Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND (`AuthorID` = 'HGMuller' OR `AuthorID2` = 'HGMuller') ORDER BY `Type` ASC, `LinkText` ASC LIMIT 500 OFFSET 0
- Cashew Shogi. Many pieces must promote on capture, and some can multi-capture. (13x13, Cells: 169) By H. G. Muller.
- Charge of the Light Brigade. Seven knights fight 3 queens, and usually win! (8x8, Cells: 64) By H. G. Muller.
- Chu Shogi. Historic Japanese favorite, featuring a multi-capturing Lion. (12x12, Cells: 144) (Recognized!) Author: H. G. Muller.
- Dai Dai Shogi. Historical large Shogi variant. (17x17, Cells: 289) Author: H. G. Muller.
- Dai Shogi. Large armies including a multi-capturing Lion battle each other on a big board. (15x15, Cells: 225) Author: H. G. Muller.
- Decimaka. Game where pieces promote on making a capture. By H. G. Muller.
- Decimaka (revised). Game where pieces promote on making a capture. (10x10) By H. G. Muller.
- Duck Chess. A Duck that must be moved by both players can block your moves. (8x8, Cells: 64) Author: H. G. Muller. Inventor: Tim Paulden.
- Elven Chess. 10x10 variant with 4 new pieces, of which one can double-capture. (10x10, Cells: 100) By H. G. Muller.
- Ghost King Chess. The king can roam the board as an almost unkillable ghost. (8x8, Cells: 64) By H. G. Muller.
- Macadamia Shogi. Pieces promote on capture to multi-capturing monsters. (13x13, Cells: 169) By H. G. Muller.
- Maka Dai Dai Shogi. Pieces promote on capture, some to multi-capturing monsters. (19x19, Cells: 361) Author: H. G. Muller.
- Makromachy. Huge variant with 2x56 pieces, some jumping over many others. (14x14, Cells: 196) By H. G. Muller.
- Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) By H. G. Muller.
- Metamachy. Large game with a variety of regular fairy pieces. Author: H. G. Muller and Jean-Louis Cazaux. Inventor: Jean-Louis Cazaux.
- Mighty-Lion Chess. Normal Chess augmented with a hard-to-trade Lion super-piece that can make double-captures. (8x8, Cells: 64) By H. G. Muller.
- Minjiku Shogi. Wild shogi variant, with pieces that burn neighbors or jump many pieces. (10x10, Cells: 104) By H. G. Muller.
- Nutty Shogi. Pieces jump over many others, and a Fire Demon burns neighbors. (13x13, Cells: 169) By H. G. Muller.
- Onslaught. Several pieces can capture only on the enemy half, favoring attack. (12x12, Cells: 144) By H. G. Muller.
- Paco Shako. Pieces coexist peacefully on target square after capture. Author: H. G. Muller. Inventor: Felix Albers.
- Pink Chess. White has two Kings, black two Queens as royal pieces. By H. G. Muller.
- Spell Chess. A limited supply of freeze and jump spells allow you to hinder the opponent or get extra moves. (8x8, Cells: 64) Author: H. G. Muller.
- Spiral Chess. The royal pieces slide along a spiral trajectory. By H. G. Muller.
- Team-Mate Chess. Variant with 8 different pieces, none of which is able to checkmate a bare king on its own. (8x8, Cells: 64) By H. G. Muller.
- Tengu Dai Shogi. Turbo version of Dai Shogi, with some Dai Dai Shogi pieces. Author: H. G. Muller.
- Tenjiku Shogi. Fire Demons burn surrounding enemies, Generals capture jumping many pieces. (16x16, Cells: 256) Author: H. G. Muller.
- Veteran Chess. Most pieces can or must irreversibly promote when they capture. By H. G. Muller.
- Wa Shogi. Game with many different rather weak pieces, with or without drops. (11x11, Cells: 121) Author: H. G. Muller.
- Werewolf Chess. An nearly invincible, but bribable Werewolf replaces the Queen. (8x8, Cells: 64) By H. G. Muller.