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Guys: Besides some suggestions from Daniil and a comment form Mr. Gilman I had no response about this topic/project. So, it’s like The Little Red Hen story; if you are thinking: “I can do it better “, remember that you didn’t and I did. If you have any suggestions, I’m open to then, but, first, read the rules. Until now I’ve been gathering few ideas, but I didn’t yet made the calculations of the number of the pieces, just the base moves and the templates (take a look at http://www.chessvariants.org/index/msdisplay.php?itemid=MSbasepiecesandt to understand the concept). At this point I need help with the pieces names (yes, I know kings, etc, but some others…). O 1 n S2 S3 S4 L2 L3 L4 2+ 3+ 4+ cL1 mL1 mcL1 Sl Sk D 1 n S2 S3 S4 L2 L3 L4 2+ 3+ 4+ cL1 mL1 mcL1 Sl Sk C 1 n S2 S3 S4 L2 L3 L4 2+ 3+ 4+ cL1 mL1 mcL1 Sl Sk O fD 1 n S2 S3 S4 L2 L3 L4 2+ 3+ 4+ cL1 mL1 mcL1 Sl Sk D fO 1 n S2 S3 S4 L2 L3 L4 2+ 3+ 4+ cL1 mL1 mcL1 Sl Sk fO 1 n S2 S3 S4 L2 L3 L4 2+ 3+ 4+ cL1 mL1 mcL1 Sl Sk fD 1 n S2 S3 S4 L2 L3 L4 2+ 3+ 4+ cL1 mL1 mcL1 Sl Sk fC 1 n S2 S3 S4 L2 L3 L4 2+ 3+ 4+ cL1 mL1 mcL1 Sl Sk mO cD 1 n S2 S3 S4 L2 L3 L4 2+ 3+ 4+ cL1 mL1 mcL1 Sl Sk mD cO 1 n S2 S3 S4 L2 L3 L4 2+ 3+ 4+ cL1 mL1 mcL1 Sl Sk mfO cfD 1 n S2 S3 S4 L2 L3 L4 2+ 3+ 4+ cL1 mL1 mcL1 Sl Sk mfD cfO 1 n S2 S3 S4 L2 L3 L4 2+ 3+ 4+ cL1 mL1 mcL1 Sl Sk To help you, help me, let me tell you what means the letters: O- orthogonal, D- diagonal, C- compound (O+D), f- forward, m- move, c- capture, n= any number, S(n)- slides the number, L(n)- leaps the number, (n)+- must at least slide the number, L1- cannon capture movement, Sl- slip movement, Sk- skip movement. For the knight family, I have, now, the following: O1 D1, D1 O1 L Lf S SOD SDO R GM SR SODR SDOR SGM SODGM SDOGM O2 D1, D1 O2 L Lf S SOD SDO R GM SR SODR SDOR SGM SODGM SDOGM O3 D1, D1 O3 L Lf S SOD SDO R GM SR SODR SDOR SGM SODGM SDOGM O1 D2, D2 O1 L Lf S SOD SDO R GM SR SODR SDOR SGM SODGM SDOGM O1 D3, D3 O1 L Lf S SOD SDO R GM SR SODR SDOR SGM SODGM SDOGM O2 D2, D2 O2 L Lf S SOD SDO R GM SR SODR SDOR SGM SODGM SDOGM L- leaps, Lf- leaps forward (Shogilike), Slides (Moo), R- rider, GM- Grand Master. A note about the Grand Master, see the description on the Bizarro Chess. (http://www.chessvariants.org/index/msdisplay.php?itemid=MSbizarrochess) The 4:2 Leaper, although Mr. Gilman named it Charolais, I name it the Templar, because of the Knights Templar seal (http://upload.wikimedia.org/wikipedia/commons/4/43/Templarsign.jpg) The irony is that the Portuguese piece name is horse (cavalo), but as I use a lot of English I use the knight/religious orders ranks. Any suggestions? Hugs!
Daniil, I've got over 60 or more per side and still counting...
'Are reverse gold and silver (and their divergent versions) worth?' The reversed pieces I term Goldcoward and Silvercoward. I don't think I've covered divergent ones yet.
