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- Zoo Chess. Capture four kinds of opposing units. Inventor: Tony Paletta.
- Zombie Co-Chess. Co-Chess variant.
- Zip Chess. Pawns may move any number of square forward.
- Zen Chess. Capture enemy pieces according to their moves.
- Yeoman Chess. Pawns can move diagonally backwards and.
- Xenophobic Chess. Win by penetrating enemy territory. Inventor: Tony Paletta.
- Xadrez Rex. Brazilian hexagonal chess. Inventor: Arnaldo Rodrigues D'Almeida.
- Wolf Chess. Older European game with unusual pieces. Inventor: Dr. Arno von Wilpert.
- Wildebeest Chess. Game with several kinds of jumpers; one of the more-often played large-board variants. Inventor: R. Wayne Schmittberger.
- Wild Chess 9. Royalty passes between the king and his guard.
- Wild Chess 8. Leads to an open position.
- Wild Chess 7. King and three pawns.
- Wellisch's Hexagonal Chess. Hexagonal chess for three players. Inventor: Sigmund Wellisch.
- Welbeck Kriegspiel. Players choose their own setups, unknown to opponent. Inventor: Hubert Philips.
- Warp Chess. Ranks 3 and 6 mirror each other, as do 4 and 5.
- Warlord Chess. Knights move as gryphons; queens move as gryphons or.
- Viennese Chess. Free placement with a screen.
- Verney's Four-Handed Chess. Missing description
- Valdskak. Icelandic version. Supported units cannot be captured.
- UrChess. Some likely primitive features are restored.
- Upside Down Chess. Based on promoting pawns.
- Unirexal Chess. Which player can win faster, given a queen in place of a king? Inventor: Vernon Rylands Parton.
- Union Chess. Pieces can fuse into stronger units. Inventor: Frank Maus.
- Unachess II. Landing units may not check. Inventor: Edward Jackman.
- Unachess. Add your units when and where you choose. Inventor: Jeff Miller.
- Ultima. Popular game using the same units, with one rook upside-down. Inventor: Robert Abbott.
- Two Kings Chess. Win by checkmating either one.
- Two Fisted Chess. Double-move chess. You must move different pieces of the same kind.
- Twins Chess -- Variation 9. Java applet to play this game. Inventor: Edward Jackman.
- Twins Chess -- Variation 8. Java applet to play this game. Inventor: Edward Jackman.
- Twins Chess -- Variation 7. Java applet to play this game. Inventor: Edward Jackman.
- Twins Chess -- Variation 6. Java applet to play this game. Inventor: Edward Jackman.
- Twins Chess -- Variation 5. Java applet to play this game. Inventor: Edward Jackman.
- Twins Chess -- Variation 4. Java applet to play this game. Inventor: Edward Jackman.
- Twins Chess -- Variation 3. Java applet to play this game. Inventor: Edward Jackman.
- Twins Chess -- Variation 2. Java applet to play this game. Inventor: Edward Jackman.
- Twins Chess -- Variation 1. Java applet to play this game. Inventor: Edward Jackman.
- Twins Chess. Units of a kind move and are captured together.
- Twinkle Chess II. Remove and replace enemy pawns.
- Twinkle Chess. Alternately remove and replace an enemy pawn after each move.
- Twin Orthodox Chess. Two kings on a 10x10 board. Inventor: Vernon Rylands Parton.
- Twin Chess. Two of each kind of piece.
- Twilight. Missing description Inventor: Tony Paletta.
- Twenty Knights Chess. Red's 20 knights must mate White within 50 moves.
- Tutti Frutti Chess. Eight different pieces. Inventor: Ralph Betza.
- Turnstyle Chess. Four player variant. Each team member controls.
- Turncoat Chess. Random units turn traitor.
- Tula Chess. Russian local variant.
- Tsunami Chess. Variant of Avalanche Chess, pawns move toward your side.
- Trophy Hunt Chess. Squirrels and Elephants instead of Kings, Queens and Bishops.
- Triscacia II. Chess for three on a 10 x 10 board.
- Triscacia. Chess for three.
- Triplet Chess. Each turn, move a king, a pawn, and another piece; win when opponent cannot. Inventor: Adam Sobey.
- TriChezz. Chess for three on a circular board. Classic proprietary game. Inventor: Donald irvin Gebhart.
- Trap Door Chess. Once moved, a unit disappears if it is not moved again within 5 moves.
- Transpose Chess. Sideways board, promote your pawns quickly. Inventor: Köksal Karakus.
- TransChess. CoChess variant. You must move any non-royal unit.
- Transcendental Chess. Random ordering of first ranks.
- Toystore Chess. A problem-like Chess variant on a 5x5 board with free placement. Inventor: Richard Stack.
- Too Many Bishops. Place an enemy bishop after your own move. Inventor: C. Pickover.
- Toilet Roll Chess. Missing description
- Tim's 3D Chess. On a 5x5x5 board with two kings per player. Inventor: Tim O'Lena.
- Tiger Hunt. White army, complete except for its queen, against a lone Q+Kt.
- Three-Dimensional Chess. Missing description
- Three Check Chess. If you deliver check for the third time, you win.
- Thai Chess. Missing description
- Termination Chess. Each side must move once with a piece and once with a pawn each turn.
