Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'Gi%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Gi-Qi-Game. Another one crossover of European, Chinese and Japanese chess. (9x9, Cells: 81) By Daniil Frolov.
- Giant Chess. 16x16 board with the same pieces as Turkish Chess, but also the "Dev" piece which takes up four squares. (16x16, Cells: 256) By Köksal Karakus.
- Giant-King Chess. Kings take up four squares each, all of which must be attacked to check. (10x10, Cells: 100) By Robert Shimmin.
- Gigachess. On 14 by 14 board with 20 different pieces. (14x14, Cells: 196) By Jean-Louis Cazaux.
- Gigachess II. Evolution of Gigachess (2001). By Jean-Louis Cazaux.
- Gilman's Modest Variants. Missing description (8x8, Cells: 64) By Charles Gilman.
- Give & Take Chess. After setting up pieces, players must capture each turn. (8x8, Cells: 64) By Mark Thompson.
- Giveaway Chess. Taking is obligatory; the first player that loses all his pieces wins. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière.
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