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With Zillions of Games as an Oracle the original draft was considered too weak...
Was this from game results or just the values that Zillions reports for the pieces? The latter are usually not very good. I don't want to claim the piece values assigned by the Interactive Diagram are reliable, but at least they cannot be fooled by defining moves in duplicat. The values it gives below (in the piece legend after clicking on the header of the 'move' column) correspond reasonably well with the game results in Fairy-Max:
The game results with Fairy-Max were a bit ambiguous. As black the Switchers scored 58%, which should correspond to about half a Pawn, and is in line with what the typical unorthodox army does. With white, however, it scored 67%. I don't understand why it does somuch better with white. It is not that the initial position is non-quiet, and white immediately gains something. In most games the score only starts to rise in favor of white somewhat later in the game.
It is true that ths lip pieces are tactically extremely dangerous, because their attack can penetrate deep behind enemy lines, and they can attack pieces from behind cover. Perhaps it has somethint to do with the way Fairy-Max leaves the opening phase (where its move choice is heavily perturbed by randomization): white is always the first to do a non-randomized move, and thus in the best position to exploit a sub-optimal move forced by randomization. I will have to further investiate this.
An army consisting almost completely of slip-pieces could be named "Sloppy Slippers".
For the theme of the army, a colourbound piece is completely unsuitable although one can argue that a slip-Bishop still switches some bindings. But when it is too weak, what would be a good augmentation for it?
It's colorbound, but it still swaps between both even and odd ranks and even and odd files with every move. I suggest augmenting it with a dabbabah move. With that move, it will swap between either even and odd ranks or even and odd files.
I think switching between a different type of binding would add some flavor. It's bound on the binding the other pieces switch on and switches on a different one.
Interestingly, my first draft from November 2001 had the fully lame Unicorns, and I am very interested how they fare in FairyMax. With Zillions of Games as an Oracle the original draft was considered too weak, and the the Unicorns were powered up with unconditional Knight's moves.
For the theme of the army, a colourbound piece is completely unsuitable although one can argue that a slip-Bishop still switches some bindings. But when it is too weak, what would be a good augmentation for it?
Well, a less drastic change would be to make the Unicorn fully lame. I will try that out first.
So the Unicorns could be replaced by slip-bishops, but then the army would probably be a little too weak. Maybe slip-bishop + dabbabah?
This is another army that gives FIDE a very bad beating (in Fairy-Max self play). The Unicorns are roughly a full Pawn stronger than a Rook. And since there are already two Rook-class pieces in the form of the Marquis, that give the Switchers an advantage of 5.5-6 Pawns. (Slip-Rook is indeed worth about a Knight.) Now the Slip Queen is of course worth less than a regular Queen, but it isn't worth that much less. (It beats a Unicorn by sinificantly more than a Pawn-odds score, which sugests its value is >= 7.5.) So the Switchers seem to have an advantage of about 3 Pawns on FIDE.
Well that's a considerable critque of Man and Beast. Many of the names do indeed date from before I knew as many existing usages as I do now, and I try to bear stability in mind over so comprehensive a list. Thus I shelved the Bolyar extrapolations with Ajax ones becausde teh latter looked a lot more accessible, but I would not want to that too frequently or with too large a group of pieces. I am currently considering how replacing Kinbaba with the pre-existing Pasha of which I recently read might be reflected in replacing similarly abstract names. Its distinguishing feature seems to be that it has one-step and two-steps moves in exactly the same the direction. On this basis I could clear out Kinchick, Dudbuck, Dimp, Barlock, Battler, Arcbuck, and Aimplala if I can find enough Pasha-themed names. Regarding reuse of names, many names have been used in multiple ways quite outside any ideas of mine, I have to decide which is the most useful. For eample the Raumschach usage for Unicorn us quoted far more widely than the same uses for any square-board piece. Therefore it makes sense to ignore the usages that has not gained popularity - in games rather than problems - and I see no problem of doing the same even where there is no popular usage at all. Thus no piece is widely known as a Pegasus so I suggest it for a Bent piece. Where a name is in wide use for a piece but does not inspire me - Centaur, Lance - I avoid reusing it for another piece. Regarding obscure and untranslateable names, this is true of some of the less widely-used pieces. However all the names in the first page are straightforward names. Likewise most of the Divergent ones, ebven if some are inspired by compound words like Pawnbroker which are unlikely to work in other languages. Many of my puns are merely extrapolations from pre-existing puns such as Sexton, Waffle, and Alibaba and I have tried to make a many as possible meaningful words even if the pun is lost in translation. It was as for reasons of translation that I dropped using Dame for a hex-prism-specific piece, but when names translate so patchily even among the FIDE pieces this can only be so big a factor. Some prefixed words will survive translation - Silverbishop could certainly translate into German as Silberlaufer.