- Teleport Chess. Each piece (not king or pawn) may teleport once to any vacant square. Inventor: R. Wayne Schmittberger.
- Tedco Chess. Three-Dimensional Chess.
- Teamster Chess. Pawns pull the friendly piece behind them. Inventor: Tony Paletta.
- Tank Chess II. Queen's Rooks are Tanks, and can push lines of pieces. Inventor: Duncan Suttles.
- Tank Chess. With exploding bombs and pushing tanks.
- Tamerlane Chess. Old Persian large-board game, widely-played in medieval times.
- Take Me Chess. Object is to lose your units and be unable to move.
- Tag Chess. Units which attack the mover are captured.
- Synchronous Chess. The two sides truly move simultaneously.
- Symmetry Breaking Chess. Units become defined as they are selected and moved. Inventor: Claude Chaunier.
- Swarm Chess. Each of your units must move each turn if possible. Inventor: Ralph Betza.
- Swap Chess I. Friendly units may swap places.
- SuperChess I. Big proprietary game for four. Pawns meet their opponents as in orthochess. Inventor: Rolf W. Jacobson.
- Super King. King moves as queen but cannot move across a square under attack.
- Super Chess III. Big proprietary game with archers and cyclopses. Inventor: Ed Ginsberg.
- Super Chess II. Proprietary game from the 1970's. Inventor: Ralph Lauterbach.
- Sudden Death Chess. If you do not capture, you must remove one of your own units. Inventor: Doug Chatham.
- Strong Pawns Chess. Pawns move and promote as minor versions of the pieces they represent.
- Stratomic Chess. Tactical nuclear missiles may be deployed after a piece is captured.
- Stealth Chess. You must guess which opponent unit is which.
- Static Chess. Take turns placing a unit so that none attacks another.
- Start-Again Chess II. Each unit may return to its original square if.
- Start-Again Chess I. Each unit may return to its original square if.
- Sputnik Chess. Rooks, bishops, and knights on the enemy half of the board.
- Split Board Chess. Swap halves of the board every 5 moves.
- Sphinx Chess. Four dimensions. Inventor: Vernon Rylands Parton.
- Spanish Rules 1500. Missing description
- Spanish Rules 1283. Missing description
- Soccer Chess I. Missing description
- Snowplow Chess. Missing description
- Sniper Chess. Frank Maus' game where most pieces move differently when capturing from how they move without capturing. Inventor: Frank Maus.
- Slippery Center Chess. Units slide over the center squares.
- Skirmish Chess. Pawns start on the 3rd and 6th ranks with no double-move, pieces on the 2nd and 7th ranks. Inventor: Tony Paletta.
- Siberian Chess. Missing description
- Shuffle Chess 4. Missing description
- Shuffle Chess 3. Missing description
- Shuffle Chess 2. Missing description
- Shuffle Chess 1. Missing description
- Shrink Chess II. Emptied edge rows and edge columns vanish permanently.
- Shrink Chess. Emptied rows and columns vanish permanently.
- Shrapnel Chess. Nearest units at 45 degree angles from line of capture.
- Shoot Chess. Rifle chess with mandatory captures.
- Shatranj. Persian chess, ancestral to the Western forms.
- Shakti. Christian Freeling's simple, elegant game with disappearing squares. Inventor: Christian Freeling.
- Shafran's Hexagonal Chess. A classic hexagonal variant from Russia. Inventor: Isaak Grigorevich Shafran.
- Seven Knights Chess. Unusual army for Red.
- Self Eliminator. You may capture your own units.
- Scotch Modern Chess. A check or move to a guarded square ends the series.
- Scotch Chess. Missing description
- Scorpion King Chess. King can also move as grasshopper.
- Schachdame Chess. Pawns, a bishop, and a royal ferz. Inventor: Heinrich Richter.
- Sanctuary Chess. Archbishop and Swiss Guard replace Queen and King; no checkmate.
- The Duke of Rutland's Chess. 14x10 version. Inventor: John Third Duke of Rutland.
- Russian Symmetric Chess. Russian 9x9 variant. Inventor: E. F. Burtzev.
- Russian Progressive Chess. Missing description
- Russian Fortress Chess. Missing description
- Rubble Chess. Pieces must clear out unoccupied squares before they can move through them. Inventor: Adam Norberg.
- Royal Pawn. Missing description Inventor: Jeremy Gabriel Good.
- Royal Magician Chess. Missing description Inventor: Gary K. Gifford.
- Rotation Chess. Every ten turns, you switch and play the other player's units.
- Rotary. Missing description Inventor: Christian Freeling.
- Rook Square Chess. Enemy rook squares are royal. Inventor: Jens Baek Nielsen.
- Rook Odds Chess. White starts without the queen's rook.
- Romanchenko's Chess. New chessboard with sides displaced. Inventor: V. Romanchenko.
- Roman Chess. 10x10 variant available commercially. Inventor: Mark Woodall.
- Rolling Kings Chess. Kings move by themselves.
- River Chess. Win by getting a piece to the opposite side. Inventor: Karl Scherer.
- Riley's Four Army Chess. Several ways to win. Inventor: Patrick Riley.
- Riga Chess. Escort King and Queen to the opposite side of the board.
