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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'Man%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
Man. Moves to any adjacent square, like a King, but not royal. Author: Sergey Sirotkin and Fergus Duniho.
Man and Beast 01: Constitutional Characters. Systematic naming of symmetric and forward-only coprime radial pieces. By Charles Gilman.
Man and Beast 02: Shield Bearers. Systematic naming of divergent coprime radial pieces. By Charles Gilman.
Man and Beast 03: From Ungulates Outward. Systematic naming of the simplest Oblique Pieces. By Charles Gilman.
Man and Beast 04: Generalised Generals. Systematic naming of part-symmetric coprime radial pieces. By Charles Gilman.
Man and Beast 05: Punning by Numbers. Systematic naming of coprime triaxial oblique pieces. By Charles Gilman.
Man and Beast 06: The Heavy Brigade. Systematic naming of symmetric and forward-only non-coprime radial pieces. By Charles Gilman.
Man and Beast 07: When Beasts Collide. Systematic naming of more complex oblique pieces. By Charles Gilman.
Man and Beast 08: Diverse Directions. Systematic naming of symmetric pieces mixing radial and oblique components. By Charles Gilman.
Man and Beast 09: Mighty Like a Rose. Systematic naming of pieces following Curved, Crooked, or Bent paths. By Charles Gilman.
Man and Beast 10: The Hybrid Diagonal. Systematic naming of straight coprime hex-prism-specific radial pieces. By Charles Gilman.
Man and Beast 11: Long-nosed Generals. Systematic naming of part-symmetric pieces with non-coprime components. By Charles Gilman.
Man and Beast 12: Alternative Fronts. Systematic naming of pieces using complex mixes of forward, backward, and same-rank moves. By Charles Gilman.
Man and Beast 13: Straight and Crooked Moving. Systematic naming of part-straight and more complex non-straight pieces. By Charles Gilman.
Man and Beast 14: Oddly Oblique. Systematic naming of hex-specific coprime oblique pieces. By Charles Gilman.
Man and Beast 15: Strengthened Across the Board. Systematic naming of pieces reinterpreting the concept of directions. By Charles Gilman.
Man and Beast 16: Diverging Further. Systematic naming of more complex divergent pieces. By Charles Gilman.
Man and Beast 17: Hex Heavies. Systematic naming of non-coprime hex-specific pieces. By Charles Gilman.
Man and Beast 18: Complex Pieces with Simple Ratios. Systematic naming of compounds of oblique pieces with SOLLs in ratios of 1, 1½, 2, 3, and 6. By Charles Gilman.
Man and Beast 19: The Vice Squad. Systematic naming of more complex pieces mixing radial and oblique moves. By Charles Gilman.
Man and Beast 20: Far From Square. Systematic naming of more complex hex-specific pieces. By Charles Gilman.
Man and Beast 21: Lords High Everything-Else. Systematic naming of pieces that do not fit in any of the other articles. By Charles Gilman.
Man and Beast Overview and Glossary. Table summarising what piece characteristics Man and Beast articles cover, with glossary of terms used to describe pieces. By Charles Gilman.
Manchala Chess. On 10 by 10 board with new pieces. (10x10, Cells: 100)
Manchurian Chess. Java applet for Yitong, a variant on Chinese Chess. Author: Ed Friedlander.
MANEVAR a.k.a. Maneuver. Game with infantry, cavalry, and archers and multiple moves per turn. (13x12, Cells: 156) By Bishop Drax.
Mangonel Chess. Introducing the remarkable Mangonel piece, which can hurl pieces over its head, on a Gustavian board (zrf available). By M Winther.
Maniac. Chess and Chess Variants Program. By Subrah Nagappan.
Mansindam. A variant that combines 'drop' rule and strong pieces, and there is no draw. (9x9, Cells: 81) By Daphne Snowmoon.
Manticore.
Moves one space orthogonally, then slides outward as a Bishop. Author: Bn Em. Inventor: Ralph Betza.
Many Rules in One Game. List chess and variants. By Ralph Betza.
Many Worlds Chess. Large variant, inspired by the many worlds interpretation of quantum mechanics. By Adrian King.
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