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The Game for the Trees. Pieces grow on the board, occupying multiple squares. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Karen Robinson wrote on 2002-11-06 UTCExcellent ★★★★★
Wow! I haven't tried playing this yet, but it was a pleasure to read. So creative and interesting! It reminds me of the Game of Life (the old computer game of birth and growth and death.)

John Lawson wrote on 2002-10-21 UTC
gnohmon writes:
Is it clear that growing from a1 to a7 means occupying a2 through a6 as
well? 

I think so.  I also interpret 'momentum' to mean, if you grow your Pine
Tree two squares on the NW diagonal, it will continue to grow at the rate
of two squares per turn until it autostops, or is stopped, and that every
square on that diagonal will be Pine Tree squares between the origin and
final squares.  That is, for a Pine Tree on a1, growing to c3 means b2 is
also a Pine Tree square.  The second turn it grows to e5 and d4 is also a
Pine Tree square.  The third turn it grows to g7 and f6 is also a Pine
Tree square.  The fourth turn, it can no longer continue moving two
squares per turn, and so autostops.

gnohmon wrote on 2002-10-20 UTC
John Lawson, who in August carried his lunch in a paper bag near PASGL312,
says
> Ash square b4 dies also

Correct.

> neutral underbrush has no way to grow?

Yes.

> Is this Huckleberry distinct?

Of course not.

++++++++++++++++++

Is it clear that growing from a1 to a7 means occupying a2 through a6 as
well? I've had second thoughts about whether I specified this clearly or
not.

gnohmon wrote on 2002-10-20 UTC
Moussambani says 'Heh, Betza is guaranteed quality!' Ah, but if you had
seen the earlier versions of the game you would not think so! Sometimes I
am there on the first draft, but other times (as in the game for the
trees) it takes a few months.

> PS: What about somehow reliving Nemoroth for halloween?

I visit Nemoroth entering by the Gate of Frozen Fire and overhear a lesson
given by Az to a paying customer, incidentally explaining why the name is
spelt differently every time.

At the end, he looks at me and warns not to visit too often.

I really need to write it down and send it in, don't I?

Mike Nelson wrote on 2002-10-19 UTCExcellent ★★★★★
Betza produces another winner!

Moussambani wrote on 2002-10-19 UTC
Heh, Betza is guaranteed quality!

This game is deep and needs lots of attention to play... people shouuld
check some of RB's last works...

PS: What about somehow reliving Nemoroth for halloween? (or is this too
close?)

John Lawson wrote on 2002-10-19 UTCExcellent ★★★★★
My first question so far involves Ash trees.

Given:
- All the squares comprising a tree lead through a series of adjacent
squares back to the root.
- Ash trees grow by Knight moves.

Then I assume:
- Ash squares that are a Knight's move apart are considered adjacent.

If:
- An Ash tree grows from b1 to c3 to d5, stops, and then grows to b4.

And:
- The Ash square d5 is killed.

Then:
- Ash square b4 dies also, even though it is diagonally adjacent to c3. 
Is this correct?


My second question involves underbrush.

When a deciduous tree is killed or injured, the underbrush squares left
behind are neutral.  Is it true that neutral underbrush has no way to
grow?


My third question involves the Huckleberry.

Once per game, the Huckleberry can expand by leaping onto any friendly
grassland square.  Is this Huckleberry distinct from the original
Huckleberry, resulting in two equal royal pieces?

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