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http://www.chessvariants.org/index/msdisplay.php?itemid=MSstallmatechess (see also comment by A.Black). I think, when tournament is played, peace may be alternative winning condition, wich costs 0,75 victory for both players.
A. Black: Could you give any example from any other genre of a cooperative game that has hidden information? Any hidden information could simply be communicated by the players, if they choose to do so.
When reading this file (before the comments), I also realized it is a single player game (played by two players). It isn't correct that any cooperative variant is single player game, though; because it is possible to make one with hidden information, in which case it isn't a single player game. (The other category is cooperative realtime)
Thank you Jörg. Since I am trying to get people to make cooperative variants, I will answer comments on the subject. You are very correct to say that any cooperative variant, whether random or not, can be seen as a single player game, but I think that is a strength, not a weakness, unless the game is very shallow (but any game that is very shallow will generally be a failure, whether it's cooperative or competitive, with tic-tac-toe being an obvious exception). Of course, it is preferable in a cooperative game that both sides be necessary for each other in some way, whether by the rules or by the pieces they hold, or by the sheer difficulty of the task. In all cases, playing a cooperative game with two players or more is entirely different from playing alone.
A great idea and a great story together with the traces of playtesting. This makes an excellent new chessvariant. Of course, a cooperative game can be regarded as a puzzle for one player only (fighting againts the dice), but my experience (from playing Rengo) shows that reading the partner's ideas adds another twist to a game.
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