- Rifle Chess. Units capture without moving. Inventor: W. B. Seabrook.
- Richard Goode's 3D Chess. Three-Dimensional Chess.
- Reverso Chess. White king and queen are reversed in the initial position.
- Revelation Chess. The object is to obtain four knights of your color on the board.
- Rettah Chess. King can move as any piece but must capture its attacker. Inventor: Vernon Rylands Parton.
- Reserve Chess. Units may be removed from the board and dropped back in later. Inventor: Edward Jackman.
- Repatriation Chess. Pairs of captured units are returned to the board. Inventor: Tony Paletta.
- Renezans Chess. Proprietary game, 9x9, in which the occupant of the center. Inventor: BiTriad.
- Refuse Once Chess. You may refuse one enemy move per game. By Ed Friedlander.
- Refusal Chess. You may refuse one enemy move per turn. Inventor: Fred Galvin.
- Reform Chess II. King and Queen Pawns are special.
- Reform Chess I. Load your own units.
- Reflex Chess. Force your opponent to checkmate. Inventor: William Geary.
- Red Castle Chess. Red king and QR cannot move except to castle, which wins for Red.
- Recycle Chess. You may capture your own units and replace them on the board. Inventor: Robert Huber.
- Recruiter Chess. Capturer recruits on adjacent squares. Inventor: Terry H. Jones.
- Recaptureless Chess. A unit which has just captured is itself invulnerable to capture for the move. Inventor: Tony Paletta.
- Ready Chess. A move must be used to restore a unit's ability to capture, except for the king. Inventor: Tony Quintanilla.
- Rapid Fire Chess. A unit captures all the units it attacks, without moving.
- Random Pieces Chess. Best of 20 rounds with armies of varying strengths.
- Random Files Chess II. Move to or from a random file if you can.
- Random Files Chess I. Move from a random file if you can.
- Rampage Chess. Any unit may move to any square that is guarded.
- Racing Kings Chess. Kings race from Rank 1 to Rank 8.
- Quest Chess. Missing description
- Queen Odds Chess. White starts without the queen.
- Quantum Chess. Pieces may teleport, provided their start and end squares are unobserved. Inventor: Stephen Tavener.
- Push Chess. Pieces don't capture, but instead push each other off of the board. Inventor: Fred Galvin.
- Proximity Chess. Missing description
- Provocation Chess. Missing description
- Promethean Chess. Units visiting the home squares of others leave behind duplicates.
- Progressive Take-All Chess. Very popular in Italy.
- Progressive Mutation Chess. Missing description
- Progressive Losing Chess. Missing description
- Progressive Fischer Random Chess. Progressive chess with random setups.
- Progressive Absorption Chess. Very popular in Italy.
- Progressive 007 Chess. Players play increasing numbers of moves each turn, but which color you move simply alternates.
- Presto Chess. First check by a unit which cannot be captured wins.
- Pre-Chess. Place your first rank as you choose before the game begins.
- Power Chess. Missing description
- Portuguese Progressive Chess. Missing description
- Pocket Knight Chess III. Missing description
- Pocket Knight Chess II. Missing description
- Pocket Knight Chess. Missing description
- Plaid Chess. Progressive Grid chess. Inventor: W. H. Rawlings.
- Pixelpusher: Modern chess. Play Modern Chess against a (weak) applet. Inventor: Gabriel Vicente Maura.
- Pixelpusher: Los Alamos chess. Weak playing Java applet for Los Alamos chess.
- Pixelpusher: Chancellor chess. Play Chancellor Chess against a (weak) applet. Inventor: Ben R. Foster.
- Pixelpusher variant: Dunsany Chess. Play Dunsany Chess against a (weak) applet. Inventor: Edward John Morton Drax Plunkett.
- Pixelpusher variant: Demi Chess. Play Demi Chess against a (weak) applet. Inventor: Peter Krystufek.
- Pixelpusher variant: Chess on a board with 37 squares. Play Chess on a board with 37 squares against a (weak) applet. Inventor: Alfred Pfeiffer.
- Pixelpusher variant: Chess on a board with 37 squares. Java applet for chess variant on a 37-square board. Inventor: Alfred Pfeiffer.
- Pixelpusher variant: Centerless chess. Play Centerless chess against a (weak) applet. Inventor: Tony Paletta.
- Pixelpusher variant: Amazon chess. Play Amazon Chess against a (weak) applet.
- Pixelpusher variant: Almost chess. Missing description Inventor: Ralph Betza.
- Pickle Pot Chess (Sighted). Kriegspiel variant where one side can see, but lacks both Knights, a Bishop and both Rooks.
- Pickle Pot Chess (Blind). Kriegspiel variant where one side can see, but lacks both Knights, a Bishop and both Rooks.
- Philosopher's Chess. Winner of the 40 squares contest. Inventor: Darren Izzard.
- Petite Chess. Chess on a 5 by 6 board. Inventor: B. Walker Watson.
- Peruvian Army Chess. A second board has aircraft that can bomb the orthochess board.
- Perfect Chess. Rook, bishop, knight, plus each of the four compounds ("perfect"). Inventor: Köksal Karakus.
- Peasant Revolt Chess. Eight pawns vs. three knights and pawn. Inventor: R. L. Frey.
