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Zones of Action. Inspired form Lines of Action. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Thomas wrote on 2016-08-29 UTC

This is an interesting game, very good idea for the playing mechanics. But the description is difficult to understand. If I got it right:

A player may either move their king or one of their stones. There is no capture, one can move only to empty squares. The king, if attacked, moves like a normal king (like fers or wazir). If not attacked, he may leap to any empty and not attacked square.

Stones move like wazir, fers, dabbabah, alfil or knight. A stone can move like X if a stone of any color or the friendly king is an X's move away. E.g. white stone on a3, white king or any stone on a4: the stone a3 can move like wazir (to a2 or b3).

If a king is on a square an opponent's stone could move to, the king is attacked.

George Duke wrote on 2010-06-16 UTC
Lines of Action is a board game,
Movement of Stone is reminiscent of Fourriere's Jack of Jacks & Witches. Also some conditional movement CVs invented afterwards ''91.5 Trillion...'' like #31 Acid-Base, Also the similarity to Roberto Lavieri's Reducer in a way. Notice as in Problem 2 of ZOA, King leaps become Conway Angel to any empty square. A grandmaster (Reshevsky) has another Zonal Chess, The same Lavieri has Zone X of the etymological root,, without either Jack  or Reducer piece-types.  After ''Zone'' in alphabet could be ''Zoo'' and not many others. Practically Zones of Action has no zones but conveys the idea.

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