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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND (`InventorID` = 'AdamNorberg' OR `InventorID2` = 'AdamNorberg') ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- AAUUGHH! Chess. After every move, there's a 1 in 18 chance of the rules switching to another in a list of variants. (8x8, Cells: 64)
- Bomber Chess I. Pawns can be made to explode.
- Bomber Chess II. Pawns can be made to explode, and always explode when.
- Bomber Chess III. Pawns and pieces can be made to explode.
- BomberChess . A pawn may be exploded, removing pieces on all 8 adjacent squares.
- King with a Shotgun . Twice each game, the King can make a non-moving Rook capture.
- King with a Shotgun. Twice each game, the King can make a non-moving Rook capture. (8x8, Cells: 64)
- King with a Shotgun Chess. Twice each game, the King can make a non-moving Rook capture.
- Rubble Chess. Pieces must clear out unoccupied squares before they can move through them.
- Rubble Chess. Pieces must clear out unoccupied squares before they can move through them. (8x8, Cells: 64)
- Rubble Chess . Pieces must clear out unoccupied squares before they can move through them.
- Tron Chess. Every square passed by the queen creates a wall that hinders movement. (8x8, Cells: 64)
- Zelda Chess. Sword-wielding pieces capture adjacent pieces with or without moving. (8x8, Cells: 64)
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