- Pawn Progression Chess. Pawns on advanced ranks move differently.
- Pawn Odds Chess. White starts without the king's bishop's pawn.
- Pawn Massacre Chess. Black pieces start behind white pawns and vice versa. Inventor: Jeff `Cavebear` Stroud.
- Pawn Collector Chess. Pick up counters on the empty squares.
- Paul Schooling's Chess. Units transform when they capture.
- Patzer Chess. If you can check, you must do so.
- Patt-Schach. Start with an illegal move from a stalemated position.
- Patrol Chess. A unit may not capture or give check unless it is supported. Inventor: Federik Hendrik von Meyenfeldt.
- Parallel Worlds Chess. Three Boards. Two have the regular setup, while the third.
- Parachute Chess. Landing units may not attack any opposing unit.
- Parachute Anywhere Chess. Pieces teleport anywhere without capturing or threatening pieces. Inventor: Edward Jackman.
- OverKnight Chess. Pawns are replaced by Knights, which promote.
- Outpost Chess. Win by occupying a designated square in enemy territory for one move.
- Original Kriegspiel. With help of a referee, two players move without knowing the moves of the opponent (captured piece types revealed). Inventor: Henry Michael Temple.
- One-Eye Chess (Sighted). Kriegspiel variant where one side can see, but lacks both Knights, a Bishop and the Queen.
- One-Eye Chess (Blind). Kriegspiel variant where one side can see, but lacks both Knights, a Bishop and the Queen.
- Omega Chess. Commercial chess variant on board with 104 squares.
- Oblong Chess 7. Historic chess variant on 16 by 4 board - Setup 7.
- Oblong Chess 6. Historic chess variant on 16 by 4 board - Setup 6.
- Oblong Chess 5. Historic chess variant on 16 by 4 board - Setup 5.
- Oblong Chess 4. Historic chess variant on 16 by 4 board - Setup 4.
- Oblong Chess 3. Historic chess variant on 16 by 4 board - Setup 3.
- Oblong Chess 2. Historic chess variant on 16 by 4 board - Setup 2.
- Oblong Chess 1. Historic chess variant on 16 by 4 board - Setup 1.
- Objective Bastardo. Cut-throat four-player variant where each player has a secret objective.
- Numericron Chess. Score points by attacking enemy units. Inventor: Bruce Trove.
- Null Chess. Squares on which captures have taken place can no longer be visited. Inventor: Philip M. Cohen.
- Nuisance Chess. Co-chess variants in which empty cosquares are occupied by nuisances which may be captured by either side.
- Norwegian Chess. Q/N and B/R transform after each move.
- Non-Random CardChess for Two. Cardchess with predetermined locations for card pieces.
- Non-Random CardChess for Three. Cardchess with predetermined locations for card pieces.
- Non-Random CardChess for Teams. Cardchess with predetermined locations for card pieces.
- Non-Random CardChess for Four. Cardchess with predetermined locations for card pieces.
- Non-Prise Chess. Only kings and pawns can capture queens, rooks, bishops, or knights. Inventor: Bruce Zimov.
- No Entry Chess. Bar the opponent's access to one square after each of your moves. Inventor: David B. Pritchard.
- Ninny Chess. Classic board game.
- Nine Riders Chess. Each piece is a rider. Inventor: Philip M. Cohen.
- New York Twins Chess II. Large board with two kings. Capture one, then checkmate the other.
- New York Twins Chess I. Large board with two kings. Checkmate either one.
- Neutral King Chess. Missing description Inventor: Vernon Rylands Parton.
- NeoSchaak. Load your own units, onto the first two ranks, as you like during the game.
- NeoChess. For four players on an 8x10 board. Inventor: J. L. Naylor.
- Nemesis Chess. Missing description Inventor: Philip M. Cohen.
- Nearly Anywhere Chess. Pieces teleport anywhere without capturing or checking. Inventor: Edward Jackman.
- Narrowness Chess. Many pawns. Inventor: Sergey Sirotkin.
- Mysore Chess. Large variant by an 18th century Indian king.
- Mutation Chess. Units other than kings transform into whatever they capture. Queens do not move to give check. Inventor: John E. Bosley.
- Ms. Alice Chess. Alice Chess played on one board. Inventor: Vernon Rylands Parton.
- Mrs. Graycheck's Chess. Pawns promote only to a unit already captured.
- Mountain King Chess. First king to reach the center square of an 11 x 11 board wins. Inventor: Emmor Ray Sperry.
- Moscow King Chess. Board starts empty.
- Moroccan Chess. If you have one or more captures, you must make a capture.
- Morley's Chess. Large board with the usual pieces.
- Monster Chess. White's normal army faces Red's king and four pawns; Red moves twice per turn.
- Monochrome Chess. All units are of the same color. Win by accumulating captures. Inventor: Andrew Looney.
- Monkey Do Chess. If possible, make a second move with any unit. By Ed Friedlander.
- Mongredian Chess. Both bishops on queenside, both knights on kingside.
- Mongolian Chess. Java applet to play Mongolian Chess.
- Monarch Hexagonal Chess. Proprietary hexagonal variant. Inventor: Jean de Poel.
- Modern Chess. Latin American 9x9 version. Inventor: Gabriel Vicente Maura.
