if anyone wants to make a chess engine that uses it. For one thing, the list of all prime numbers is hard to describe (they aren't even all known). But if played in a normal game, it should not be hard to use as long as it doesn't move far.
The largest known prime number is [2^(74,207,281) − 1] which has 22,338,618 digits. If anyone wants to move a hugens farther than that, first they will have to prove the number is prime. I won't wait for any player who wants to make such a move!:)
For Enep, I'll remember "Enhanced knight - extra pawn"!
:)
Thanks Kevin, It looks like you've made many variations of hexagonal-based board shapes. They are very interesting. That's also a good tip to use the "-" to block out squares, to make even more interesting board patterns. I've thought of doing that in an initial diagram, to add "walls" or other obstructions in a chessboard, but have not done so yet.
As for experimenting with large diagrams, I took a previous image and "zoomed-out" to a 50x50 grid. This represents a previous game set-up (it is not new), but it is an expanded view which can be used in the event pieces "spread out" during play.
Good work on your diagrams and, thanks for all the tips you've been sharing:)
The Huygens Chess Piece
2, 3, 5, 7, 11...(value = rook + 2 pawns)
3, 5, 7, 11...   (value = rook+)
5, 7, 11...      (value = bishop+)
Where do we read about the fool or the game it is used in? I could not find any info about apothecary chess. Did you post any info any about it yet?
29.Jxf7Â Â (joker gets the bishop's move and captures the bishop)
29...Qxf7 (white captures the black joker in return)
This shows joker may indeed be about the average of the other pieces.
Black willing to give up bishop for joker. (calculating joker is worth more).
White sacrifices joker to capture bishop (calculating bishop is worth more).
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How do you post a diagram? I tried to post an image of the guard in one thread, but it doesn't show immediately on the page. An icon needs to be clicked again to see the graphic.