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Unfortunately, Mega-Chess gives too much of an advantage to a player who is even slightly more experienced. Look at it this way: If you win 45% of the time against your opponent and lose 55% of the time, for normal chess, that's not bad (ignoring draws, you'd win 9 of 20 games and lose 11). But because you essentially play 33 games of chess in Mega-Chess, on average, you will be down 3 mega-pieces per game. Even assuming you play better on your queen-board, say, than a pawn-board, you'll still be down at least 3 pawns (about a Bishop). So, at best, you'll be giving Bishop odds to an opponent who is about the same strength as you, maybe a little stronger.
4096 Cells. MegaChess ''uses pieces which are themselves games of chess.'' Offhand, you're frequently not moving pieces around but, in effect, games around; and that's exactly what the middle decade of CVPage came to be about. A turn in MegaChess is a move on any, stress any, eight of the Chessboards. This is incomplete analysis, instead just to provide Joyce's thread of beyond Huge CVs known material. Previously, there have been definitions for Large as only 72-84 squares, ''Very Large'' up to 100, Extremely Large still about 110-144, and other categories upwards. The ranges defined, that can easily be relocated, stopped with 256 squares or cells.
I think this is a brilliant idea, but one that works better with Go (or, even, a Go variant) or Hex than it does with Chess. Of course, the corresponding Hex/Go variant, in order to be playable by mere humans, will need to be quite small with a low level of recursion.
- Sam
This is a good idea and could be used for any chess variant as well as for some other board games.
And I understand that 'neutral' Mega-pieces cannot attack or be attacked. But the potential threat would need to be recognized. An opponent is not likely to leave their Mega-King under potential threat and so might make Mega-moves to either block or escape such. I can see how the decision to make those eight normal moves or a Mega-move could make for some nice conflicts. Attempting to diminish an opponent's potential Mega-pieces, or attempting to maintain one's Mega-pieces. All in all, an interesting large variant. I would attempt a PBM game with a willing opponent in order to playtest this game. But I'm afraid the experiment may last a few years. :-)
If a player merely has the choice of making eight normal moves OR making a single Mega-move, and the goal is checkmating the Mega-King, what encourages a player to not just make Mega-moves? If the player just makes Mega-moves, the opponent would be at a disadvantage unless they reply with Mega-moves. A logical rule would be that each player would make a single normal move on eight of the Mega-piece boards AND a single Mega-move. The resulting conditions of the smaller games would definitely effect the larger. Just a thought.
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