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Citadelir chess. Grand chess + Tamerlane chess + Omega Chess.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on 2020-08-18 UTC

You have to prefix the pieces in the promoChoice string with an asterisk, and include the line holdingsType=1 in the diagram description, to tell the diagram it should collect captured pieces in the holdings. I see the HTML code generated by the Applet does not automatically include that line when the promoChoice contains an asterisk; I will correct that.

Promotion to captured pieces only unfortunately does not work in the Applet, because the holdings are already stuffed with 99 pieces of each type, so you can drop those on the board for setting up the initial position. So it thinks there are always enough pieces available to promote to.


Daphne Snowmoon wrote on 2020-08-18 UTC

How can I make the rule 'Pawn can only be promoted to pieces captured by the enemy' as an interative diagram?


Daphne Snowmoon wrote on 2020-08-18 UTC

Ah i fixed the image!


Ben Reiniger wrote on 2020-08-18 UTC

The board graphic has two wizards behind the royals, while the ASCII board has two revealers.


Daphne Snowmoon wrote on 2020-08-09 UTC

I fixed their move again


Greg Strong wrote on 2020-08-08 UTC

As long as you are changing it - I would point out that the Reveler can only reach 8 squares out of 144 making it almost worthless. The Lion can only reach 16 with is still very weak.


Daphne Snowmoon wrote on 2020-08-08 UTC

Im changing Citadelir chess.


Daphne Snowmoon wrote on 2020-08-08 UTC
holdingsType=-1 files=12 ranks=12 royal=4 promoZone=4 maxPromote=3 promoChoice=QRBNODAICMHSVEL graphicsDir=../graphics.dir/alfaerie/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=54 symmetry=none pawn:P:ifmnDfmWfceF:pawn:a4,b4,c4,d4,e4,f4,g4,h4,i4,j4,k4,l4,,a9,b9,c9,d9,e9,f9,g9,h9,i9,j9,k9,l9 pawn:P:fmWfceF:pawn:c5,f5,g5,j5,,c8,f8,g8,j8 lance:L:fR:lance:a3,l3,,a10,l10 king:K:K:king:g3,,g10 queen:Q:Q:queen:f3,,f10 rook:R:R:rook:a1,l1,,a12,l12 bishop:B:B:bishop:c3,j3,,c10,j10 knight:N:N:knight:b3,k3,,b10,k10 pope:O:RN:chancellor:h3,,h10 cardinal:D:BN:cardinal:e3,,e10 arch:A:yasfF:giraffe:d3,,d10 priest:I:yasfW:camel:i3,,i10 cannon:C:mRpcR:cannon:e2,h2,,e11,h11 ram:M:mBpcB:ram:b2,k2,,b11,k11 prophet:H:CH:lion:c2,j2,,c11,j11 seer:S:ZD:ox:d2,i2,,d11,i11 revealer:V:GW:moon:f2,g2,,f11,g11 deacon:E:FA:elephant:a2,l2,,a11,l11

Daphne Snowmoon wrote on 2020-06-08 UTC

@Fergus Duniho

 

thank you!! OwO


Fergus Duniho wrote on 2020-06-07 UTC

This game is now published. I modified the ASCII diagram to use PRE tags and include the right number of files in each rank, and I clarified how the Captain is a Pawn.


Daphne Snowmoon wrote on 2020-06-06 UTC

@Furgus Duniho

 

Yes! it's correct!


Fergus Duniho wrote on 2020-06-05 UTC

I assume that with respect to double moves, en passant, and promotion, Captains are considered Pawns, and Captains and Pawns may capture each other by en passant. Is that correct?


Daphne Snowmoon wrote on 2020-06-05 UTC

@Fergus Duniho

 

Thank you! The rule is complete


Fergus Duniho wrote on 2020-06-04 UTC

Now that you have replaced the Dababbah with the Cannon, you may want to modify your introduction.

I have been clarifying the piece descriptions and adding links to the Piececlopedia. There was a discrepency between the written description and the diagram for the Giraffe. I rewrote the description in a way that conformed with the original written description.  You should determine whether the written description or the diagram needs to change.

I am replacing the line "When your King has no way of avoiding the enemy's attack, you are defeated(that is, you cannot make your king die)" with "When your King is checkmated, you are defeated." The former uses the same language you used in another game whose object may be different. Since this game is based on games in which checkmate is the object of the game, I assume that's the object in this game.

I made some assumptions regarding what you meant by saying the Captain is a Pawn. If they're incorrect, you may correct them.


Daphne Snowmoon wrote on 2020-06-03 UTC

@Ben Reiniger

 

I get that the Templar is a knight plus captureless-ox, but the other pieces that move like a "Templar but not as an Ox" should instead just say they move like a knight or <whatever>; I think that would be substantially clearer.

: Yes. I'll fix it.

 

The Giraffe's description wasn't clear to me, but the movement diagram mostly fixes that.  But, is the Giraffe blocked by a piece diagonally adjacent?

: Yes. It moves 1 diag and straight.


