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Afterlife Chess. A game based on Ancient Egyption mythology, played on four boards totaling 42 squares. (Cells: 42) [All Comments] [Add Comment or Rating]
Anthony Viens wrote on Wed, Oct 24, 2018 03:39 AM UTC:Average ★★★

Average score for sheer originality....no higher due to my doubts of actual playability.

This is crazy. Very interesting ideas hidden here though.


Anonymous wrote on Tue, Jan 8, 2008 01:46 AM UTC:Excellent ★★★★★
What happens to captured Mercenaries?

Matthew Paul wrote on Sat, Aug 21, 2004 09:47 AM UTC:Excellent ★★★★★
For the great ideas!  This is the most interesting themed variant I've
seen.

However, I think it might be better for playability by enlarging all of
the boards (save Limbo), with some rules adjustments, and maybe more
pieces.  I think this variant is certainly worth some more development.

Anonymous wrote on Thu, Jan 23, 2003 05:48 PM UTC:
What happens to captured mercenary? Does he go to the Limbo?

Anonymous wrote on Fri, Dec 20, 2002 07:20 AM UTC:Excellent ★★★★★
Pretty interesting idea, though a high priest in the hall of truth could stop any enemy piece from reincairnating(I think) if the owner of the high priest gets enough spare turns to position and reposition it.

smakarov wrote on Sun, Nov 3, 2002 04:31 PM UTC:Excellent ★★★★★
The prospect of reincarnation might seem hard to acheive, but then again, that's how it is in Egypt, eh? Only 1 question - does the 12 Hours redemption rule apply to Sethlings?

LCC (author) wrote on Fri, Sep 27, 2002 04:40 AM UTC:
No, doing so does not constitute a turn and is mandatory. It is automatic, after the piece's owner's first movement after its capture. The limbo is a conceptual/gaming tool to provide another element to piece exchanges.

Anonymous wrote on Tue, Aug 20, 2002 01:40 AM UTC:
Does the move out of limbo constitute a turn?

LCC (the author) wrote on Tue, Jul 30, 2002 02:15 AM UTC:
A question has arisen during playtest. Isn't a Pharaoh in the Hall of Truth
virtually incapturable, if it decides to stay there? The Hall of Truth
should be part of a process of rebirth, not a hiding spot. I therefore
propose a 'bare kingdom' vistory rule, that is, if a player has no pieces
'alive' (in the World board), he loses.

Does anyone agree it's necessary?

And as always, suggestions and critics are welcome.

Lastly, I'd like to thank Peter Aronson for organizing and making the
correct graphics for my confusing text-only descriptions :)

Jianying Ji wrote on Tue, Jul 30, 2002 12:02 AM UTC:Excellent ★★★★★
this is really cool! conceptually cohesive with every element contributing

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