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Renniassance Chess. With 68 pieces on board of 12 by 12. (12x10, Cells: 120) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on 2021-05-15 UTC

Great! Thanks.

Greg Strong wrote on 2021-05-15 UTC

The diagram on the page has been corrected.

H. G. Muller wrote on 2021-05-15 UTC

Ai, sloppy. I did check the moves, of course, but I really thought it was moving this way. Now that I read back the description, I cannot imagine why I thought that...

I see that the diagram was already put in the article by an editor, so I cannot fix it myself.

Jörg Knappen wrote on 2021-05-15 UTC

The Castle is lacking the Alfil move in the diagram.

Greg Strong wrote on 2021-05-11 UTC

It is not clear to me what happens when a Pawn is on 9th rank, and nothing of that color is captured yet. Is the move to 10th rank now forbidden? Or would the Pawn just stay a Pawn? (This could make sense to capture something.) If the move to 10th rank is forbidden, would it still check a King on 10th rank?

I think we should follow the Grand Chess rules for promote-by-replacement.  A pawn cannot move to the 10th rank if there is nothing to promote to, but it can still give check.  This would never happen in a real game anyway.

H. G. Muller wrote on 2021-05-10 UTC

It is not clear to me what happens when a Pawn is on 9th rank, and nothing of that color is captured yet. Is the move to 10th rank now forbidden? Or would the Pawn just stay a Pawn? (This could make sense to capture something.) If the move to 10th rank is forbidden, would it still check a King on 10th rank? Things would not be as complex if a Pawn was also allowed to promote to Fox (even though none was captured) on 10th rank.

satellite=r files=12 ranks=10 graphicsDir=/graphics.dir/alfaerie/ promoZone=2 maxPromote=2 squareSize=50 graphicsType=gif lightShade=#B3D39B darkShade=#008740 coordColor=#EFEF1F borders=1 useMarkers=1 promoChoice=*I1*V1*D1*G1*C1*Q1*N1*A1*E1*S1*R1U1*H1F!P holdingsype=1 symmetry=rotate pawn::::a3-l3 fox::W:wazir:f4,g4 horse::N:knight:b2,k2 general::C::a1,l1 guard:U:K::f2 castle::NAD:fortress:c2,j2 bishop::::d2,i2 rook::::a2,l2 squire::KAD:paladin:f1 page:E:KN:minister:g1 duke::WyafsWyafsB::e1 cavalier::FyafsFyafsR:champion:h1 archbishop::BN:cardinal:e2 nobleman::RN:chancellor:h2 queen::::j1 prince:I:QN:amazon:c1 king::K::g2

Renniassance Chess

Kevin Pacey wrote on 2018-03-01 UTCExcellent ★★★★★

A massive variant with lots of strong pieces. Maybe not as easy to play as any number of large board variants, but it leaves an impression when you first see it.

Georg Spengler wrote on 2015-01-04 UTCExcellent ★★★★★
Still one of the best solutions for a large board. The set of pieces is quite conservative, but that may be the reason why it works. They consist merely of the most logical extensions of the classical set. The set is well balanced. There are more leapers than sliders, but that's good for the board at first is a bit crowdy. The foxes in front of the pawns are placed very well. They effectively close the game, hindering advancement of pieces. Whithout them opening play wouldn't work nicely.

The game mimics well the proceedings of a real life battle, much better than Classical Chess and even better than Shatranj. This feature is geneally one of the pleasant things when playing large chess variants

George Duke wrote on 2008-11-21 UTC
Cavalier and Duke are bent riders two-path, and can reach as close as Knight squares, but not adjacent squares. Of course, as boards enlarge, they can reach any distance. These pieces are over 30 years old, and have similarity to Griffion (aka gryphon, griffin etc.) of 700-year-old Grande Acedrex. Olden Griffion though is only one-path bent rider.

George Duke wrote on 2008-02-19 UTCGood ★★★★
Enjoy and enjoin. This is a nice game, more so for its year around 1980 before the outbreak of proliferation, well, twenty years later that shows little let-up ten more years into the epidemic. Conscientiously, I played two of the 10 logs GC here of Renniassance(sic) and especially appreciate creativity of two-path (Plural path) Duke and Cavalier for their time. Having myself played, or started, hundreds GC games in five years, we see even that scratches only the surface of 3000 write-ups of Rules in CVPage and how selective choices are actually to play. Only the usual-suspect self-promoters can get attention to have theirs played, whilst no one studies deeply even half tens of thousands of Alternate Variants within articles of those stock 3000 (with icon marking 'CV'). For example, one Betza essay may have 1000 CVs embedded. This particular one's seventeen (17) piece-types, including the standard 6 for coherence, are playable on great 120 squares. In fact, 'RenChess' comes to be representative 110-144 (roughly) 'Very Large' category. It has priority, one would think, over later ones -- that for courtesy to fans need stricter exigencies (in uniqueness, mechanisms) being published at all so late as, say, 2001 or 2008. Put in other words, there exist in this size range before several Turkish Great Chesses (17th Century), fine Chess-Battle (128 squares, year 1933) and excellent award-winner Vyremorn (132 squares, 1987). It is incumbent on very large CVs afterwards to have higher burden, there being no novelty in board size per se, of raison d'e^tre. [Relevantly 'Extremely Large' has been described as up to 196 squares and same reasoning would apply.]

Andy Maxson wrote on 2007-02-10 UTCExcellent ★★★★★
i love this game. it has so many strong pieces. I think i have actually won a game. the cavalier reduces the gryphon's blockability. the duke does moreso with the aanca. The foxes defend the king well. If the pawn underpromotes to fox and it reaches the end rank does it become a guard. the general threatens mat however which makes it very strong. if you combined all of the pieces in rennchess it would control three ranks and files, move as a camel, squirrel,l duke, bishop, cavalier, and rook and would be worth three queens now imagine if there were korean lions (moves as a queen but must jump a piece in order to move) and nightriders in the game the yitong (a unifucation of all pieces in the game into one) would now be worth as musch as FOUR queens. i think thi monter of a piece a unifucation of all rennchess pieces would be able check mate a king by itself! without the edge of the board and it wouldn't be very hard to either. and with the lion move (korean lion) interpositon would be useless. Also, this piece i think could checkmate a QUEEN by itself i think. and if it was in the center of an empty 7 by 7 board it would reach every square

Anonymous wrote on 2004-09-17 UTC
I have a original 1948 Renaissance chess board game is it valuable?

George Duke wrote on 2004-09-16 UTC
Edgar Burroughs' Jetan has many pieces with multiple pathways. Before returning to Jetan, Eric Greenwood's Renaissance Chess here and in Pritchard has relevant pieces. Both Cavalier and Duke [recently discussed by David Paulowich] are two-path long-range pieces. Any square each can move to has two routes, and when one is blocked by either colour, move may yet be valid by the other pathway. So, 'multiple-pathers' extend Falcon, Rose, Half-Rose, Duke, Cavalier, Sissa.

Peter Aronson wrote on 2002-11-14 UTC
Not any more it doesn't . . . (The fix is in!)

Glenn Overby II wrote on 2002-11-14 UTC
The movement table shows the same symbol for Page and Cavalier. The graphic used for the Cavalier in the picture--if that's the right graphic--is not found in the table.

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