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OK. You see, I had thought that if, for example, white captures a black piece (in the Main Board) when the Duel Board is full, he or she would put the recently captured black piece in the place of another black piece that is on the Duel Board. Now I understand it all :) and I think it makes sense, and goes with the spirit of the game. As for the pawns, maybe you are right, and having so few pawns makes it easy to keep track of those who still have double-step move options. Just one quick note more: I have noticed something funny. I have read 'Pieces cannot move through the middle square or leap over it, except for the Knight'. My question was: What about Dabbabah's? Can they leap the middle square? Then I looked at the ASCII diagram of the Duel Chess board and the idea of the supporting column made me think that, perhaps, you didn't want Dabbabah's to jump through the central square because they would crash into the column, whereas Knights seemed to avoid the column in their jump. Was that your intention? If not, don't you think it is quite reasonable? :) Congratulations for your game, and thank you for your answer.
Thanks for the comment, as for your question: 1. When the Duel board is full, and a player makes a capture instead of making a move on the Duel board, that player is 'punished' by having one of his (or her) pieces removed permanetly from the duel board (and from the game). Therefore, that player makes the choice of which piece to remove from the Duel board. This also maintains the spirit and concept of the variant since the capturing player always makes the decision of where on the Duel board to place the captured piece. 2. Returned pieces have different attributes when returned to the Main board (bishops can be placed on either colour, pawns lose their double step). Since I decided to allow for Pawns double move, the players will have to keep track of which pawns can double move and which cannot. Given the small number of pawns, this didn't rise as a problem during playtesting, especially since Pawns behave mostly as cannon fodders while on the Duel board. While there are several solutions to this issue, it seems that in order to maintain the spirit of the game as I see it would be to keep the rules as is.
I like your game very much, and find it original. The only game I can think that it faintly resembles is 'Afterlife Chess' (an Egyptian-themed chess whose author I do not remember now, where captured pieces went to another board instead of just being declared dead), but this game is quite diferent. Anyway, I have 2 questions (about minor aspects of the game): 1.- When the Duel Board is full, and one more piece is taken, and there's one of the opponent's pieces on the Duel Board to be declared dead and replaced... Who is it that chooses which piece is to be killed, the capturer or the captured's side? 2.- If returned pawns do not have double-step move, and pawns can be returned into their 2nd row... is it possible then, that two pawns be in the 2nd row, one of them having double-step move option (still unmoved) and the other one not having it (because it be a returned piece)? Does this mean that we have to 'keep track' throughout the game of which pawns still have double-step move options?
Thanks for your comment. The pawns here are used as a different kind of 'cannon fodder'. They can be capturesd by the opponent and placed on the Duel board in a way that would allow one to 'rescue' a piece that got captured. To do that, they need to get in the action very quickly. Promotions would've made the whole 'duel' concept moot, especially on such a small board, and this way, the player needs to give more thoughts to the pawns position in the game. Switching boards is out of the question, as it will also make the whole 'duel' concept moot. I would also want to thank Fergus Duniho for his excellent PBEM preset. I'm trying that now and it is quite good.
AWESOME!!! There are two points which I might want to dispute, both regarding pawns. The first is the double step rule, as it seems problematic to have more than one pawn be able to make a double step to the same square (it makes en-passant a much more important factor, as well as blocking up all sorts of oppening possibilities). Also, it seems sort of wrong to have the pawns that reach the last rank just die. I can see why you wouldn't want them to promote, but how about letting them switch boards? I'm giving you the benefit of the doubt with my rating and guessing that these rules came either from playtesting or from careful analytic choice. Note that if you have a pawn on the last rank of the duel board, any piece you capture should be able to take your pawn immediately and come back (although the bishop and the dabbabah can be cleverly placed on a square of opposite color to the square your pawn is on). In general, this is just plain great. One of those rare games where the rules are so cool that I feel the urge to actually play it.
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