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Variants playable against the diagram's AI. (Updated!) Index of variants that can be played against the interactive diagram.[All Comments] [Add Comment or Rating]
adella hardy wrote on Sun, Apr 9, 2023 10:00 PM UTC:

HI respected H.G. M, could you do me a favor by telling me how to get an unblockable aA? In aA, it's blocked. How do I get an unblocked thing? My sincere gratitude for your precious aid and suggestions. --adelle


adella wrote on Sat, Apr 15, 2023 09:24 PM UTC in reply to H. G. Muller from Mon Apr 10 05:34 AM:

With blocked version such as a, af, we could create numerous amusing new checkmating patterns or puzzles. For instance, lamed horse, lamed Dababba, lamed camel, lamed zebra, etc., once released from being lamed, it could combine with checking bigger pieces, achieve a lot of valuable positions or pieces. And we could intentionaly lame ( block) or unlame (unblock) our own pieces for tactical benefits.

With unblocked DX, DY, AX, AY, etc., we could combine them with lame-able pieces to spice up combinatorial checking or tactical effects.

h.g.m, thanks so much. my sincere gratitude for what you've done.


adella wrote on Tue, Apr 18, 2023 09:28 PM UTC in reply to H. G. Muller from Mon Apr 10 05:34 AM:

Dear respected H.G. Muller, how can I, using lamed or blocked system, get blocked forward wide horses (2 horses)?

How to write blocked backward-left wide horse ( only 1 horse), by using afsW system?

Thanks so much.


adella hardy wrote on Sun, Apr 30, 2023 12:11 AM UTC in reply to H. G. Muller from Mon Apr 10 05:34 AM:
Dear respected h.g.muller,  could you do me a favor by answering some questions?

      1aa.  With cannon in location A1,  and pao buttress in A2,  how to cannon the target at location A4?  how to target A6?      I know that A1----A2 (buttress) --->A3 (target) is:   paW.     But how to write  A1----A2 (buttress) --->A4 (target)?  

     1ab.  With cannon in A1,  and pao buttress in A3,  how to cannon target at A4,  is it possible?  And how to target A6?    Let me summarize: A1----A3 (buttress) --->A4 (target)?        A1----A3 (buttress) --->A6 (target)?   


      1ac.  On diagonal Pao.   With cannon in A1,  and buttress in D4,  how to cannon target E5?   How to target  F6?   How to target  G7?  How to target  H8?  How to target I9?  How to target  J10 ? 


       Thank you so much!  My sincere gratitude for your precious suggestions.  And could I suggest that we could design a much more specific or clear-in-each-detail cannoning system?  It's so much fun, to lauch cannons, with Different Buttress Holding Locations, from different directions, e.g.,   prF. 

       And a in-each-detail-specific cannoning system could add huge amounts of  amusing physics, accurate counting-targeting,  logic, and other  tactic puzzles or situations never encountering before. And this in-depth detailed research will  elicit much more sense of probability winning control on chesses playing or designing. 

        Could you design more cannoning gadgets, or other specific detailed appliances, dear h.g.muller?  Thanks so much.  You are brilliant.

adella wrote on Wed, May 3, 2023 04:22 AM UTC in reply to H. G. Muller from Tue May 2 05:59 AM:

Thanks very much. I'm so grateful for your cherishable suggestions. After trying some of the cannon-distance-predestined system, it's so much fun, and very controllable in winning many moves, or board positions, or combinatorial tactical arraying of different-firing-range of different types of cannons, will hit desired targets in different board positions.

Thank you for your precious help on this amusing yet very accurate-counting-planning-pre-required chess variant. Voce ist eine beautiful star en el ciel.


adella hardy wrote on Sun, May 28, 2023 01:18 PM UTC in reply to H. G. Muller from Tue May 2 05:59 AM:

Dear respected h.g.muller? why your applet page is not working now ? could you tell me what is happening? Thank you very much.

sincerely yours, Adella Hardy.


Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
adella wrote on Wed, May 31, 2023 05:07 PM UTC in reply to H. G. Muller from Sun May 28 01:47 PM:

Dear respected h.g.muller, how to express a non-crossing-pawns elephant? we know "A " indicates the elephant that can reach pieces behind pawns. but how to express the same track, but not able to cross pawns? Thanks so much. sincerely yours adella.


adella hardy wrote on Wed, May 31, 2023 06:10 PM UTC in reply to H. G. Muller from Mon May 29 08:26 AM:

Dear respected h.g.muller, how to express a non-crossing-pawns elephant? we

know "A " indicates the elephant that can reach pieces behind pawns. but how to express the same track, but not able to cross pawns? Thanks so much. sincerely yours adella.


adella hardy wrote on Wed, May 31, 2023 11:03 PM UTC in reply to H. G. Muller from 07:33 PM:

Thank you very much! sincerely yours adella hardy


adella hardy wrote on Thu, Oct 12, 2023 09:47 PM UTC in reply to H. G. Muller from Sun Oct 1 05:44 AM:

Dear respected Mr.muller,

How to express the 4th item of a row, but non-crossable? and how about 5, 6, 7, 8, 9, items, non-crossable? Thank you very much.


adella wrote on Fri, Oct 20, 2023 08:05 AM UTC in reply to H. G. Muller from Sun Oct 15 09:05 AM:

Respected Mr. muller,

Question: How to express Non-crossable board positions such as D, H, WX, DX, HX, WXX, etc.?

Huge benefits with non-crossable board positions. could create thousands of fun chess variants, suitable for brain exercise mental computation.

Thank you so much!


Variants playable against the diagram's AI. (Updated!) Index of variants that can be played against the interactive diagram.[All Comments] [Add Comment or Rating]
adella wrote on Fri, Oct 20, 2023 08:16 AM UTC:

@H.G.Muller,

..Respected Mr. muller,

Question: How to express Non-crossable board positions such as D, H, WX, DX, HX, WXX, etc.?

Huge benefits with non-crossable board positions. could create thousands of fun chess variants, suitable for brain exercise mental computation and body fare.

Thank you so much!


adella hardy wrote on Sat, Oct 21, 2023 07:27 PM UTC in reply to H. G. Muller from Tue May 2 05:59 AM:

@ H.G.Muller,

I do not think mr. hgm could answer my chess question in my precious posts.

so pass my previous question over.

i do not need answered by


adella hardy wrote on Sun, Oct 22, 2023 01:49 AM UTC in reply to H. G. Muller from Sat Oct 21 07:51 PM:

@H.G.Muller,

Thanks for the answer.

In real life, when there are people or objects ahead

of me, then i'm blocked and cannot pass

through.

Currently, D, H, etc row points all pass through.

This is [[ Un-real-life. ]]

Real life- Non-passable D, H, WX, DX, HX, WXX,

DXX, etc. board row points, could contribute to

chess variants design and play tremendously.

You could use passing or unpassing row points as

tactics. Also, could design huge number of new

chess variants of high quality for everyday fun

brain exercise and real chess ability.

++++++++++++++++++++ ++++++++++++++++++++

Blocking Methods 1aaa.
A row point's immediate, First neighbor, if

occupied, then this point is non-passable, or

blocked.
--- (Note: indicate this blocking neighbor to

be on right or left side, or on either side of the

point. I would suggest, for this week, try on

either side, for next week, try left or right side. )

Blocking Methods 1aab.
A row point's immediate 1st , And, 2nd, neighbor,

if occupied, then this point is non-passable, or

blocked.

Blocking Methods 1aac.
A row point's immediate 1st , Or, 2nd, neighbor,

if occupied, then this point is non-passable, or

blocked.

Blocking Methods 1aad.
A row point's immediate 1st , And , 2nd, And,

3rd, neighbor, if occupied, then this point is

non-passable, or blocked.

Blocking Methods 1aae.
A row point's immediate 1st , Or, 2nd, And, 3rd,

neighbor, if occupied, then this point is non-

passable, or blocked.

Blocking Methods 1aaf.
A row point's immediate 1st , And, 2nd, Or, 3rd,

neighbor, if occupied, then this point is non-

passable, or blocked.

Blocking Methods 1aag.
A row point's immediate 1st , And , 2nd, And,

3rd, And, 4th, neighbor, if occupied, then this

point is non-passable, or blocked.

Blocking Methods 1aah.
A row point's immediate 1st , And , 2nd, And,

3rd, Or, 4th, neighbor, if occupied, then this

point is non-passable, or blocked.