So when I have to name a piece, I always look for an established name first. Often I find one I like and use it, sometimes I want to differ and choose another name. I use the lists of Derzhanski, Jelliss, Grimbert and Poisson (in approximately this order of preference) along with notes I have taken from several chess variants. A new list is published by the problemist's journal Die Schwalbe, compiled by Gruber and can be found here: http://www.dieschwalbe.de/lexikon.htm Truelove's list only gives names and games, unfortunately, and I have never done the task of annotating it with move patterns. I do not use the names made up by Gilman for several reasons: 1. They are not based on exhaustive research, in particular they do not incorporate the four lists I have cited above. So he does not give the relevant names to known pieces and he sometimes assigns a new movement pattern to an already used name. 2. I need translatable names, i.e., names that work in languages other than english. Gilman's names rely heavily on untranslatable puns and anagrams. 3. For use in game notation, the initial letters should be different for the pieces drafted. Gilman's names tend to start in the same letter for many pieces.
The comment here at Seeping Switchers two years ago, http://www.chessvariants.org/index/displaycomment.php?commentid=19501, followed my comment the same day about Betza's Augmented Different Knights: http://www.chessvariants.org/index/displaycomment.php?commentid=19498. Betza had developed, or re-developed many of, the natural compoundings of Knight there. More and more CVs, such as those of Joyce, whose certain particular ones like Great Shatranj have risen in esteem and remarks, were re-using some of them without referencing and often not knowing that Betza had at least pooled them for us in the article above, back to A.D.K. A.D.K. itself generates 1000s of CVs able only to be admired and not realistically played. So, the simple sentence has the allowable context of proliferation. Now Charles Gilman appears to call Knight + Wazir ''Marshlander'' in Man & Beasts 08 Diverse Directions, in the paragraph beginning ''So far'', http://www.chessvariants.org/index/displaycomment.php?commentid=24066 -- suggesting the name for the piece-type is not very well established despite long application in Pritchard CVs. As a guess, we could find 20-40 examples there and about all having different names. That is the way it is in misguided field of ''CVs'' in necessary transition to determining standards. I base that number of couple dozen plus, on knowing the actual frequency of some few other bi-compounds in 'ECV', including(Knight + Camel) and (Knight + Zebra). Seeping Switchers, like the Pizza Kings of John Lawson, http://www.chessvariants.org/unequal.dir/pizza-kings.html, is one of very few armies of another Betza effort, Chess Different Armies, not authored by the giant Betza; and Seeping Switchers is good one as if by the master himself. The name give the piece-type is always up to the current inventor, but the movement's earlier examples are subject to recall by others in free societies.
Correction: NW is emperor, prince is the NF in problemist's tradition.
http://www.chessvariants.org/piececlopedia.dir/rhino.html I think this set having four kinghted pieces is somewhat stronger than other sets and repetition. Marquis may be replaced by a Rhino: moves as Wazir, continues as Ferz. A Rhino moves 1 square orthogonally and may then continue steping 1 square diagonally outward.
Is there a castling rule in Seeping Switchers?You use the standard castling rules for Chess with Different Armies
I don't know any better name for the slip bishop, nor do I know any game or problem that uses this particular piece. I have different sources to Grande Acedrex, suggesting that the Unicorn of Grande Acedrex is really a bent rider and not the piece described in the webpage on chessvariants.com --JKn
Is there a short name for the (colourbound) Slip Bishop (referred to here as a component of the Slip Queen) corresponding to Panda for the Slip Rook? If not, Bear might be suitable as bears are a similar shape to pandas but of uniform colour (including some uniformly black and some uniformly white). You appear to have misunderstood the move of the Unicorn in Grande Acedrex. As described on the page linked to, it leaves its array cell by a Knight's move and no other, and all subsequent moves are exactly like Bishop moves, binding it to the opposite cell colour to that on which it starts.
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This is now about 2 decades ago, but as I remember that estimate was based on played-out games (don't know how many). Already at that time I knew that Zillion's piece evaluations weren't very accurate, e.g., most combination pieces were just evaluated as the sum of their components.