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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'Ma%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Maasai Chess. Play Maasai Chess with Game Courier. By Jean-Louis Cazaux.
- Maasai Chess. Large CV with 48 pieces per side, of 20 types including both regular and rapid Pawns. By Jean-Louis Cazaux.
- Macadamia Shogi. Pieces promote on capture to multi-capturing monsters. (13x13, Cells: 169) By H. G. Muller.
- Maces and Horse-apults. Similar to chess, but on a 10 x 10 board and the addition of Maces and Horse-apults. By Gary K. Gifford.
- Maces and Horse-apults. Chess with mace pieces and specialized catapults (horse-apults). (10x10, Cells: 100) By Gary K. Gifford.
- Maces, Horse-apults, and Tulpas. The game of Maces and Horse-apults with the likely use of tulpas pieces. (10x10, Cells: 100) By Gary K. Gifford.
- Maces, Horse-apults, and Tulpas. Maces and Horse-apults with user-created Tulpa pieces. By Gary K. Gifford.
- Maces, Shields, and Horse-apults. Like Maces and Horse-apults, but pawns are protected from Mace capture. By Gary K. Gifford.
- Maces, Shields, and Horse-apults. A varaiant of Maces and Horse-apults inwhich Maces cannot capture pawns. (10x10, Cells: 100) By Gary K. Gifford.
- Machiavellian Chess. Four-player all-against-all game with unusual pieces; also known as Djambi. Inventor: Jean Anesto.
- Machine Gun Chess. Attacked units are removed. The object is to remove. Author: Ed Friedlander. Inventor: J. E. H. Creed.
- Macrochess . Board is formed by having a 4 by 4 grid at each side of a cube. Author: Hans L. Bodlaender.
- Macrochess. Missing description Author: Daniil Frolov and Jean-Louis Cazaux. Inventor: Robert Potter.
- Macrochess. Missing description (12x12, Cells: 144) By Robert Potter.
- Mad Chess. Chess variant with unequal armies on 10 by 10 board. (10x10, Cells: 100) By Jason D. Wittman.
- Mad Chess . Chess variant with unequal armies on 10 by 10 board. By Jason D. Wittman.
- Mad Chess (Steel=White). Chess variant with unequal armies on 10 by 10 board. Author: Fergus Duniho. Inventor: Jason D. Wittman.
- Mad Chess (Stone=White). Chess variant with unequal armies on 10 by 10 board. Author: Fergus Duniho. Inventor: Jason D. Wittman.
- Mad Elephant Chess . Pawns can be turned into Elephants; Elephants can promote to Mad Elephants, and Mad Elephants can trample lines of pieces. By Peter Aronson.
- Mad Elephant Chess. Missing description By Daniil Frolov.
- Mad Elephant Chess. Pawns can be turned into Elephants; Elephants can promote to Mad Elephants, and Mad Elephants can trample lines of pieces. By Peter Aronson.
- Mad Elephant Shogi. Missing description (9x9, Cells: 81) By (zzo38) A. Black.
- Mad King Chess . Missing description By Larry L. Smith.
- Mad King Chess. Missing description (8x8, Cells: 64) By Larry L. Smith.
- Mad Mate . Wooden set for chessgi: captured pieces change hands and can be used as reinforcement. Inventor: Alex Randolph.
- Mad Queen Shogi. Play this new Chess/Shogi hybrid on Game Courier. Author: Fergus Duniho. Inventor: Larry L. Smith.
- Mad Queen Shogi. Missing description By Larry L. Smith.
- Mad Queen Shogi. Missing description (8x8, Cells: 64) By Larry L. Smith.
- Mad Scientist Chess. Fetch me the Pawn, Igor! (8x8, Cells: 64) By Peter Aronson.
- Mad Threeparty Chess. Chess for three. Each opponent has a king which you may check. Author: Ed Friedlander. Inventor: Vernon Rylands Parton.
- Madcap Chess. If a capture is available, the player must capture,. Author: Ed Friedlander. Inventor: Mannis Charosh.
- Madhouse Chess. Usually called Replacement Chess. Captured pieces must be put on an empty square on the board. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Madness of Kings Chess. The Kings are, simply put, insane!! (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- Madrasi Chess. Units of opposite color and identical kind which attack one another cannot move. Author: Ed Friedlander. Inventor: Abdul Karwatkar.
