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# Comments/Ratings for a Single Item

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Dave's Silly Example Game. This is Dave Howe's example of a user-posted game. (2x2, Cells: 4)
George Duke wrote on 2007-06-25 UTC
```Puzzle One Solution:
8   P____K____N____ ____ ____B____ ____P  White small letters
7   P____ ____ ____ ____ ____C____ ____P  Conventional Pawns
6   P____D____E____ ____ ____R____ ____P  D = Dragon 5-square,5+way
5   P____I____ ____ ____ ____ ____ ____P  C = Crooked Bishop
4   p____i____ ____w____w____ ____ ____p  B = Ibis leaper
3   p____ ____ ____w____ ____ ____ ____p  E = Elbow Chess Rook
2   p____ ____ ____ ____ ____f____w____p  w = Wazir (1,2)
1   p____ ____ ____ ____f____k____ ____p  f = Ferz (2,2)
I,i = Immobilizer
a    b    c    d    e    f    g    h

There would be thousands of hard-to-find solutions CVPage-indexed pieces.  One explanation: put all 16 standard Pawns in a-file and h-file. How about Immobilizers (Ultima) at b4 White and b5 Black. Black Dragon at b6 is after 'Falcons, Scorpions and Dragon.' E is Elbow Chess Rook in 'Multipath Chess Pieces,' after Pritchard ECV, having to make one 90-degree change of direction each move.  Black Crooked Bishop at f7 is Betza's. Black Ibis(or Namel: 2,8) at f8 is Gilman concoction (hey let's find the things some use).
Justification: If Wazir at either d4 or d3 moves, Dragon-b6 has a pathway.
If Wazir-e4 moves or Wazir-g2 moves, Crooked Bishop at f7 has pathway.
If Ferz-f2 moves, Rook checks making it illegal.
If Ferz-e1 moves, Elbow-Rook-c6 has its pathway.
King cannot move because of Ibis-f8 and the Elbow Chess one again.
So, no White piece can move: beyond 'zugzwang,' half-the-board immobilization by all pre-existent pieces. QED. (More elegant may be upgrading one+ W/F to at least N because of relative strengths or some one-piece-type principle of economy. Puzzle Two remains more difficult)```

George Duke wrote on 2007-06-23 UTC

A Chess Puzzle: to devise a game on 8x8 with no legal moves for White. All 8 Pawns(any kind) and 8 pieces(any mix of types)must start in own half of board, King only required to be within back-rank. Use already-invented pieces and Rules. Describe an initial set-up. Follow-up Puzzle Two is to contrive a starting array (also with full complement of 16 each side, 32 pieces and Pawns altogether), so that neither Black nor White can move, no legal first move at all either team, whoever goes first.Puzzle One Solution:

8 P____K____N____ ____ ____B____ ____P White small letters

7 P____ ____ ____ ____ ____C____ ____P Conventional Pawns

6 P____D____E____ ____ ____R____ ____P D = Dragon 5-square,5+way

5 P____I____ ____ ____ ____ ____ ____P C = Crooked Bishop

4 p____i____ ____w____w____ ____ ____p B = Ibis leaper

3 p____ ____ ____w____ ____ ____ ____p E = Elbow Chess Rook

2 p____ ____ ____ ____ ____f____w____p w = Wazir (1,2)

1 p____ ____ ____ ____f____k____ ____p f = Ferz (2,2)

I,i = Immobilizer

a b c d e f g h

There would be thousands of hard-to-find solutions CVPage-indexed pieces. One explanation: put all 16 standard Pawns in a-file and h-file. How about Immobilizers (Ultima) at b4 White and b5 Black. Black Dragon at b6 is after 'Falcons, Scorpions and Dragon.' E is Elbow Chess Rook in 'Multipath Chess Pieces,' after Pritchard ECV, having to make one 90-degree change of direction each move. Black Crooked Bishop at f7 is Betza's. Black Ibis(or Namel: 2,8) at f8 is Gilman concoction (hey let's find the things some use). Justification: If Wazir at either d4 or d3 moves, Dragon-b6 has a pathway. If Wazir-e4 moves or Wazir-g2 moves, Crooked Bishop at f7 has pathway. If Ferz-f2 moves, Rook checks making it illegal. If Ferz-e1 moves, Elbow-Rook-c6 has its pathway. King cannot move because of Ibis-f8 and the Elbow Chess one again. So, no White piece can move: beyond 'zugzwang,' half-the-board immobilization by all pre-existent pieces. QED. (More elegant may be upgrading one+ W/F to at least N because of relative strengths or some one-piece-type principle of economy. Puzzle Two remains more difficult)

Jeremy Good wrote on 2007-06-23 UTCPoor ★
Pieces are too cramped and Queens on a 2 x 2 board make for an overpowered game. Kings have no opportunity for creating luft, nor can they move out of checkmate. Rules are overly restrictive: Prohibition against captures makes for a boring game and absence of legal moves makes games too short and deciding the victor too confusing. Also size of game blurs difference in powers of pieces, making for too much monotony. Game might benefit from more squares and pieces, less restrictive rules.

Alan Redgown wrote on 2006-01-03 UTCExcellent ★★★★★
Awesome game! I've got to try it sometime!

Mark Thompson wrote on 2005-05-01 UTC
Thanks David and Greg! Looks much better now. This is a great new facility!

Greg Strong wrote on 2005-05-01 UTC
```Here's what I noticed:
I checked the 'using HTML tags in Text Box' but it didn't stick the
first time I submitted; the page didn't have proportional fonts.  I had
to use the link to go back and edit the page, and when I did I noticed
that that HTML tags box wasn't checked.  So I checked it and submitted
again, and it worked correctly.  I think that there is something wrong
with that that check-box such that it doesn't take the first time you
submit.```

David Howe wrote on 2005-05-01 UTC
```Mark, just check the 'Using HTML tags in the text below' checkbox at the
top of the page for editing the description of your submission. But be
sure to add paragraph and pre tags where appropriate in your textual
descriptions.

When the 'Using HTML tags in the text below' checkbox is unchecked, I
add PRE tags around each text section, and chop the text up into
reasonably short lines (so they don't run off the right side of the
page).```

Mark Thompson wrote on 2005-05-01 UTC
How can we make the text of our user-submitted pages use the proportional fonts that are standard on most of the CVP, rather than the monospace type that I got by default? Is there an html tag we should add?

Greg Strong wrote on 2005-05-01 UTCExcellent ★★★★★
Yes, the page-submission system is definitely excellent! I was able to get Opulent Chess up in a matter of minutes. I suspect a LOT of games will be posted in the future ...

Michael Nelson wrote on 2005-05-01 UTCExcellent ★★★★★
```The system works quite well. I was able to recreate a page for Decima with
my revisions in about 45 minutes.

When it is approved, would it be possible for an editor to append the
original Decima comments to it and then remove the original Decima page?```

David Howe wrote on 2005-04-29 UTC
John, use the Editor's Page, there's a link there right at the top. Reviewing new submissions will be restricted to the editorial staff for now, so I won't put it on the minimal new page at this time.

John Lawson wrote on 2005-04-29 UTCExcellent ★★★★★
So where do I go to see posted games to approve them? Maybe put a link on the Minimal New page? (This is where I always start a visit to the CVP.)