Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE FIND_IN_SET(:'Other',`Categories`) AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `IsRecognized` = 1 ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Alice Chess. Play this classic variant in which pieces switch between boards whenever they move. (Recognized!) Author: Fergus Duniho. Inventor: Vernon Rylands Parton.
- Alice Chess. Classic Variant where pieces switch between two boards whenever they move. (2x(8x8), Cells: 128) (Recognized!) Author: Edward Jackman and Fergus Duniho. Inventor: Vernon Rylands Parton.One of the best games of the great V. R. Parton. It has been played a great deal all over the world for many years. The strategy and tactics are very different from orthodox chess, yet it retains an essentially 'chessy' flavor and can be played with simple equipment (two chess sets will do, or one chess set and a bunch of checkers to mark pieces on the Alice board). --Michael Howe
- All the King's Men. British name of Smess, a Parker Brothers game in which arrows on squares determine the directions pieces may move. (7x8, Cells: 56) (Recognized!) Author: Fergus Duniho and David Howe. Inventor: Perry Grant.Smess, described as the Ninny's Chess, is sort of a simplified version of Chess for children, though adults can enjoy it too. It is a much simpler game to learn than Chess, because arrows on the board indicate which directions pieces can move, and the object is simply to capture a piece called the Brain. So young players don't have to remember how different pieces move, and they don't have to comprehend the concept of checkmate. Young children can be given the game and start playing it with only minimal instruction. Smess was a commercial game which Parker Brothers put out in the 1970's, and the design of the board and pieces is one which can appeal to children and to the young at heart. The squares had different shapes and sizes of arrows, and squares were placed on the board as though they were unevenly placed tiles. The pieces are funny looking and have silly names. Ninny, Numskull, and Brain. So the game is easy to learn and fun to look at. Besides this, it is, like Chess, a challenging game of wits. It's a simple game, but against a good opponent, it's also a difficult game. It's also good for stimulating original thinking among veteran Chess players, because the game is so different from what veteran Chess and Chess variant players are used to. If you're the sort of Chess variant player who likes something really different, give Smess a try.
- Baroque/Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Fergus Duniho. Inventor: Robert Abbott.Ultima probably should not be regarded as a variant of chess. Rules are very different from orthodox chess. What ties this game to chess is that it can be played with a normal chess set, as long as it is possible to turn a rook upside down. While the author himself has stated that the game is flawed, many disagree with him. The game is very popular among players of strategic games (e.g., in NOST), and is covered in several game books. <b>Recognized Variant of the Month for November 2001.</b>
- Crazyhouse . A two-player version of Bughouse. (Recognized!) Author: Fergus Duniho.
- Crazyhouse. A two-player version of Bughouse. (8x8, Cells: 64) (Recognized!) Author: Fergus Duniho.
- Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!) Author: Peter Aronson. Inventor: Peter Aronson and David Howe.
- Smess. British name of Smess, a Parker Brothers game in which arrows on squares determine the directions pieces may move. (7x8, Cells: 56) (Recognized!) Author: Fergus Duniho and David Howe. Inventor: Perry Grant.Smess, described as the Ninny's Chess, is sort of a simplified version of Chess for children, though adults can enjoy it too. It is a much simpler game to learn than Chess, because arrows on the board indicate which directions pieces can move, and the object is simply to capture a piece called the Brain. So young players don't have to remember how different pieces move, and they don't have to comprehend the concept of checkmate. Young children can be given the game and start playing it with only minimal instruction. Smess was a commercial game which Parker Brothers put out in the 1970's, and the design of the board and pieces is one which can appeal to children and to the young at heart. The squares had different shapes and sizes of arrows, and squares were placed on the board as though they were unevenly placed tiles. The pieces are funny looking and have silly names. Ninny, Numskull, and Brain. So the game is easy to learn and fun to look at. Besides this, it is, like Chess, a challenging game of wits. It's a simple game, but against a good opponent, it's also a difficult game. It's also good for stimulating original thinking among veteran Chess players, because the game is so different from what veteran Chess and Chess variant players are used to. If you're the sort of Chess variant player who likes something really different, give Smess a try.
- Ultima. Game where each type of piece has a different capturing ability. (Recognized!) Author: Fergus Duniho. Inventor: Robert Abbott.
- Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Fergus Duniho. Inventor: Robert Abbott.Ultima probably should not be regarded as a variant of chess. Rules are very different from orthodox chess. What ties this game to chess is that it can be played with a normal chess set, as long as it is possible to turn a rook upside down. While the author himself has stated that the game is flawed, many disagree with him. The game is very popular among players of strategic games (e.g., in NOST), and is covered in several game books. <b>Recognized Variant of the Month for November 2001.</b>