- Maelstrom. All 64 squares of 8 by 8 board are initially filled with pieces. By Michael Asher.
- Maelstrom . All 64 squares of 8 by 8 board are initially filled with pieces. Author: David Howe. Inventor: Michael Asher.
- Maelstrom Chess. All 64 squares are initially occupied. Author: Ed Friedlander. Inventor: Michael Asher.
- Mafeking Kriegspiel. Players choose their own setups, unknown to opponent, units adjacent by Knights (spies) are visable. Author: Ed Friedlander. Inventor: Hubert Philips.
- Mage. Rooks cannot be captured or capture, and the Queen is replaced by a Mage. Author: Peter Aronson. Inventor: Oliver Xymoron.
- Mage Chess. Queen can swap with any friendly unit. Author: Ed Friedlander. Inventor: Oliver Xymoron.
- Mage Chess II. Queen can swap with any friendly or enemy unit. Author: Ed Friedlander. Inventor: Oliver Xymoron.
- Magi. On 10 by 10 board with new pieces and different outcome rules. (10x10, Cells: 100) By Neal Meyer.
- Magi . Variant on 10 by 10 board with new pieces. By Neal Meyer.
- Magi - A Chess Variant. Variant on 10 by 10 board with new pieces. (10x10, Cells: 100) By Neal Meyer.
- Magic Carpet Chess. Each player has a magic carpet to move a non-King to any empty square on the board. Author: Ed Friedlander. Inventor: Denis van Straten and Karl Scherer.
- The magic mashers. another experimental chess with different armies variant. (8x8, Cells: 64) By Andy Maxson.
- Magic Ring Chess. Each player has a magic ring which will give the piece wearing it additional powers of movement. (8x8, Cells: 64) By Lim Ther Peng.
- Magic River. Xiang Qi pieces crossing the Magic River turn into their Western counterparts, and vice versa! (17x9, Cells: 77) By John Smith.
- Magichess . Chess variant that uses ideas from Magic: the Gathering card game. By Dennis Xay Voong.
- Magician Chess . Variant on 7 by 7 board with nine holes and magician able to move holes. Author: Jens Markmann. Inventor: Jonathon Whittle.
- Magician Chess. Variant on 7 by 7 board with nine holes and magician able to move holes. (7x7, Cells: 40) By Jonathon Whittle.
- Magician Chess . Version using Alfaerie graphics. Author: David Howe. Inventor: Jonathon Whittle.
- Magician's Chess. Pieces switch board sides with each move. (8x8, Cells: 64) By John Smith.
- Magicpawns Chess. Any piece can move to friendly pawn and change place with it. Pawns thus become more dynamic and pieces less constrained. By M Winther.
- Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. Author: Ed Friedlander. Inventor: Charles Gilman.
- Magna Carta Chess. lack has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. Author: Peter Aronson. Inventor: Charles Gilman.
- Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. (8x8, Cells: 64) By Charles Gilman.
- Magnetic Chess. Pieces that moved attract and repel pieces like magnets. (8x8, Cells: 64) (Recognized!) By João Pedro Neto and Claude Chaunier.
- Magnetic Chess. Moved unit attracts and repels. Author: Ed Friedlander. Inventor: João Pedro Neto.
- Magnetic Chess . Pieces that moved attract and repel pieces like magnets. Author: João Pedro Neto and Fergus Duniho. Inventor: João Pedro Neto and Claude Chaunier.
- Magnetic Chess: 4 sample games. Missing description Author: Jim Aikin. Inventor: João Pedro Neto and Claude Chaunier.
- Magnetic Xiangqi set. Photo's of a magnetic Chinese chess set. Author: Hans L. Bodlaender.
- Magneticpawns Chess. Introducing the magnetic pawn, which can dislocate an enemy piece by magnetic force. Regular board and pieces (zrf available). By M Winther.
- Maha Chatukanga. Variant arranging Chaturanga's paired pieces and all their compounds in the style of Grand Chess. (10x10, Cells: 100) By Charles Gilman.
- Maharadscha . Lone king, moving as queen+knight, versus an army. Author: Uwe Wiedemann.
- Maharaja. See Amazon. Can move as queen or as knight. Author: Fergus Duniho.
- Maharaja and Sepoys I. Lone king, moving as queen+knight, versus an army. Author: Ed Friedlander.
