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Typhoon. Variant on 12 by 12 board with many different pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
George Duke wrote on Tue, May 20, 2008 05:46 PM UTC:Excellent ★★★★★
From decade ago year 1999 the entry says , ''anything worth doing is worth overdoing.'' Here are at least 75 piece-types well-defined in one game. Centaur is Betza triple (N,F,W). Zig is (W,D + more). Zag is (F,A + more). Dayrider is (A,D + more). Dervish is (D,A + more). Lioness is precisely (A,D,F,W,N) using all the Betza atoms. Goat is (D,F latter weakened not to capture). Marquis is (W,N). Missionary is (W,F,A latter weakened to Bishop-like). Like but unlike Zig, Parrot is (W,D + more). Priest is (F,N). Like but unlike Zag, Raven is (F,A + more). Sorcerer, like Missionary above, is (W,F,A weakened the same and then enhanced unlike Missionary). Squirrel is (D,N,A) as well-used. To name a few thus is to anticipate many dozen copycats in the following Aughts.

David Paulowich wrote on Wed, Mar 28, 2007 08:52 PM UTC:

P=100, N=300, B=300, R=500, Q=900 on the standard 8x8 board.

F+W=400, N+F+W=700, B+W=600, R+F=700 and N+F+W+A+D=925

are tentative values for the pieces called Commoner, Centaur, Scirocco, Dragon Kite and Lioness in this variant. Now I am going to have some fun with numbers. On the 12x12 board: riders increase to 120 or 125 percent of their previous values, giving something like R=600, B=375 and Q=1075 to 1100. Knights remain constant at 300. Pieces that can move only one square are reduced to around 80 percent of their previous value. Since the value of a Pawn will vary according to its chances of promotion, perhaps P=100 is still a reasonable choice. Listing some 12x12 board values:

F+W=325, N+F+W=625, B+W=650, R+F=750 and N+F+W+A+D=850

which makes one Scirocco worth two Commoners! These calculations are background material for my own (low piece density) 12x12 variant, which is nearing completion. People with different styles of play will naturally come to different conclusions concerning piece values. So it would be helpful if all game designers included their opinions on such matters.


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