- Mock Chess. No royal piece, mandatory captures.
- Missile Chess. Each unit can rifle-capture once. Inventor: R. Wayne Schmittberger.
- Ministers Chess. Two queens on each side on a 9x9 board, available commercially.
- Miniature Chess. From an old Martin Gardner column in "Scientific American". Inventor: Martin Gardner.
- Mini-Shogi. Missing description
- Minefield Chess. Two of your squares have hidden mines that can destroy an enemy unit.
- Mimotaur Chess. Mimotaurs move as queens, may only capture a unit. Inventor: Vernon Rylands Parton.
- Mideastern Chess. Actually a California variant resembling "Tamurlane" chess. Inventor: John Mantle Green.
- Michelson's Chess. Each side moves first a red unit, then a white unit.
- Michell's Proposal. Pawns may underpromote on next-to-last rank. Inventor: R. P. Michell.
- Mexican King Chess. Win the usual way or by making it safely to Mexico.
- Mexican Chess. Large variant from Mexico with 3,1 jumpers. Inventor: PrinceJoli Kansil.
- Metamorpin'-Fusion B. Pieces are likely to proliferate. Inventor: Fergus Duniho.
- Metamorpin'-Fusion A. Pieces are likely to proliferate. Inventor: Fergus Duniho.
- Metamorphing Chess. Pieces upgrade when escaping, downgrade when capturing. Inventor: Fergus Duniho.
- Mesmer Chess. Missing description Inventor: Dan Troyka.
- Mercenary Pawn Chess. Use either side's pawns to capture units. Inventor: Tony Paletta.
- Memory CardChess for Two. Like regular CardChess, but cards are flipped face down when not moving.
- Memory CardChess for Three. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remember where is was.
- Memory CardChess for Teams. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remembers where it was.
- Memory CardChess for Four. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remember where it was.
- Melee Chess. Large variant, win by entering enemy castle. Inventor: C. George Boeree.
- Medusa Chess III. Medusas petrify enemy units they attack and capture as Queens. Inventor: Vernon Rylands Parton.
- Medusa Chess II. Non-capturing medusas petrify enemy units. Inventor: Vernon Rylands Parton.
- Medusa Chess. Non-capturing medusas petrify enemy units. Inventor: Vernon Rylands Parton.
- Mecklenbeck Chess. Missing description
- Mecklenbeck Chess. Pawns promote on 6th rank. Inventor: Bernd Eickenscheidt.
- Meares's Proposal. Bishops can also move and capture one square orthogonally. Inventor: J. W. Meares.
- McCooey's Hexagonal Chess. Popular hexagonal variant. Inventor: Dave McCooey.
- Maya Chess. Indian variant in which a defended unit (not king or pawn) moves according to the defender(s).
- Martian Chess. Large variant from the book The Chessmen of Mars.
- March Hare Chess. Each side moves first a black unit, then a white unit.
- Manchurian Chess. Java applet for Manchurian Chess, a variant on Chinese Chess.
- Maharaja and Sepoys II. Lone king, moving as queen+knight, versus an army. The maharaja.
- Maharaja and Sepoys I. Lone king, moving as queen+knight, versus an army.
- Magnetic Chess. Moved unit attracts and repels. Inventor: João Pedro Neto.
- Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. Inventor: Charles Gilman.
- Magic Carpet Chess. Each player has a magic carpet to move a non-King to any empty square on the board. Inventor: Denis van Straten and Karl Scherer.
- Mage Chess II. Queen can swap with any friendly or enemy unit. Inventor: Oliver Xymoron.
- Mage Chess. Queen can swap with any friendly unit. Inventor: Oliver Xymoron.
- Mafeking Kriegspiel. Players choose their own setups, unknown to opponent, units adjacent by Knights (spies) are visable. Inventor: Hubert Philips.
- Maelstrom Chess. All 64 squares are initially occupied. Inventor: Michael Asher.
- Madrasi Chess. Units of opposite color and identical kind which attack one another cannot move. Inventor: Abdul Karwatkar.
- Madcap Chess. If a capture is available, the player must capture,. Inventor: Mannis Charosh.
- Mad Threeparty Chess. Chess for three. Each opponent has a king which you may check. Inventor: Vernon Rylands Parton.
- Machine Gun Chess. Attacked units are removed. The object is to remove. Inventor: J. E. H. Creed.
- Lumberjack. Pieces move according to their current column. Inventor: Bruce Zimov.
- Ludus Chessunculus. Game played on Hexagonal board with non-standard pieces. Inventor: John Cleaveland.
- Losing Sphinx Chess. Losing chess in four dimensions. Inventor: Vernon Rylands Parton.
- Losing Chess IV. Captures are mandatory, being checkmated or having bare.
- Losing Chess III. Captures are mandatory; checkmating or having bare.
- Losing Chess II. Captures are mandatory, stalemate draws.
- Losing Chess. Captures are mandatory, object is to be unable to move.
- Los Alamos Chess. Used for the first computer chess program.
- Lord of the Rings Chess. Missing description Inventor: Robert Price.
- Loonybird. Pieces on a seven by seven board move differently when they take. Inventor: Christian Freeling.