- Maharaja and Sepoys II. Lone king, moving as queen+knight, versus an army. The maharaja. Author: Ed Friedlander.
- The Maharaja and the Sepoys. Powerful lonely king against a full set of pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Mainzer Schach. Large variant with Janus, Marshall, and different setup. (11x8, Cells: 88) By Jörg Knappen.
- Mainzer Schach. 11 x 8 variant with two Januses and one Marshall, and different setup. Author: Tony Quintanilla. Inventor: Jörg Knappen.
- Major FUN's Daily Briefings. Article on the Chess Variant Pages. Author: Bernie 'Major Fun' DeKoven.
- Majority Chess. You can move a piece only if it is on a file where you have a majority of pieces. (8x8, Cells: 64) By Emiliano "Wentu" Venturini.
- Maka Dai Dai Shogi. Pieces promote on capture, some to multi-capturing monsters. (19x19, Cells: 361) Author: H. G. Muller.
- Maka-Dai-Dai Shogi. Historical ultra large Shogi variant. Author: Jean-Louis Cazaux.
- Maka-Dai-Dai Shogi pictures. Photos of a commercial Maka-dai-dai Shogi set. Author: John Lawson.
- Makarenko's Chess. Pieces are stacks which can be split and combined to create other pieces. Author: Jacek Dobrzyniecki. Inventor: Anton Makarenko.
- Makarenko's Chess . Pieces can split and combine in many ways. Four variants included. Author: Marek14 .
- Make own Army and Handicap Azsymchess . Missing description By Namik Zade.
- Make-A-Rule Chess. Play chess and modify its rules concurrently. Chess with Nomic. Author: Randy King. Inventor: Nyegosh Dube.
- Make-A-Rule Chess. Sample game. Author: Randy King.
- Makromachy. Huge variant with 2x56 pieces, some jumping over many others. (14x14, Cells: 196) By H. G. Muller.
- Makruk. Play the Thai version of Chess on Jocly. Author: Michel Gutierrez and Jérôme Choain.
- Makruk. Play the traditional Chess variant of Thailand on Game Courier. Author: Jose Carrillo.
- Makruk (Siamese Chess) . Part of a document describing various Historical Chess Variants. Author: Nader Daou.
- Makruk (Thai chess). Rules and information. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender.
- Makruk and Sittyuin. Zillions file to play Thai Chess and Burmese Chess. Author: Malcolm Maynard.
- Makruk experiences. Tim Krabbe's WWW page on his experiences with Makruk. Author: Tim Krabbé.
- Makruk Library. Missing description Author: Jose Carrillo.
- Makruk match. Moves of a match of Thai chess.
- Makruk match 2. Moves of Thai Chess game Gralla - Mendel.
- Makruk Set Photos. Photos of handmade Makruk set by Gary Gifford. Author: Gary K. Gifford.
- Mallett Chess. Play this small variant known in Zillions as Knights vs Bishops 5x4 on Jocly. Author: Michel Gutierrez and Jérôme Choain. Inventor: Jeff Mallett.
- Mammoth Chess. Large Variant. (10x10, Cells: 96) Author: Fergus Duniho. Inventor: Kevin Begley.
- Mamra Chess. Adds the Mamra, a piece that only Pawns may capture. Author: Tony Quintanilla and George Tsavdaris. Inventor: George Tsavdaris.
- Mamra Chess . Adds the Mamra, a piece that only Pawns may capture. By George Tsavdaris.
- Mamra Chess. Adds the Mamra, a piece that only Pawns may capture. (8x8, Cells: 66) By George Tsavdaris.
- Mamra Chess with Wuss. Variant combining very strong Mamra piece with weakening Wuss piece. By Jeremy Gabriel Good.
- Man. Moves to any adjacent square, like a King, but not royal. Author: Sergey Sirotkin and Fergus Duniho.
- Man and Beast 01: Constitutional Characters. Systematic naming of symmetric and forward-only coprime radial pieces. By Charles Gilman.
- Man and Beast 02: Shield Bearers. Systematic naming of divergent coprime radial pieces. By Charles Gilman.
- Man and Beast 03: From Ungulates Outward. Systematic naming of the simplest Oblique Pieces. By Charles Gilman.
- Man and Beast 04: Generalised Generals. Systematic naming of part-symmetric coprime radial pieces. By Charles Gilman.
