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Larry Smith wrote on Fri, May 22, 2009 02:27 PM UTC:
That's one of the primary hurdles in developing an algorithm,
foreknowledge of the dynamics of the game.

A generic algorithm could prove impossible to apply to all games. Unless
such was written so that sub-functions could be added and manipulated.
These sub-functions could either increase the amount of data that the
algorithm considers, or even truncate it.

The programming language for such sub-functions would need to be extremely
flexible.

Right now I am studying Axiomatic to determine its strength and how(or if)
it can be used in creating strong adjustable algorithms.

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