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Stealth Chess -- review
Here you play White. The two sides must guess the identities of enemy units.
Identities are revealed upon capturing.
Whoever captures the enemy king wins.
The machine will try to
figure out, for example, which of your units is king and which
is queen, and go after these. It will not cheat.
Obviously there is no promoting pawns.
I made the rule that
White's first move cannot be a capture.
These are simple illustrations rather than strong opponents.
Bug Reports -- Thank you! Keep them coming!
Written by Ed Friedlander
WWW Page Added: Sunday, December 30, 2001