- Lion Chess. Queen, rook and bishops are cannons that must leap in order to capture. Inventor: Joseph Boyer.
- Lias's Proposal. Pawns may move, but not capture, one square sideways. Inventor: A. G. Lias.
- Levantine Chess. One unit is immune to capture if it is not attacking.
- Leo Chess. The Queen is replaced by a Leo, which must leap over a screen to capture.
- Legan's Chess. Normal set and board, different setup and pawn moves. Inventor: L. Legan.
- Leandro's Chess. You can move any number of units one time each per turn, providing. Inventor: Tony Quintanilla.
- Last Rook Chess. King and last remaining rook are both royal. Inventor: Tony Paletta.
- Las Vegas Fun Chess. Game with dice. Inventor: George Koltanowski.
- Lambeth Conference. Bishops bounce off the walls. Inventor: Adam Sobey.
- Kriegspiel. With help of a referee, two players move without knowing the moves of the opponent. Inventor: Henry Michael Temple.
- Korkser Chess II. Same as Korkser Chess, but without initial double pawn moves.
- Korkser Chess. Local rules in parts of Germany.
- Korean Chess. The variant of chess played in Korea.
- Konigsritter. Four-player game on curiously-shaped board with one player having a different army than the others. Inventor: Albert Buttner.
- Knights Chess. Rooks, Bishops, and Queens can also move as knights.
- Knightrider Bouncy Chess II. Pieces bounce off of walls, Knightriders can't capture each other. Inventor: Stuart Conquest.
- Knightrider Bouncy Chess. Diagonal runners bounce off the walls; knights are knightriders. Inventor: Stuart Conquest.
- KnightMate Chess. The knight, not the kings, is royal. Inventor: Bruce Zimov.
- Knight Supreme Chess. Rooks and Bishops are replaced by Knights in the opening array.
- Knight Relay Chess. Knights confer their movement ability on units they defend. Popular variant. Inventor: Mannis Charosh.
- Knight Odds Chess. White starts without the queen's knight.
- Kingmaker Chess. The first pawn to reach the opposite rank promotes to the enemy king. Inventor: Tony Paletta.
- Kinglet. Win by taking all the pawns of the opponent. Inventor: Vernon Rylands Parton.
- King's Fortress Chess. Random setup with king's in opposite corners and extra pawns.
- King's Corner Chess. Random setup with kings in opposite corners.
- King with a Shotgun Chess II. Twice each game, the King can make a non-moving Queen capture. By Ed Friedlander.
- King with a Shotgun Chess. Twice each game, the King can make a non-moving Rook capture. Inventor: Adam Norberg.
- King and Pawns. White moves twice but has only king and pawns.
- Kansas Progressive Chess. Missing description
- Kamikaze III. If the lone queen checks, she wins.
- Kamikaze II. Capturing units are removed, kings may not capture. Inventor: B. G. Laws.
- Kamikaze I. Capturing units are removed, except kings. Inventor: B. G. Laws.
- Junta Chess. The king and his knights are the junta. Inventor: Tony Paletta.
- Juggernaut Chess. Unstoppable destructive unit moves at random. Inventor: Erik Wilson.
- Joyful Chess. One special square enhances a piece's powers, the other diminishes them. Inventor: Karl Schulz.
- Joust. Two knights. Squares cannot be revisited.
- Joari-Joara. West Indian variant in which you may capture a guarded piece if and only if the move gives discovered check.
- Japanese Chess. Missing description
- Janus Chess. Large board variant. Inventor: Werner Schoendorf.
- Italian Progressive Chess. White moves once, black two times, white three times, etc. Check is only allowed at last move of series.
- Italian Miniature Progressive Chess. 5x5 progressive game as played in Italy.
- Italian Miniature Losing Chess. 5x5 game as played in Italy.
- Italian Miniature Chess. 5x5 game as played in Italy.
- Iron Knight. Non-capturable knight. Inventor: Ralph Betza.
- Iron Guard. Non-capturable guard replaces White queen.
- Intrigue. Capturing a particular pawn places the enemy king on the board. Inventor: Nigel Chapman.
- Interregnum Chess. No king or queen; win by promoting a pawn; captured units replaced.
- Insane II. Units mutate randomly. This time, you know what the unit will become. Inventor: Jari Huikari.
- Insane. Units mutate randomly. Inventor: Jari Huikari.
- Indian/Turkish Grand Chess. An Indian/Turkish and very playable historic variant on a 10 by 10 board.
- Indian Chess. Some local variant rules from the colonial period.
- Incognito Chess. In addition to the King, one Pawn is secretly royal. Inventor: Ralph Betza.
- Imperial Chess III. Four-player all-against-all game on a cross-shaped board. Inventor: Mike Calkoviks and Jeff Knight.
- Imperial Chess II. Standard array with extra Pawns on a round board. Inventor: Chris Fanning.
- Imperial Chess I. Four-player game on circular board, also called Chez. Inventor: Donald irvin Gebhart.
- Immobilizer Chess. The immobilizer does not capture, but renders adjacent enemy. Inventor: George Dekle.
- Imitator Chess. A neutral piece must legally imitate your move. It may not capture.
- Imitating Chess. Units move according to the FIDE move of the last enemy unit. Inventor: Sergey Sirotkin.
