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🕸Fergus Duniho wrote on Mon, Mar 22, 2004 03:37 AM UTC:
I'd like to discuss Thompson's four criteria in a separate comment. These
are all important criteria. I especially like the focus he puts on
balancing complementary elements. Tic-Tac-Toe is a perfect example of a
completely unbalanced game. It has complete clarity, no depth, complete
decisiveness, and no drama. A game I've been working on recently, Magic
Chess, a Chess game played with cards, is high in drama but has been
lacking in decisiveness. In one game that I played against myself, each
side kept getting the upperhand over the other for a while, only to lose
it again. I'll have to focus on making that game more decisive.

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