Horizons is chess-based game on 12x12 board with 5 unordinary new pieces.
Warrior is antipod of pawn.
He moves one square forward diagonally (like pawn captures), and captures one square forward (like pawn moves). He also can move two squares by first move.
Once in the game warrior can take 2 spaces forward (if first is empty).
Warrior's En Passant is same as Pawn's: if opposite warrior moves from start two spaces to adjacent square in the side of your warrior, this warrior can move orthogonally one step forward with taking his aggressor.
On start four warriors stand on B, C, J and K squares on 2nd and 11th ranks.
He moves like pawn, and captures one square sideways.
But he have one unique treat: if opponent's piece is standing in the next square forward (or 2 spaces forward if shielder is on start), he can move one step (or two steps from start) forward and also move this piece. Without capture, only replace. He cannot move only other Shielders. But shielder cannot move also:
- If there are 3 or more pieces forward;
- If there is the edge of the board behind these pieces;
- If these are your pieces.
Also, opponent's pieces can't capture him when he is "watching them" (for example if opponent's shielder moves to you, he can't capture him by moving forward orthogonally or diagonally. You can take him only moving sideways or backwards orthogonally or diagonally (except for knight;)).
Shielder's En Passant is same as Pawn's or Warrior's; if opposite pawn-like piece moves two spaces and stops one square diagonally behind your shielder, or foe warrior goes two spaces, you can step one square sideways to the square where this opponent's piece could be by moving one space, with taking this piece.
On start four shieldholders stand on A, D, I and L squares on 2nd and 11th ranks.
He moves like letter T without vertical line: 3 spaces orthogonally, or 2 spaces orthogonally and 1 diagonally, left or right. He can't move if first two squares aren't free, because he isn't leaper. Moving:
Capturing: he captures on squares which are destinations of his moves (blue), or the closest of first two squares orthogonally which are occupied by foe pieces (yellow). Like T-shape.
On start two oxen stand on free squares near knights.
This is very hard piece to understand his moves. He is one from five invented pieces who moves and captures similar.
In general: he moves orthogonally 3 or more squares and goes 1 square diagonally in this direction, or; moves 3 or more squares diagonally and 1 square orthogonally; like Xiangqi Horse which moves farther than 1 step orthogonally before moving 1 step diagonally. On free board he is hybrid of Aanca and Unicornio (from Grant Acedrex) which doesn't go on 7x7 quadrate of squares around him. But his motion's mechanic is like Xiangqi Horse: if he meet ANY piece on his orthogonal and diagonal direction in near 3 squares, he can't move in this direction. At all.
For example, he meets a pawn on 4 squares diagonally (f8 in our diagram), and this pawn (regardless which) blocks for him squares f9, g8 and h9. Squares f7 and e8 are yet available. So when he meets any piece on his destination, this doesn't stop him.
And we see that magician is stronger or on bigger board, or on edge of standard board.
So you've probably guessed that he is ranger.
On boards which are smaller than 8x8 Magician can also move 2 orthogonally(diagonally) and 1 diagonally(orthogonally). But on boards which are 8x8 or smaller his price is 7 pawns.
On start magician stands near rook which's on K square.
This is same as nightrider, but it is based on Xiangqi Horse (not chess knight). He moves endless L-shape. His moving scheme is as Nightrider, but he can capture 1 space orthogonally, 2 spaces orthogonally, at the first destination (as knight), after this square – 1 space orthogonally (as camel), 2 spaces orthogonally (as giraffe), at the second destination, after this square – 1 space orthogonally, etc.; if it meet ANY piece on ANY square of his way, this piece will block him.
Blue squares are his moves and captures, yellow are only captures.
On start zip stands near rook on B square.
- Your aim is to checkmate opponent's king.
- All pieces on 2nd (white) and 11th (black) ranks can move two squares on start and promote to bishop, knight, ox or rook. But only Warriors can become the thoughtful Magicians; only Shieldholders can turn into sparkling Zips; and only pawns can promote to almighty Queens!
- In the castling king moves 3 squares instead of 2.
- Pieces' values: pawn - 1 pawn, warrior, shielder - 2 pawns, knight - 3 pawns, bishop - 3 or 4, ox - 4, rook - 5, zip, magician - 8, queen - 9.
Warriors can passtake Warriors;
Pawns can passtake Pawns and Warriors (if lasts stop 2 spaces aside from the pawn)
But Shielders can passtake Pawns, and Warriors, and Shielders.
All other settings and rules are like in chess.
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By Rechefiltr is Fire.
Last revised by Rechefiltr is Fire.
Web page created: 2022-04-17. Web page last updated: 2022-05-19