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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'Gi%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Gi-Qi-Game. Another one crossover of European, Chinese and Japanese chess. (9x9, Cells: 81) By Daniil Frolov.
- Giant Chess. 16 x 16 variant with lots of powerful pieces and the unique four square occupying Dev piece which is not easy to capture. Author: Jeremy Gabriel Good. Inventor: Köksal Karakus.
- Giant Chess. 16x16 board with the same pieces as Turkish Chess, but also the "Dev" piece which takes up four squares. (16x16, Cells: 256) By Köksal Karakus.
- Giant Chess 2. Giant Chess but with the addition of giant Ferzes and 8 Leos. By Jeremy Gabriel Good.
- Giant-King Chess. Kings take up four squares each, all of which must be attacked to check. (10x10, Cells: 100) By Robert Shimmin.
- Gifford Graphics for Pillars of Medusa. Missing description Author: Gary K. Gifford.
- Gifford's Catapults of Troy GIF Pieces. Missing description Author: Gary K. Gifford.
- Gigachess. Play this large 14x14 variant on Jocly. Author: Jean-Louis Cazaux and Jérôme Choain. Inventor: Jean-Louis Cazaux.
- Gigachess. With 20 different pieces on a 14 x 14 board, this is the latest in a sequence from Shako to Tamerlane II to Perfect 12. Author: Jeremy Gabriel Good. Inventor: Jean-Louis Cazaux.
- Gigachess. On 14 by 14 board with 20 different pieces. (14x14, Cells: 196) By Jean-Louis Cazaux.
- Gigachess . On 14 by 14 board with 20 different pieces. By Jean-Louis Cazaux.
- Gigachess II. Evolution of Gigachess (2001). By Jean-Louis Cazaux.
- Gigachess II. Evolution of Gigachess. 24 different types of pieces on a 14 x 14 board. By Jean-Louis Cazaux.
- Gilman's Modest Variants. Missing description (8x8, Cells: 64) By Charles Gilman.
- Giraffe. Makes (1,4)-jump. Author: Hans L. Bodlaender.
- Give & Take Chess. After setting up pieces, players must capture each turn. (8x8, Cells: 64) By Mark Thompson.
- Giveaway Chess. Taking is obligatory; the first player that loses all his pieces wins. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière.
- Giveaway Chess Puzzle. Computer game that you have to lose all of your own pieces to win. By (zzo38) A. Black.
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