External Link: Execute! the Game
External image links detected!
You know what would look worse on your page than this big, ugly warning? Broken image links. If you're the author, please make sure that doesn't happen to this page by replacing the following external graphic images with local copies.
Array ( [0] => http://executethegame.com/pictures/pawn.gif [1] => http://executethegame.com/pictures/knight.gif [2] => http://executethegame.com/pictures/bishop.gif [3] => http://executethegame.com/pictures/rook.gif [4] => http://executethegame.com/pictures/queen.gif [5] => http://executethegame.com/pictures/king.gif )
THE KING MUST DIE!!!!
All the official Chess movement rules EXCEPT:
1)Check and checkmate are obsolete
3) Castling: normal chess rules apply bearing in mind that check and checkmate are obsolete
4) En Passant: no longer exists
5) Pawn Promotion: normal chess rules apply (note: the new piece has ALL of his/her LifePoints)
During your turn:
roll a D20 (add your ear necklace total, if any) to determine if you hit your foe (you must roll greater than your opponent's armor)
if you hit, determine how much damage by rolling the appropriate weapon-die
if you miss, no damage is assessed
if the attacked piece is dead, move into its square and don a single ear-necklace End of turn
if it survives, it automatically counter attacks. It rolls a D20 to determine if it hits then assess damage as appropriate. End of turn (note: if a defending piece kills the offending piece, remove the offending piece from the board, the defending piece does NOT move nor does it gain an ear-necklace)
1. Pawns = 4LP, 4 Armor, and damage with a D4
2. Knight = 6LP, 6 Armor, and damage with a D6
3. Bishop = 6LP, 6 Armor, and damage with a D6
4. Rook = 8LP, 8 Armor, and damage with a 2D4s
5. Queen = 12LP, 12 Armor, and damage with 2D6
6. King = 1LP, 6+ Armor, and damage with D4
Special Abilities:





