Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'Ant%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Antarctic Chess or Predators and Penguins. Penguins seek safety at the ice-pack's centre. Can the Predators stop them? (Cells: 295) By Graeme C Neatham.
- Anti-Check Chess. Variation of Anti-King Chess II. (8x8, Cells: 64) Author: Kieran Child.
- Anti-Chess. Lose all your pieces to win. Author: Fergus Duniho.
- Anti-Gravity Chess. Pieces that moved repel pieces like magnets. (8x8, Cells: 64) By João Pedro Neto.
- Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!) By Peter Aronson.
- Anti-Magnetic Chain Chess. Pieces that moved must have a chain of `anti-magnetic interaction' with their own king. (8x8, Cells: 64) By João Pedro Neto.
- Anti-Magnetic Chess. Pieces that moved repel and attract pieces like magnets. (8x8, Cells: 64) By João Pedro Neto.
- Anti-Prechess. The opponent must place your piece on the board. (8x8, Cells: 64) By Ralph Betza.
- Anti-Relay Chess. Anti-relay is when a piece loses a movement capability it normally does have due to its position relative to another piece. By Michael Nelson.
- Antimatter Chess. Missing description (8x8, Cells: 64) By Claudio Martins Jaguaribe.
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