Check out Chess with Different Armies, our featured variant for July, 2024.

This page is written by the game's inventor, Hector Quintana.

Chess New

Chess New is a game invented by 3 different people collaborating, and uploaded to this site by one of them. In this game, pieces may move multiple times of have moves that are segmented. Some piece's moves are situationally dependant. Pieces cannot move "through" each other unless stated otherwise. You may not kill your own pieces.


Below is an image detailing how the pieces are set up on the 12 by 12 board. The king goes on the color that correlates to its color.


The pawn moves 1 space forward or 1 space diagonally forward (towards the opponent's side). It captures by landing on an opponent's piece after jumping diagonally forward. The pawn may move, on its first turn, 3 spaces forward or diagonally forward, killing any enemy piece it lands on other than the king. Once reaching the farthest row of spaces from your side, the pawn may promote to any piece that was previously killed (exculding the king). The pawn checks the same way it captures.

Image of the pawn:

The joker moves in a segmented fashion after the player roles a 4 sided die. The joker can move that many spaces in any direction (linear or diagonal) as well as change direction. The joker can change direction as many times as needed. Once the die is rolled, a joker must be moved. It must move the number of spaces rolled. Due to this the joker is not allowed to kill the offending piece if the king is in check because the needed number might not be rolled. The joker captures by landing on a piece. It may not check the king or contribute to checkmate.

Image of the joker:

The bishop is unchanged from standard chess.

Image of the bishop:

The rook is unchanged from normal chess, except for its ability to be ridden (see below).

Image of the rook:

The berserker moves like a rook, however, upon capturing an ememy piece, it gains an optional second turn that may result in another capture (unless the secondary capture would be the king). Captures occur by landing on another piece. It checks the same way as the rook.

Image of the berserker:

The wizard is in the center of a 7 by 7 grid. The wizard can teleport to any square inside of this grid if it is not occupied by another piece. Every time the wizard moves, the grid moves with it. A wizard can only capture via an assisted kill. This happens whenever a piece is threatened by another piece. The wizard, if in range, can move to capture the threatened piece. To capture a piece a wizard lands on top of it. 2 wizards can team up to kill a piece if the enemy piece is within both of their ranges. One wizard provides the threat to the enemy piece while the other moves to capture it. Wizards cannot check or contribute to checkmate.

Image of the wizard:

The spearman moves 2 spaces in any diagonal direction or 1 space in any linear direction. When moving diagonal they can move "through" other pieces. The spearman can capture by landing on top of a piece. They also capture by "stabbing" a piece 1 space away (linearly or diagonally) after a diagonal move. The spearman is not able to stab the king, and only gets one stab. Because the stab move is unpredictable, it does not count for threatening a piece (for checking or killing with wizards). Checking is instead done with the diagonal or linear moves.

Image of the spearman:

The nobleman moves like a standard knight, but can also move 2 spaces in any linear direction. This is how it captures and how it checks. It may move through other pieces.

Image of the nobleman:

The king is unchanged from normal chess, except, if checkmated, is simply removed from the board. The chosen one then becomes the new king if it is still on the board.

Image of the king:

The chosen one moves 1 or 2 spaces in any linear or diagonal direction. It becomes the king upon the king's checkmate. Before that, it may be captured like any other piece. It may also capture the opponent's king as if it were a normal piece.

Image of the chosen one:


Riding rooks involves a piece moving onto a rook. The move onto the rook must follow the rules on how pieces move. It takes up one turn to move onto a rook. You cannot move the rook onto the same spot as the other piece, instead you must move the other piece onto the rook. This newly created piece, called a stack, is then able to move around like a rook. Stacks can be killed like normal pieces. Due to this you cannot stack a king. In another move the piece on top may "hop off" of the rook (the rook cannot "slide out" from under the piece). This move is unpredictable and is therefore unable to contribute to checkmate or put the king in check while the piece is on top of the rook. If a pawn is riding a rook and the stack reaches the end of the board, the rook is taken off the board and the pawn is promoted. Stacks can only be 2 pieces high and must consist of a rook and another piece other than a king. You may not move a king or a chosen one onto a rook. You can stack a rook on top of a rook, but no higher than that.

Checkmate happens with the king as in standard chess. The opponent's king must be killed (through checkmate) and the chosen one killed or then checkmated.

This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.

By Hector Quintana.

Last revised by Hector Quintana.

Web page created: 2024-01-15. Web page last updated: 2024-05-14