Ratings & Comments
I have noticed the general method. Thanks!
For larger board sizes you can try the general Checkmating Applet, upto 16x16. That also makes it more obvious what the general method is, for driving towards the edge, and then towards the corner.
Ok, thanks. It seems chessV in Grand chess cannot do it with small variantion. It probably does it with none, though! I tried that!
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Use the "Try it" link in the Notes section, and start playing for black to see how it is done.
Does this piece and king mate a lone king? How? Is it similar to KNB vs K? Does it work on any rectangular board?
This game is very interesting and it makes an interesting candidate for the interactive diagram. Probably the stones may be somehow implemented by holes. I'm not sure how neutral would be implemented in XBetza, though!
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I now also upgraded the general Diagram script to get more realistic piece values for this variant. It had a rather complex algorithm for determining the contribution of promotability to the piece value. Which would determine the ease of promotion based on counting the fraction of moves that would enter the promotion zone in (randomly generated) test positions, and assume the product of this ease and the promotion gain would determine the probability that this piece would indeed promote during the game. (Assuming that pieces with a less attractive promotion prospects would have to be traded away to clear the way for that.) This of course gave rather non-sensical results if there was no promotion zone at all. In that case the Diagram now assumes promotion on capture for promotable pieces (as specified by maxPromote). It then adds 50% of the promotion gain if this is positive, and subtracts 10% of the devaluation if it is a demotion (assuming there are ways to avoid it, but that this avoidance does make the piece less useful).
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@Daniel,
Now there's an interesting idea!
The suggested changes to the summoning rule seem overly complicated to me. I would suggest instead making the summoned pieces switch sides when captured, like shogi pieces. Then the players would want to be careful about losing the demon, since that would allow the opponent to summon it later. If you want losing a summoner to be more consequential, a captured demon could only switch sides if the capturing player still has the right piece to summon it back.
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Why trying to define pieces I always get capture only pieces?!