Blocking Methods 1aai.
A row point's immediate 1st , And , 2nd, Or, 3rd,

Or, 4th, neighbor, if occupied, then this point is

non-passable, or blocked.

Blocking Methods 1aaj.
A row point's immediate 1st , And , 2nd, Or, 3rd,

And, 4th, neighbor, if occupied, then this point

is non-passable, or blocked.


Blocking Methods 1aak.
A row point's immediate 1st , Or , 2nd, And, 3rd,

And, 4th, neighbor, if occupied, then this point

is non-passable, or blocked.


Blocking Methods 1aal.
A row point's immediate 1st , Or , 2nd, Or, 3rd,

And, 4th, neighbor, if occupied, then this point

is non-passable, or blocked.


Blocking Methods 1aam.
A row point's immediate 1st , Or , 2nd, Or, 3rd,

Or, 4th, neighbor, if occupied, then this point is

non-passable, or blocked.


Blocking Methods 1aam.
A row point's immediate 1st , Or , 2nd, And, 3rd,

Or, 4th, neighbor, if occupied, then this point is

non-passable, or blocked.

----------To be continued. ..........


adella hardy wrote on Mon, Oct 23, 2023 03:38 AM UTC in reply to H. G. Muller from Sun Oct 22 08:09 AM:

@H.G.Muller,

Thanks very much for the reply. It's cool. The following is the report on jD, jH, jsWX, jsDX,

jsHX, jsWXX, jsDXX, jsHXX, jsWXXX performance. [[[[ I would suggest you might try, for

different weeks, different blocking Methods, for the Collections Sets or Effect-Systems of j. ]] [

E.g., addition, subtraction, multiplication, division could be used. For e.g., sWX (5 = 1+4,

5=2+3)---- could use 1st, or 4th, neighbor(s) for blocking or SettingUp jumping effect system.

It's fun and scientifically valuable, and, to chesses and brain manipulating, and probability

control.

-------- Report on this week's j-Effect system setUp: --- jD works fine, if, 1st neightbor, is occupied. --- jH works fine, if: Either one, or, Both, of the starter's neighbors, is or are occupied. --- jsWX (4th row point) works fine, if, the starter's 2nd neighbor, is occupied. (e.g., 2nd

only, or, 2nd + 3rd, +1st , all fine. ) --- jsDX (5th row point) works fine, if, the starter's 2nd, Or, 3rd, neighbor is occupied. (e.g.,

2nd+ 1st , or, 2nd+4th, or, 3rd+1st, , or, 3rd+ 4th, all acceptable ).
--- jsHX (6th row point) works fine, if,, 2nd, Or, 4th, neighbor, is occupied. ( HInt on one of

the blocking methods, by using addition: 6 = 2 + 4. So, it follows. ) --- jsWXX (7th row point) works fine, if, the 3rd, Or, 4th, neighbor, is occupied. (HInt on one

of the blocking methods, by using addition: 7 = 3 + 4. Hence, it follows. )

--- To be continued. Thank you.


adella hardy wrote on Mon, Oct 23, 2023 08:16 AM UTC in reply to H. G. Muller from 06:37 AM:

@H.G.Muller.

Respected h.g.muller,

Thanks for your answer. The following are some findings:

1aa. [[[ jH -jumper -testing. : Self pieces (need 1st, Or,

2nd, support to jump) ---( However, Enemy piece can kill, not needing any support).

]]]

1ab. jD follows same situation as above, differentiating self and enemy pieces.

1ac. nD, nH, should also differentiate from enemy and self pieces.

--- regards, thanks.


adella hardy wrote on Wed, Oct 25, 2023 05:32 AM UTC in reply to H. G. Muller from Mon Oct 23 06:37 AM:

@H.G.Muller,

Dear respected H.G.Muller,
I get an idea today as follows. Can horse( camel, zebra, A, and more piece

etc.) be lamed by multiple methods? Secondly,

can a general piece move (e.g., W) be lamed

by horse, or camel or other moves?
---------Laming multiple methods --- 1aaa. by fA, or bA, or A, or D, or, H, or

sD, ----- 1aab. by combination of mvs:
e.g., I. by fF And bW, or, by fF Or bW. I.I. by fC and fF, or, by fC Or fF I.I.I. by sWX and lW, or, by sWX Or lW.