'Capture as dragon king moves as dragon horse; Moves as dragon king, captures as dragon horse; Forward-only versions of dragon and divergent dragon pieces.' Now these I haven't covered yet. I have similar pieces with the augmentation to the Bishop being by a Dabbaba move - Pawned Chatelaine, Yeomanned Inquisitor - but not by a Wazir one. When I devised simpler names for the dragon pieces - Chatelaine and Primate - I did so with extrapolation in mind, to forward-only as well as to 3d, so I termed the FO versions Caryatid and Abbot. As the Goldsteward and Silversteard Pawn one move and Yeoman the other, I suppose I should also think of Chatelaine/Primate and Caryatid/Abbot divergent pieces. Likewise in 3d Vicereine/Besieger, Virago/Ram, Moderator/Heretic, Elder/Xorn, Baroness/Regent, Heiress/Commissioner, Diarch/Usurper, Presumptive/Assassin, Dowager/Pope, and Devotee/Nuncio ones.
Dear Daniil: I've read your message. I loved it! Ididn't fully evaluated it becaus I'm having sime troubles in my life, so omy interest in CVs have diminished. This weekend I'll take a look at the coment. Hugs!
I don't know, is it ok, but here how i see this: Directions: Orthogonal; Diagonal; Diagonal+orthogonal; Divergent - captures diagonal, moves orthogonal; Captures orthogonal, moves diagonal; Forward-only orthogonal (it don't mean sideways); Forward-only diagonal; Forward-only diagonal+orthogonal; Captures forward diagonal, moves forward orthogonal; Captures forard orthogonal, moves forward diagonal; Gold - orthogonal+forward diagonal; Silver - diagonal+forward orthogonal; Captures as gold, moves as silver; Captures as silver, moves as gold; Are reverse gold and silver (and thier divergent versions) worth? Dragon king - orthogonal is long-range, diagonal is short-range (see below for range); Dragon horse - diagonal is long-range, orthogonal is short-range; Capture as dragon king moves as dragon horse; Moves as dragon king, captures as dragon horse; Forward-only versions of dragon anddivergent dragon pieces. Hopping (cannon-like moves. It's only possible to hop over pieces on spaces, where hopping piece would be able to move if it would be non-hopping move): Non-hopping; Chinese - moves as non-hopping, captures as hopping; Korean - both captures and moves are hopping; Moves as hopping, captures as non-hopping. Range: Long-range; Short range (hopping short-range pieces leaps to closest space, where respective long-range would be able to move, that is, hopping version of man is grasshopper, hopping version of ferz is bishopper, etc.). Kinds of movement: 1 step - ferz, wazir, ferzrider (bishop), wazirrider (rook), etc; 2 steps - alfil, dababah, alfilrider, etc; 1 step move, followed by another 1 step move at 45 degrres; 1 step move, followed by 2 step move at 45 degrees (zebra, Korean elephant...); 2 step move, followed by 1 step move at 45 degrees (camel); 2 step move, followed by another 2 step move at 45 degrees. Originally i thought about bent-riders (like gryphon) as long-range versions of bent movers, but now i think nightrider-like pieces are better. Leap ability: For 2-step movers it's simple: leaping and non-leaping (how elephant of shatranj differs from elephant of xiangqi); For bent-movers, there are 3 groups: Each bent move is unblockable at all (that's how FIDE knight and zebramoves); Korean elephant-like: alfil and dababa moves are non-leaping; Alfil and dababa moves are unblockable, but move can be blocked when piece turns 45 degrees (this version of zebra and Korean elephant makes 1 wazir move if square is empty, when turns 45 degrees and makes leaping alfil move. Non-leaping knight of this group don't differ from non-leaping knight of previous grop, but camel, zebra and (4,2) mover are different). There are already too many pieces. Other suggestions?
Daniil: The idea here is bring the best and the maximum of pieces to work. Place your pieces here. Hugs! PS: Anybody else: PS2: Editors, whenever possible, put the white horse, as the Short Range Project (it's an article).
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