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Timeline. Pieces travel through time on four 4 x 4 x 4 boards. (4x(4x(4x4)), Cells: 256) [All Comments] [Add Comment or Rating]
Ryan wrote on Fri, May 15, 2015 04:47 AM UTC:
I have a question: Say it's someone's turn to move, but that person has no valid moves. What happens then? Do they lose? Stalemate? Or is that person's turn just skipped and the other person gets to go again?

Ben Reiniger wrote on Tue, Aug 10, 2010 06:41 PM UTC:
I really like this concept, though I haven't played it before.  Concerning the sample 'Case II', it is worth noting that even if U captures R--freeing B--W can immediately recapture B by the same move suggested.  (It might be worthwhile to capture B now (as in the suggestion) just to threaten U's current square (if R is ever captured at his starting square, that is).

Rooks do have the devastating ability to win the game in four moves (after two moves getting into position) by sweeping through the opponent's home row if they can avoid being captured first.  While bishops enjoy greater mobility, their range is only half the board, so I think the pieces are relatively well balanced.

Anonymous wrote on Wed, Feb 20, 2008 08:56 PM UTC:Good ★★★★
GREAT concept, a very good game, but it might be a better game with 'real' pieces, instead of the 'block' art.

Jonathan wrote on Thu, Nov 1, 2007 09:41 PM UTC:Excellent ★★★★★
Though I don't much care for the zrf of this game (it's a 2 dimensional version, for those who don't know), I really, really like the concept and usage of the real thing. I admire this very much.

emmy T wrote on Wed, Dec 1, 2004 12:26 AM UTC:Excellent ★★★★★
WOW. This was obviously well-thought-out and organized. Even though it deals with space-time in 5 dimensions, I wasn't confused at all. The author has managed to communicate a hugely complicated concept gracefully, using everyday language.

Anonymous wrote on Sat, Aug 2, 2003 04:38 PM UTC:Excellent ★★★★★
So what if it's 5D, at least it's not confusing. The idea behind the
chits is simple and elegant. I had no headache like when I was reading
Raumsnach.

  (Apology for my obvious misspelling of 'snach')

Mads Engelund wrote on Tue, Jun 10, 2003 01:30 PM UTC:Good ★★★★
The concept is very good, but it's actually a 5D game- 4 spatial and time. It needs to be simpler and the rook is too weak.

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