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Heavy Shako. 10x10 variant inspired by Yangsi, made by Eric Silverman. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Wed, Feb 28 05:31 PM UTC in reply to Jean-Louis Cazaux from 04:20 PM:

Challenge accepted.


Jean-Louis Cazaux wrote on Wed, Feb 28 04:20 PM UTC in reply to A. M. DeWitt from 12:35 AM:

Thank you Adam. For the project I am in right now, I would need a recorded game of Heavy Shako. I find only 1 in the database which seems aborted. Would you like to play one with me? No false modesty from me, I'm really not a good player, I often do big mistakes. Let me know. Thanks.


💡📝A. M. DeWitt wrote on Wed, Feb 28 12:35 AM UTC in reply to Jean-Louis Cazaux from Tue Feb 27 09:50 PM:

@Adam: it is strange to say "Heavy Shako is a 100 square variant inspired by Adam DeWitt's Yangsi." I think this game was more inspired by Shako, as the initial setup and the name of the game say.

A link to Shako would be nice to have here.

Eric Silverman explicitly said in this comment that this game was at least partially inspired by Yangsi. I have included a link to Shako.

It would be nice if I could update the description of the game on the site, but I can't.

For the GC, would it be possible to use the wildebeest icon, and not the ram icon, for the Buffalo. This would be consistent with other games that use this piece and also with the page presenting Heavy Shako itself.

Unfortunately not for this page's diagram of the game, as the set that is being used does not have a Wildebeest icon. However, I could rig a custom set for the preset, which I have done successfully.


🔔Notification on Wed, Feb 28 12:22 AM UTC:

The author, A. M. DeWitt, has updated this page.


Jean-Louis Cazaux wrote on Tue, Feb 27 09:50 PM UTC:

@Adam: it is strange to say "Heavy Shako is a 100 square variant inspired by Adam DeWitt's Yangsi." I think this game was more inspired by Shako, as the initial setup and the name of the game say.

A link to Shako would be nice to have here.

For the GC, would it be possible to use the wildebeest icon, and not the ram icon, for the Buffalo. This would be consistent with other games that use this piece and also with the page presenting Heavy Shako itself.


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