Ben Reiniger wrote on 2020-06-03 UTC

I get that the Templar is a knight plus captureless-ox, but the other pieces that move like a "Templar but not as an Ox" should instead just say they move like a knight or <whatever>; I think that would be substantially clearer.

The Giraffe's description wasn't clear to me, but the movement diagram mostly fixes that.  But, is the Giraffe blocked by a piece diagonally adjacent?


Daphne Snowmoon wrote on 2020-06-02 UTC

@Fergus Duniho

 

I updated some piece images. I replaced the Cannon image with the Dabbabah image, the shield image with the Champion image, and the Berolina Pawn image with the Steward image. This will make the diagrams clearer to those who are already familiar with the standard images used for particular pieces. The Guard in this game is more or less the same as the Steward in John William Brown's Centennial Chess. Details about whether it can make double moves or capture by en passant should be included.

: I modified the pieces and I changed the image to fit the modified pieces.

 

The leaper diagram suggests that the Templar moves as the Knight. If this is the case, then the description would be clearer if it said that it moves as the Knight. As it is written, the description sounds like that of the Horse in Chinese or Korean Chess, which follows a particular path and may be blocked on the first step. Instead of saying that a piece moves as a Templar without moving as an Ox, it would be clearer to say that it moves as a Knight.

: Sorry, but Templar's move remains. because on the 8x8 board, the knight and bishop have similar powers, but at 12x12, the bishop is much stronger than the knight, so we had to add new move to the knight to balance it.

- Templar's move : Templar is a leaper. It can move like the knight, or the ox. whether you move as a knight or as ox, it can leap. but it cannot capture a piece when it move like the ox.


Fergus Duniho wrote on 2020-06-01 UTC

I updated some piece images. I replaced the Cannon image with the Dabbabah image, the shield image with the Champion image, and the Berolina Pawn image with the Steward image. This will make the diagrams clearer to those who are already familiar with the standard images used for particular pieces. The Guard in this game is more or less the same as the Steward in John William Brown's Centennial Chess. Details about whether it can make double moves or capture by en passant should be included.

The leaper diagram suggests that the Templar moves as the Knight. If this is the case, then the description would be clearer if it said that it moves as the Knight. As it is written, the description sounds like that of the Horse in Chinese or Korean Chess, which follows a particular path and may be blocked on the first step. Instead of saying that a piece moves as a Templar without moving as an Ox, it would be clearer to say that it moves as a Knight.


Daphne Snowmoon wrote on 2020-05-31 UTC

@Fergus Duniho

 

there are no further modifications to this game. all rules are complete.


Daphne Snowmoon wrote on 2020-05-25 UTC

In looking for the link to Full Tamerlane Chess, I found that title belongs to a game by Greg Myers, but his game is currently hidden, because it still needs some work. This leads me to think that maybe you were not referring to his game. Were you referring to Greg Myers's Full Tamerlane Chess, to Tamerlane Chess, or to some other game?

: I didnt refer him. I found 'Full tamerlane chess' on the other site.

 

Regarding the piece descriptions, "move" can be a bit of a vague term. In the description of the Elephant, it's unclear whether the piece moves as a Bishop up to two spaces or can leap one or two spaces diagonally. I consulted Tamerlane Chess in case it used the same Elephant, but it does not. Its Elephant can leap two spaces but cannot move one space. The same goes for the Dabbaba.

: The elephant and Dabbaba are stemed from Tamerlane chess, but i added some move to them and other pieces.

 

While the Camel is normally a leaper, your description of it suggest that it might not be. The Templar sounds like it might be the Horse from Chinese and Korean Chess. In general, you need to make a clear distinction between true leapers, which may go directly to a space despite obstacles, and lame leapers, which must pass over certain spaces to reach their destination.

: In Citadelir chess, the Camel is also a leaper.

: The Templar moves 1 square orthogonally and then 1 squares diagonally and it can capture a piece with this move. and the Templar can also moves 1 square orthogonally and then 2 squares diagonally but it cannot capture a piece with this move.


Fergus Duniho wrote on 2020-05-25 UTC

In looking for the link to Full Tamerlane Chess, I found that title belongs to a game by Greg Myers, but his game is currently hidden, because it still needs some work. This leads me to think that maybe you were not referring to his game. Were you referring to Greg Myers's Full Tamerlane Chess, to Tamerlane Chess, or to some other game?

Regarding the piece descriptions, "move" can be a bit of a vague term. In the description of the Elephant, it's unclear whether the piece moves as a Bishop up to two spaces or can leap one or two spaces diagonally. I consulted Tamerlane Chess in case it used the same Elephant, but it does not. Its Elephant can leap two spaces but cannot move one space. The same goes for the Dabbaba.

While the Camel is normally a leaper, your description of it suggest that it might not be. The Templar sounds like it might be the Horse from Chinese and Korean Chess. In general, you need to make a clear distinction between true leapers, which may go directly to a space despite obstacles, and lame leapers, which must pass over certain spaces to reach their destination.


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