- Man and Beast 05: Punning by Numbers. Systematic naming of coprime triaxial oblique pieces. By Charles Gilman.
- Man and Beast 06: The Heavy Brigade. Systematic naming of symmetric and forward-only non-coprime radial pieces. By Charles Gilman.
- Man and Beast 07: When Beasts Collide. Systematic naming of more complex oblique pieces. By Charles Gilman.
- Man and Beast 08: Diverse Directions. Systematic naming of symmetric pieces mixing radial and oblique components. By Charles Gilman.
- Man and Beast 09: Mighty Like a Rose. Systematic naming of pieces following Curved, Crooked, or Bent paths. By Charles Gilman.
- Man and Beast 10: The Hybrid Diagonal. Systematic naming of straight coprime hex-prism-specific radial pieces. By Charles Gilman.
- Man and Beast 11: Long-nosed Generals. Systematic naming of part-symmetric pieces with non-coprime components. By Charles Gilman.
- Man and Beast 12: Alternative Fronts. Systematic naming of pieces using complex mixes of forward, backward, and same-rank moves. By Charles Gilman.
- Man and Beast 13: Straight and Crooked Moving. Systematic naming of part-straight and more complex non-straight pieces. By Charles Gilman.
- Man and Beast 14: Oddly Oblique. Systematic naming of hex-specific coprime oblique pieces. By Charles Gilman.
- Man and Beast 15: Strengthened Across the Board. Systematic naming of pieces reinterpreting the concept of directions. By Charles Gilman.
- Man and Beast 16: Diverging Further. Systematic naming of more complex divergent pieces. By Charles Gilman.
- Man and Beast 17: Hex Heavies. Systematic naming of non-coprime hex-specific pieces. By Charles Gilman.
- Man and Beast 18: Complex Pieces with Simple Ratios. Systematic naming of compounds of oblique pieces with SOLLs in ratios of 1, 1½, 2, 3, and 6. By Charles Gilman.
- Man and Beast 19: The Vice Squad. Systematic naming of more complex pieces mixing radial and oblique moves. By Charles Gilman.
- Man and Beast 20: Far From Square. Systematic naming of more complex hex-specific pieces. By Charles Gilman.
- Man and Beast 21: Lords High Everything-Else. Systematic naming of pieces that do not fit in any of the other articles. By Charles Gilman.
- Man and Beast Overview and Glossary. Table summarising what piece characteristics Man and Beast articles cover, with glossary of terms used to describe pieces. By Charles Gilman.
- Manchala Chess. On 10 by 10 board with new pieces. (10x10, Cells: 100)
- Manchurian Chess. Java applet for Yitong, a variant on Chinese Chess. Author: Ed Friedlander.
- MANEVAR a.k.a. Maneuver. Game with infantry, cavalry, and archers and multiple moves per turn. (13x12, Cells: 156) By Bishop Drax.
- Mangonel Chess. Introducing the remarkable Mangonel piece, which can hurl pieces over its head, on a Gustavian board (zrf available). By M Winther.
- Maniac . Chess and Chess Variants Program. By Subrah Nagappan.
- Mansindam. A variant that combines 'drop' rule and strong pieces, and there is no draw. (9x9, Cells: 81) By Daphne Snowmoon.
- Manticore. Moves one space orthogonally, then slides outward as a Bishop. Author: Bn Em. Inventor: Ralph Betza.
- Many Rules in One Game. List chess and variants. By Ralph Betza.
- Many Worlds Chess. Large variant, inspired by the many worlds interpretation of quantum mechanics. By Adrian King.
- Mao. Moves as knight but cannot jump. Author: Fergus Duniho and Ben Good.
- Mao-hopper. Moves as knight must must jump over occupied orthogonal square at first movement.
- Maorider Chess. Missing description By Vitya Makov.
- Maorider Chess. Maorider and king with unusual recruiting abilities. (8x9, Cells: 72) By Vitya Makov.
- Mapped Chess. Mapped Chess Game with extended 3D moves mapped on 2 boards. (2x(8x8), Cells: 128) By Stephane Burkhart.
- Mapped Chess. Missing description (2x(8x8), Cells: 128) By Stephane Burkhart.
- Mapped Chess . Missing description By Stephane Burkhart.
- March Hare Chess. Each side moves first a black unit, then a white unit. Author: Ed Friedlander.