- Idle King Chess. Kings do not appear on the board until the 13th turn, and can.
- Identific Chess. Place undifferentiated units, then choose who they are after they. Inventor: Vernon Rylands Parton.
- Ice Age Chess. Blocks of ice cover the board at intervals. Inventor: Köksal Karakus.
- Hyperspace Chess. Units travelling more than 1 square go through hyperspace. Inventor: João Pedro Neto.
- Hurricane Chess. Move as many of your units as you like, once each, each turn.
- Hunter-Falcon Chess. Two new kinds of runner are added only during the course of the game.
- Howell's Chess. The usual array and moves on a 10x10 board. Inventor: C. S. Howell.
- Hostage Chess. Pieces taken are held hostage and can be exchanged against other pieces and then dropped. Inventor: John Leslie.
- Hoppel-Poppel Chess. Bshops capture as Knights and Knights as Bishops.
- Home Base Chess. Captured units return to original squares if unoccupied.
- Hidden Target Chess III. Double Blind.
- Hidden Target Chess II. Don't know which enemy species to eliminate to win, but do know which one of yours is vulnerable.
- Hidden Target Chess I. Know which enemy species to eliminate to win, but not which one of yours is vulnerable.
- Hexes Compressed Chess. Hexes Chess on a squared off, reduced size board. Inventor: Mike Layfield.
- Hexes Chess . Hexes Chess requires fewer chess pieces and a smaller board than conventional chess, but increases the mobility of each piece. Inventor: Mike Layfield.
- Hexes Chess. Hexes Chess requires fewer chess pieces and a smaller board than conventional chess, but increases the mobility of each piece. Inventor: Mike Layfield.
- HexChess. Hexagonal Chess where Bishops move 1 hex in any direction and Rooks may not move to adjacent cell. Inventor: Tony Paletta.
- Hexachess. Hexagonal Chess with lots of Pawns on a peanut-shaped board.
- Hero Chess III. Also called Superhero Chess. Inventor: Tomas Forsman.
- Hero Chess II. Missing description
- Hero Chess. The king's pawn is replaced by a unit which mimics the move of any friendly unit on the board. Inventor: Tomas Forsman.
- Hermit Chess. Play vs opponent making increasing numbers of random moves. Inventor: Karl Scherer.
- Heraldic Extinction Chess. Win by capturing any piece plus its pawn.
- Heraldic Chess IV. Heraldic set plus two twelve-sided dice. Inventor: Modest Solans.
- Heraldic Chess III. Heraldic set plus six cards per hand. Inventor: Modest Solans.
- Heraldic Chess II. Heraldic set plus ten cards per hand. Inventor: Modest Solans.
- Heraldic Chess I. Heraldic set plus sixteen cards per hand. Inventor: Modest Solans.
- Hecatomb Chess. One king and 31 queens on each side. Inventor: Kevin Maroney.
- Hazlewood's Hexagonal Chess. Hexagonal Chess on a diamond-shaped board with many short-moving pieces. Inventor: Richard Hazlewood.
- Hawaiian Chess. Pacific Island variant.
- Hardly Anywhere Chess. Pieces teleport anywhere without capturing, threatening, or escaping check. Inventor: Edward Jackman.
- Handicap Chess. As in golf, stronger units are given relative limits.
- Half Chess. 4x8 board, plays well. Inventor: John Groeneman.
- Haigh's Chess. Variant on a 8x12 board with doubled arrays. Inventor: H. Haigh.
- Guard Chess. Guarded pieces cannot be captured.
- Gryphon Chess II. Units are promoted on each move.
- Gryphon Chess. Units are promoted on each move. Inventor: Vernon Rylands Parton.
- Gridlock. Missing description
- Grid Chess. Always move to a different 4 by 4 square part of the board. Inventor: Walter Stead.
- Greek Progressive. Make at most one move more than your opponent in his last turn. Inventor: Kostas Prentos.
- Greater Chess. Large variant from the 1940's. Inventor: W. Day.
- Gravity Chess. Moved unit attracts. Inventor: João Pedro Neto.
- Gravitational Chess. Major units fall back toward the friendly side.
- Grasshopper Chess II. The queen becomes a grasshopper.
- Grasshopper Chess. Row of grasshoppers behind the pawns. Inventor: Joseph Boyer.
- Grande Acedrex. Java applet that plays Grande Acedrex.
- Grand Crossing Chess. Win by getting your king to the opposite side. Inventor: Henk Breugem.
- Grand Chess. Considered among the best of the large-board setups. Inventor: Christian Freeling.
- Glory Chess. A pawn on the seventh rank checks. Inventor: Tony Paletta.
- Glinski's Hexagonal Chess. The most popular hexagonal variant. Inventor: Wladyslaw Glinski.
- Ghost Chess. The ghosts of captured units reappear. Inventor: T. R. Dawson.
- Gess Applet . Missing description Inventor: Archimedeans Mathematics Society.
- German Rules c. 1420. Missing description
- Gambler's Chess. Mover is determined randomly.
- Galachess. Hexagonal variation from 1980. Inventor: Mathew B. Harrer.
- Fusion Chess B. Pieces merge and separate. Inventor: Fergus Duniho.
- Fusion Chess A. Pieces merge and separate. Inventor: Fergus Duniho.