-- laming pieces is fun and involving complicated

chesses playing process (good for brain exercise

and blood recovery). But, huge benefits could

arise. Most important, could create a large

number of new chesses variants. To spend

everyday long time more challengingly, much

more fun, and bring forth real scientific-

research values.

+++++++ Man, Be brave to try something new,

and valuable. -------- --------to be continued.

--- sincerly, adella


adella hardy wrote on Wed, Oct 25, 2023 05:47 AM UTC in reply to H. G. Muller from Mon Oct 23 06:37 AM:

@H.G.Muller, +++++ adding afterthought to my previous long

post, Dear respected H.G.Muller,
Besides, laming, could also try using move

[[ Combinations ]], to jump ( j ), or un-

jump. Thanks a lot. What you have done is cool.


Betza notation (extended). The powerful XBetza extension to Betza's funny notation.[All Comments] [Add Comment or Rating]
adella wrote on Sat, Nov 4, 2023 07:03 AM UTC in reply to H. G. Muller from Fri Nov 3 06:36 PM:

@h.g.muller,

thanks h.g., your new piece is cool and sleek. [[[ paf pafR ===capture target (after 2 screening ramps. ) ]]] (usually, cannon capture the first target, but this one is different. great invention and ingenuity. thanks, h.g.)


Variants playable against the diagram's AI. (Updated!) Index of variants that can be played against the interactive diagram.[All Comments] [Add Comment or Rating]
adella wrote on Sun, Nov 12, 2023 09:21 PM UTC:

@H.G.muller,

dear respected h.g., for elephant lameable move, goes as: nA.  

could you add a jumpable elephant move as jA? 

[[ jA:  need middle point-occupied to move as elephant A. ]]

thanks a lot.  sincerely, adella. 


adella hardy wrote on Wed, Nov 15, 2023 09:46 PM UTC:

@H.G.Muller,

thanks a lot, H.G., jA works great. it's like a streamlined stitch-thrower. that's cool. with jA, could create some amusing chess variants. Or, could create more board shape-puzzles for each board location, or each groupings of different piece sets. By adding jA ( several jA pieces) pieces-group-module, something new in thinking or tactics could arise. again, thanks so much for what you have done, dear respected h.g.muller. --- adella.


adella hardy wrote on Wed, Nov 22, 2023 09:12 PM UTC:

@H.G.Muller,

Dear respected h.g.muller, could you, for initial move, add initial 2-moves, or, initial 3-moves, or initial multiple--moves?

For example, i4D fW -------- initial 4--moves could use D.

h.g.m., your contribution to make this initial multiple--move feasible will greatly enhances chess play tactics, and new thinking of design chess variants for fun.

Thanks a lot. sincerely, adella.


adella hardy wrote on Thu, Nov 23, 2023 04:59 AM UTC in reply to H. G. Muller from Wed Nov 22 09:32 PM:

@h.g.muller,

Thanks so much. sincerely, adella.


adella hardy wrote on Thu, Nov 23, 2023 06:29 AM UTC:

@H.G.Muller, Dear respected h.g.muller, could you take a minute read my

following ideas? thanks.
=== Design accurate counting chess new variants

1aaa. E.g., elephant -- A sW. H.G.Muller, could you set

the limit on the number of [ A ] moves, such as 10 moves, or

12 mvs, etc. . Then all the other moves for this elephant piece

will be sW.

1aab. E.g., for self pieces, could you set the overal limit on

the number of A moves, such as 30 moves ( or 31 mvs , etc. )

for self side?

If you could set up this algorithm by limiting the number of

certain piece moves, then Accurate Counting will be carried on

into the chess playing and brain will be forced to be accurately

attentive in counting and searching useful info. accurately.
What you do will contribute a lot to chess brain play, and

greatly enhance logical/mathematical chess tactics pinpointed.

         Thanks so much.   
Sincerely, Adella.   

adella wrote on Sat, Nov 25, 2023 06:48 PM UTC:

@h.g.muller,

Dear respected h.g.muller,

For "play test applets " page, why it does not work, if I make a modification to the number of ranks or number of files?"

In the past, it works. If users cannot modify number of ranks or files, then the chess variant is not fun to play for anyone at all.

could you change parameters or to revert to the past version so that users could do more modifications to the number of ranks and files?

Thanks so much. sincerely, adella.


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