- The Marine Game. Small wargame, simulating a sea battle. Author: Eugen Laukamp.
- Marinelli's three-handed chess, or Triple Chess. Historic chess variant for three players. (Cells: 136) Author: Hans L. Bodlaender. Inventor: Philip Marinelli.
- Mark Davis's Chess Designs. With a round chess board. Author: Hans L. Bodlaender. Inventor: Mark Davis.
- Marmara. A Byzantine Chess variant featuring Trojan Horses. (4x16, Cells: 64) By Charles Gilman.
- Marseillais Chess. Move twice per turn. (Recognized!) Author: Fergus Duniho.
- Marseillais Chess . Move twice per turn. Author: Young-Hyun Joo.
- Marseillais Chess. Move twice per turn. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière.
- Marshall. Moves like rook or as knight. Author: Fergus Duniho and David Howe.
- Martian Chess. Two or four player strategic game with chess elements played with Looney piramids. (4x8, Cells: 32) Author: Hans L. Bodlaender. Inventor: Andrew Looney.
- Martian Chess. Large variant from the book The Chessmen of Mars. Author: Ed Friedlander.
- Martian Chess, Jetan. Large variant from the book The Chessmen of Mars. (10x10, Cells: 100) Author: Jean-Louis Cazaux and Hans L. Bodlaender. Inventor: Edgar Rice Burroughs.
- The Marvellous Megafauna. A diverse Chess with Different Armies faction with riders and leapers. (8x8, Cells: 64) By Andrew L Smith.
- Masking Chess. Mask and move pieces so they are invisible to the opponent. (8x8, Cells: 64) By James Lummel.
- Masonic Chess. Game played on a Masonic tile board. Author: KelvinFox and Ben M Reiniger. Inventor: George Dekle.
- Mastering Chechmates, by Neil McDonald. A review of a book. Author: Hans L. Bodlaender.
- Mastery . A Game of Skill for Two Players. Inventor: S John Ross.
- Mastodon Chess. Standard pieces plus two Mastodons per side. A strategical big-board variant. By M Winther.
- Mastodon Chess (8x10). Standard pieces plus two Mastodons per side. A strategical big-board variant. By M Winther.
- Mat-al-magnun. The fool's mate in Shatranj.
- Mate in two moves. Old mate in two problem from 1859. Author: Hans L. Bodlaender. Inventor: Samuel Loyd.
- Mathematichess. A chess variant specially designed for mathematicians. (8x8, Cells: 64) By Florin Lupusoru.
- Mathewson's Hexagonal Chess. Glinski Hexagonal chess, but with different layout. By Richmond Mathewson.
- Matrix Chess . Chess played on a board of tessellating pentagons and diamonds. By David Cannon.
- Matrix Chess. Chess played on a tessellation of pentagons and diamonds. The name comes from the matrix in which diamonds are found. (14x14, Cells: 196) By David Cannon.
- Matron Chess. Introducing the peculiar Matron queen, which makes regular chess more aggressive (zrf available). By M Winther.
- Maxim chess. Variant, invented by my little brother. (8x8, Cells: 64) By Daniil Frolov.
- Maxima . This ZRF enforces the checkmate condition in Maxima. Author: Roberto Lavieri and Joost aan de Brugh. Inventor: Roberto Lavieri.
- Maxima. Play Maxima, an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic. Author: Roberto Lavieri and Antoine Fourrière. Inventor: Roberto Lavieri.
- Maxima . Download this file to see a sample game of Maxima! Author: Rhonan Lavieri and Roberto Lavieri. Inventor: Roberto Lavieri.
- Maxima . Maxima is an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic. By Roberto Lavieri.
- Maxima. Maxima is an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic. (Cells: 76) By Roberto Lavieri.
- Maxima Set. Missing description Author: Roberto Lavieri.
- Maya Chess. Indian variant in which a defended unit (not king or pawn) moves according to the defender(s). Author: Ed Friedlander.
- Mayhem Chess. Different pieces and setup. Author: Tony Quintanilla. Inventor: Christina Ziolkowski.
- Mayhem Chess. Different pieces and setup. (8x8, Cells: 64) Author: Christina Ziolkowski Inventor: Christina Ziolkowski.
- Maze. Cooperative chesslike game; commercial game. Inventor: Jim Deacove.
- Mazes for the Mind. Missing description Author: C. Pickover.
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