- Fuller's Proposal. Bishops can also move and capture as knights. Inventor: F. G. Fuller.
- French Revolution Chess. Short game with your pawns facing the enemy. Inventor: Hans L. Bodlaender.
- Free-For-All Chess. Move either side's units. Inventor: Jed Stone.
- Free Placement Chess. Choose your own starting position. Inventor: Roger Cooper.
- Free Castling Chess. Game using old liberal Italian castling rules.
- Freak Chess. Bishops on starting square, other pieces start on random squares and place your King on your first turn. Inventor: D. S. Ellis.
- Frankfurt Chess. Capturer becomes a unit of the type captured.
- Four-Handed Chess -- Standard. Four handed chess on plus-shaped board.
- Four Player Chess III. Another popular setup for four players.
- Four Player Chess. One of many possible setups. Capture an opponent's king and control the remaining units.
- Fortresses. Odd shaped board.
- Foreign Policy Chess. Peacekeepers are a third army. Inventor: Francois Tremblay.
- ForChess. Four player chess variant on 8 by 8 board. Inventor: Tom Rogers.
- Flip Shogi. Missing description Inventor: John William Brown.
- Flip Chess. Missing description Inventor: John William Brown.
- Five Up Chess. Three-Dimensional Chess. Inventor: Jim Aikin.
- Five Tigers Chess. Variant of Chinese Chess. Red can make two pawn moves per turn but.
- Five Star Chess II. You can also completing a row of five units.
- Five Star Chess I. You can also win by getting five of your own units in a new row.
- Fishaway Chess. Giveaway lumberjack chess.
- Fish Chess II. Pawns can move and capture backwards.
- Fish Chess I. Pawns can move backwards.
- Fischer Random Chess. Random symmetric starting positions. Inventor: Robert J. Fischer.
- Fianchetto Chess. Bishops and Rooks exchange starting squares. Inventor: Jack Middleman.
- Feudal Chess. Four player game on 9x9.
- Feint Chess. Seven of each side's units can check but not capture.
- Fast Lane Chess. Pawns may underpromote before they advance to the opposite rank.
- Farmer's Chess. Medieval four-sided variant; "Four Seasons Chess".
- Falcon Chess. Missing description Inventor: George William Duke.
- Extinction Chess. Capture all of any kind of unit. Popular variant. Inventor: R. Wayne Schmittberger.
- Extended Queenside Castling. Orthochess, but Queenside castling is possible with a piece at d1 or b1, also called Madchess. Inventor: T. Varghese.
- Explosion Chess. Whatever units the mover attacks disappear; if the mover.
- Exotic Pieces. Menagerie of pieces, old and new. Have fun!
- Exchanger Chess. Knights can move to a square.
- Ethiopian Chess. African variant with distinct mobilization phase.
- Escalation Chess. Getting a unit captured lets you move twice on the next turn.
- Erosion Chess. Units erode after eight moves. Inventor: João Pedro Neto.
- Episcopal Chess. Capture both opposing bishops to win. Inventor: Tony Paletta.
- Epiphany Chess. Three Kings.
- Entourage Chess. Any piece (not pawn) adjacent to the king is also royal.
- Enlarged and Improved Chess. Early large-board variant from Holland.
- Enjoyable Hour Chess. Three-Dimensional Chess.
- English Progressive Chess. Missing description
- En Passant Chess. All pieces can capture and be captured en passant.
- Emperor of China. A cross between Chess and Halma. Inventor: Vincent Everaert.
- Emperor Chess. The king may move to, and only to, any square under attack by.
- Eight Kings Chess. Checkmate any one of them to win.
- Edgehog Chess. Queens may move only to or from edges of the board. Inventor: John Driver.
- Ed's Chess Applet. Missing description
- Eclipse Chess. Units in the eclipse zone cannot move or give check. Inventor: João Pedro Neto.
- Echos. Transform your non-attacked, non-royal units as you like. Inventor: Vladimir Pribylinec.
- Echo Chess II. If possible, make a second move with a matching unit.
- Echo Chess I. If possible, make a second move with a matching unit. Inventor: Ralph Betza.
- Echexs. Hexagonal variant for three players. Inventor: Jean-Louis Cazaux.
- Easy Chess. Java applet the plays chess.
- Earthquake Chess. Center of board runs down a fault.
- Dynasty Chess. Capture both king and queen, whose moves vary.
- Dynamo Chess. Units push and pull one another. Some bugs may remain in the program.
- Dynamic Bastardo. Cut-throat four-player variant with free setup.
- Dutch Chess. Pawns start on the back ranks and move as queens.
- Dutch Billiards Chess. Billiards chess with pocketed pieces returned to.
- Duo Chess. Two boards, units moving freely to the corresponding squares.
- Dunsany's Chess. One side has 32 pawns instead of the usual pieces.
- Dragonfly Chess. Small version with pieces in hand.
- DoubleWide Chess. Variant where two complete chess sets (including two Kings per side) are set up on a doublewide board.
- Double Trouble Chess. White has only king and bishop but moves twice per turn.
- Double Move Chess #3. Move twice per turn with the same piece.
- Double Move Chess #2. Move twice per turn, win by capture not checkmate, check or mate ends turn.