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Symmetron! 112. Large version of Symmetron!, with a third modifier. (11x10, Cells: 112) [All Comments] [Add Comment or Rating]
George Duke wrote on 2009-06-20 UTCGood ★★★★
The mode-changing by the SHS comes from Fourriere's Polypiece(2003) loosely in being automatic on certain conditions, and Polypiece stems from a Betza article. The mode-changing by flipping is from Fourriere's Jacks & Witches(2003) and the player decides optionally one way or the other. Later Transmitter Chess by Gifford uses different related concept. SHS here and Transmitters there, whether R, N, or B, both move as King. Activation of other pieces by Chieftain in Joyce's one later too is at least not unrelated to idea in Symmetron!, in Chieftain's having to be within 3 steps to activate, in perhaps Joyce's preferred form and SHS's here having to be within a certain one or two to effect. Lavieri had after this late 2004 and 2005 only Chess with Promoters, More10, Chess with Batteries, Multi-King, ZoneX, the Travelers, and Toccata. Most 'Lavieris' then are from year 2003.

George Duke wrote on 2009-06-20 UTC
Symmetron! on 112 (year 2004) has Lavieri's Reducer of Altair(2003), which instead of immobilizing cuts them down to one-step, a clever idea. SHS is the self-hippogonal-symmetrizer changing Rook mode to Bishop mode and vice versa, when SHS is nearby. ''Each player has a launching square, which is accessible only to the Reducer, the SHS, the Resurrector, or the other pieces when they change owner, Shogilike, because they are one- or two square distant to the capturer's Resurrector.''

Roberto Lavieri wrote on 2004-07-30 UTC
Orthographic correction: Change 'vulverable' by 'vulnerable', when I´m speaking about the Kings in this game. My English is not perfect, but I think that it is the need of make the correction in this case.

Roberto Lavieri wrote on 2004-07-30 UTC
I have not tested this game yet playing against another human, I have played it three times against Zillions (Program: 30 seconds for each move, at the maximum level), and I can say that Zillions is not a very strong player, in fact, in some moments the program seems to be unclear in what is going on, the modifier pieces are not well understood by Zillions. This interesting game seems not very easy to play well, it is very positional, there are three modifiers that make the game deep and complex, and Kings are extremely vulverable, so material is much less important in this game than in FIDE-Chess. I am extending an open invitation to try this game. I´m a novice, and my possible contendor surely is going to be novice too, so I can´t expect high quality in the game play in this first test, but I´m encouraged to try this difficult game in a first encounter human-human.

Roberto Lavieri wrote on 2004-06-04 UTCExcellent ★★★★★
Well, it is finally released after a lot of changes and refinements, and never-end discutions with Antoine, who has a lot of the credit in the final version, with notorious differences with my first proposal. The community is invited to try this game, Zillions is not a very strong player of this game, but if you try it with Zillions, you are going to have an idea of this game. You may be surprised, it is really good, although this afirmation should seem not too modest, it is sincere. I like it. It is a Preset too, so this game is available to play in Courier.

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