Enter Your Reply The Comment You're Replying To Larry Smith wrote on Fri, May 22, 2009 02:27 PM UTC:That's one of the primary hurdles in developing an algorithm, foreknowledge of the dynamics of the game. A generic algorithm could prove impossible to apply to all games. Unless such was written so that sub-functions could be added and manipulated. These sub-functions could either increase the amount of data that the algorithm considers, or even truncate it. The programming language for such sub-functions would need to be extremely flexible. Right now I am studying Axiomatic to determine its strength and how(or if) it can be used in creating strong adjustable algorithms. Edit Form You may not post a new comment, because ItemID AI easy or hard? does not match any item.