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This was a rather fun variant. In theory, the inventor does well in keeping both Kings in play, but it wasn't experienced in our game.
The overextended knight move put a lot of pressure on the middle, to the point where my opponent had 4 pieces guarding his e4 pawn and I had 4 attacking it, with very little effort. One small blunder can really open up the game, so careful play is required.
The overextended knight move put a lot of pressure on the middle, to the point where my opponent had 4 pieces guarding his e4 pawn and I had 4 attacking it, with very little effort. One small blunder can really open up the game, so careful play is required.
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In the rules it says that the dromedary moves are induced only in no pawn pieces. Also why did you added a H power to the dromedary?