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Arena Chess. 32-turn variant in which pieces must initially move into a special area, and then always make capturing moves.[All Comments] [Add Comment or Rating]
Bob wrote on Sun, Feb 15, 2009 01:54 AM UTC:
http://www.pathguy.com/chess/ArenaChs.htm

Java

Anonymous wrote on Thu, May 27, 2004 09:09 PM UTC:
There is a contradiction. In the differences in movement from FIDE <BR> Chess, it says: <UL><LI>Pawns retain their basic movement properties, and <BR> gain the additional ability of being able to capture a piece that is <BR> diagonally behind them. So a Pawn may make an initial two-step, <BR> <strong>may move one square forward after that</strong> and may capture any piece <BR> that is diagonally adjacent to it in any direction.</LI></UL> However, in the section titled The Gameplay, it says:<BR> A piece which is currently in the Arena may ONLY move if it is to <BR> another space in the Arena and ONLY if it is to capture (no exceptions).

Anonymous wrote on Mon, May 17, 2004 07:49 PM UTC:
What happens if a Pawn reaches its 6th rank?

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